Compare commits

..
Author SHA1 Message Date
codegirl007 c1f3d0e61b revert example testing 2026-08-01 23:27:08 -07:00
codegirl007 a85380fb71 sprite batching 2026-08-01 23:25:17 -07:00
codegirl007 21d2a2c0e4 trim atlas of excess transparent pixels from pngs 2026-08-01 12:42:21 -07:00
codegirl007 d488161433 trim atlas of excess transparent pixels 2026-08-01 12:34:11 -07:00
codegirl007 49a3b8a682 queue drawing
- `draw_sprite` now builds verts on the CPU and appends to a per-frame draw list instead of uploading mid-render-pass.
- `begin_frame` only acquires the command buffer / swapchain; `end_frame` does one copy pass on that same buffer, then the render pass, then submit.
- Removes the second command buffer + `WaitForGPUFences` that stalled the CPU once per sprite every frame.
- Vertex/transfer buffers sized for `MAX_SPRITES` (128). Example API unchanged: `begin_frame` → `draw_sprite` → `end_frame`.
2026-08-01 12:15:43 -07:00
codegirl007 35420b7344 queue drawing 2026-08-01 12:10:19 -07:00
codegirl007 2c209da3b2 Merge pull request #7 from Codegirl-Games/sprite-flipping-movement
Movement and sprite flipping
2026-08-01 12:03:41 -07:00
6 changed files with 536 additions and 413 deletions
+63 -24
View File
@@ -56,10 +56,12 @@ Char_Def :: struct {
// Packed atlas pixels + per-frame rects (indexed like the combined frames list)
Atlas :: struct {
pixels: []u8,
width: int,
height: int,
rects: [][4]int, // [x, y, w, h] per frame; sizes may differ across clips
pixels: []u8,
width: int,
height: int,
rects: [][4]int,
source_sizes: [][2]int,
trim_offsets: [][2]int,
}
// Where one clip's frames sit inside the packed atlas frame list
@@ -95,6 +97,8 @@ bake_character :: proc(in_dir, out_dir: string) {
atlas := pack_atlas(frames)
defer delete(atlas.pixels)
defer delete(atlas.rects)
defer delete(atlas.source_sizes)
defer delete(atlas.trim_offsets)
ensure_dir(out_dir)
@@ -283,22 +287,56 @@ destroy_frames :: proc(frames: []^image.Image) {
delete(frames)
}
// pack_atlas packs variable-size frames with stb_rect_pack and blits them into one sheet.
// Caller owns atlas.pixels and atlas.rects.
opaque_bounds :: proc(img: ^image.Image, alpha_min: u8 = 1) -> (x, y, w, h: int) {
iw, ih := int(img.width), int(img.height)
pixels := bytes.buffer_to_bytes(&img.pixels)
min_x, min_y := iw, ih
max_x, max_y := -1, -1
for py in 0 ..< ih {
for px in 0 ..< iw {
i := (py * iw + px) * 4
a := pixels[i + 3]
if a >= alpha_min {
if px < min_x do min_x = px
if py < min_y do min_y = py
if px > max_x do max_x = px
if py > max_y do max_y = py
}
}
}
if max_x < min_x {
return 0, 0, 1, 1
}
return min_x, min_y, max_x - min_x + 1, max_y - min_y + 1
}
pack_atlas :: proc(frames: []^image.Image) -> Atlas {
PADDING :: 1 // 1px gap to reduce bleeding if filtered later
PADDING :: 1
pack_rects := make([]stbrp.Rect, len(frames))
defer delete(pack_rects)
trims := make([][4]int, len(frames))
defer delete(trims)
source_sizes := make([][2]int, len(frames))
trim_offsets := make([][2]int, len(frames))
total_area := 0
max_w := 0
max_h := 0
for frame, i in frames {
w := frame.width + PADDING
h := frame.height + PADDING
tx, ty, tw, th := opaque_bounds(frame)
trims[i] = {tx, ty, tw, th}
source_sizes[i] = {int(frame.width), int(frame.height)}
trim_offsets[i] = {tx, ty}
w := tw + PADDING
h := th + PADDING
pack_rects[i] = stbrp.Rect {
id = c.int(i), // pack_rects may reorder; id maps back to frame index
id = c.int(i),
w = stbrp.Coord(w),
h = stbrp.Coord(h),
}
@@ -307,7 +345,6 @@ pack_atlas :: proc(frames: []^image.Image) -> Atlas {
max_h = max(max_h, h)
}
// Grow a square-ish atlas until everything fits
side := max(max_w, max_h, int(math.ceil(math.sqrt(f64(total_area)))))
atlas_w, atlas_h := 0, 0
packed := false
@@ -326,10 +363,9 @@ pack_atlas :: proc(frames: []^image.Image) -> Atlas {
os.exit(1)
}
pixels := make([]u8, atlas_w * atlas_h * 4) // transparent
pixels := make([]u8, atlas_w * atlas_h * 4)
rects := make([][4]int, len(frames))
// Blit using each rect's id (array order may have changed during packing)
for pr in pack_rects {
if !pr.was_packed {
fmt.eprintfln("frame %d was not packed", pr.id)
@@ -337,27 +373,30 @@ pack_atlas :: proc(frames: []^image.Image) -> Atlas {
}
idx := int(pr.id)
frame := frames[idx]
fw := frame.width
fh := frame.height
trim := trims[idx]
tx, ty, tw, th := trim[0], trim[1], trim[2], trim[3]
dst_x := int(pr.x)
dst_y := int(pr.y)
src := bytes.buffer_to_bytes(&frame.pixels)
for y in 0 ..< fh {
src_row := src[y * fw * 4:(y + 1) * fw * 4]
src_w := int(frame.width)
for y in 0 ..< th {
src_row := src[((ty + y) * src_w + tx) * 4:][:tw * 4]
dst_i := ((dst_y + y) * atlas_w + dst_x) * 4
copy(pixels[dst_i:], src_row)
}
rects[idx] = {dst_x, dst_y, fw, fh}
rects[idx] = {dst_x, dst_y, tw, th}
}
fmt.printfln("packed atlas %dx%d", atlas_w, atlas_h)
return Atlas {
pixels = pixels,
width = atlas_w,
height = atlas_h,
rects = rects,
pixels = pixels,
width = atlas_w,
height = atlas_h,
rects = rects,
source_sizes = source_sizes,
trim_offsets = trim_offsets,
}
}
@@ -422,8 +461,8 @@ build_char_def :: proc(
r := atlas.rects[slot]
frame_defs[i] = Frame_Def {
rect = r,
source_size = {r[2], r[3]},
trim_offset = {0, 0}, // no trimming in v1
source_size = atlas.source_sizes[slot],
trim_offset = atlas.trim_offsets[slot],
}
}
Binary file not shown.

Before

Width:  |  Height:  |  Size: 1.8 MiB

After

Width:  |  Height:  |  Size: 1.6 MiB

+295 -295
View File
@@ -14,274 +14,274 @@
"frames": [
{
"rect": [
0,
0,
268,
326
1253,
630,
204,
311
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
9,
14
]
},
{
"rect": [
269,
1256,
0,
268,
326
218,
314
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
9,
10
]
},
{
"rect": [
538,
0,
268,
326
1458,
630,
231,
310
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
9,
8
]
},
{
"rect": [
807,
0,
268,
326
643,
943,
243,
295
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
10,
7
]
},
{
"rect": [
1076,
0,
268,
326
881,
1245,
254,
278
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1345,
0,
268,
326
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1614,
0,
268,
326
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
11,
8
]
},
{
"rect": [
0,
327,
268,
326
944,
247,
288
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
10,
7
]
},
{
"rect": [
269,
327,
268,
326
1669,
941,
236,
305
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
]
},
{
"rect": [
538,
327,
268,
326
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
]
},
{
"rect": [
807,
327,
268,
326
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1076,
327,
268,
326
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1345,
327,
268,
326
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1614,
327,
268,
326
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
9,
8
]
},
{
"rect": [
0,
654,
268,
326
316,
223,
313
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
9,
9
]
},
{
"rect": [
269,
654,
268,
326
1458,
941,
210,
310
],
"source_size": [
268,
326
],
"trim_offset": [
0,
0
9,
13
]
},
{
"rect": [
538,
654,
268,
326
224,
316,
211,
313
],
"source_size": [
268,
326
],
"trim_offset": [
11,
11
]
},
{
"rect": [
1032,
630,
220,
311
],
"source_size": [
268,
326
],
"trim_offset": [
13,
7
]
},
{
"rect": [
1032,
942,
228,
302
],
"source_size": [
268,
326
],
"trim_offset": [
16,
4
]
},
{
"rect": [
0,
0
1233,
237,
286
],
"source_size": [
268,
326
],
"trim_offset": [
18,
2
]
},
{
"rect": [
643,
1239,
237,
286
],
"source_size": [
268,
326
],
"trim_offset": [
18,
2
]
},
{
"rect": [
414,
943,
228,
302
],
"source_size": [
268,
326
],
"trim_offset": [
16,
4
]
},
{
"rect": [
1690,
630,
220,
310
],
"source_size": [
268,
326
],
"trim_offset": [
13,
7
]
},
{
"rect": [
436,
316,
210,
313
],
"source_size": [
268,
326
],
"trim_offset": [
11,
11
]
}
]
@@ -292,290 +292,290 @@
"frames": [
{
"rect": [
807,
654,
213,
319
414,
630,
205,
312
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
6,
7
]
},
{
"rect": [
1021,
654,
213,
319
647,
316,
206,
313
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
5,
6
]
},
{
"rect": [
1235,
654,
213,
319
854,
316,
206,
313
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
5,
6
]
},
{
"rect": [
1449,
654,
213,
319
1684,
0,
207,
314
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
4,
5
]
},
{
"rect": [
1663,
654,
213,
319
1256,
315,
207,
314
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
4,
5
]
},
{
"rect": [
807,
974,
213,
319
420,
0,
208,
315
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
3,
4
]
},
{
"rect": [
1021,
974,
213,
319
1475,
0,
208,
314
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
3,
4
]
},
{
"rect": [
1235,
974,
213,
319
629,
0,
208,
315
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1449,
974,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
]
},
{
"rect": [
1663,
974,
213,
319
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
3,
3
]
},
{
"rect": [
0,
981,
213,
319
0,
209,
315
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
2,
3
]
},
{
"rect": [
214,
981,
213,
319
210,
0,
209,
315
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
2,
3
]
},
{
"rect": [
428,
981,
213,
319
838,
0,
208,
315
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
3,
3
]
},
{
"rect": [
642,
1294,
213,
319
1047,
0,
208,
315
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
3,
4
]
},
{
"rect": [
856,
1294,
213,
319
1464,
315,
207,
314
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
4,
5
]
},
{
"rect": [
1070,
1294,
213,
319
1672,
315,
207,
314
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
4,
5
]
},
{
"rect": [
1284,
1294,
213,
319
0,
630,
206,
313
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
5,
6
]
},
{
"rect": [
1498,
1294,
213,
319
207,
630,
206,
313
],
"source_size": [
213,
319
],
"trim_offset": [
0,
0
5,
6
]
},
{
"rect": [
620,
630,
205,
312
],
"source_size": [
213,
319
],
"trim_offset": [
6,
7
]
},
{
"rect": [
826,
630,
205,
312
],
"source_size": [
213,
319
],
"trim_offset": [
6,
7
]
}
]
+120 -20
View File
@@ -1,6 +1,7 @@
package engine
import "core:fmt"
import "core:mem"
import "core:path/filepath"
import sdl "vendor:sdl3"
@@ -10,7 +11,14 @@ Vertex :: struct {
}
SPRITE_VERT_COUNT :: 6
VERTEX_BUFFER_SIZE :: SPRITE_VERT_COUNT * size_of(Vertex)
MAX_SPRITES :: 128
SPRITE_VERTS_SIZE :: SPRITE_VERT_COUNT * size_of(Vertex)
VERTEX_BUFFER_SIZE :: MAX_SPRITES * SPRITE_VERTS_SIZE
Queued_Sprite :: struct {
texture: ^sdl.GPUTexture,
verts: [SPRITE_VERT_COUNT]Vertex,
}
App :: struct {
window: ^sdl.Window,
@@ -25,6 +33,8 @@ App :: struct {
swapchain_h: u32,
vertex_buffer: ^sdl.GPUBuffer,
transfer_buffer: ^sdl.GPUTransferBuffer,
draw_list: [dynamic]Queued_Sprite,
clear_color: sdl.FColor,
}
Shader_Backend :: enum {
@@ -112,10 +122,14 @@ init :: proc(app: ^App, title: cstring, width, height: i32) -> bool {
return false
}
app.draw_list = make([dynamic]Queued_Sprite)
return true
}
shutdown :: proc(app: ^App) {
delete(app.draw_list)
if app.device != nil {
ok := sdl.WaitForGPUIdle(app.device)
if !ok {
@@ -164,9 +178,13 @@ events :: proc() -> bool {
return true
}
begin_frame :: proc(app: ^App, clear: sdl.FColor = {0.12, 0.12, 0.16, 1}) {
app.cmd = sdl.AcquireGPUCommandBuffer(app.device)
begin_frame :: proc(app: ^App, clear_color: sdl.FColor = {0.12, 0.12, 0.16, 1}) {
clear(&app.draw_list)
app.clear_color = clear_color
app.render_pass = nil
app.swapchain_texture = nil
app.cmd = sdl.AcquireGPUCommandBuffer(app.device)
if app.cmd == nil {
fmt.eprintfln("AcquireGPUCommandBuffer failed: %s", sdl.GetError())
return
@@ -181,36 +199,104 @@ begin_frame :: proc(app: ^App, clear: sdl.FColor = {0.12, 0.12, 0.16, 1}) {
)
if !ok || app.swapchain_texture == nil {
app.swapchain_texture = nil
return
}
}
end_frame :: proc(app: ^App) {
if app.cmd == nil {
clear(&app.draw_list)
return
}
cmd := app.cmd
defer {
app.render_pass = nil
app.swapchain_texture = nil
app.cmd = nil
clear(&app.draw_list)
}
if app.swapchain_texture == nil {
if !sdl.SubmitGPUCommandBuffer(cmd) {
fmt.eprintfln("SubmitGPUCommandBuffer failed")
}
return
}
n := len(app.draw_list)
if n > 0 {
map_ptr := sdl.MapGPUTransferBuffer(app.device, app.transfer_buffer, false)
if map_ptr == nil {
fmt.eprintfln("MapGPUTransferBuffer failed: %s", sdl.GetError())
if !sdl.SubmitGPUCommandBuffer(cmd) {
fmt.eprintfln("SubmitGPUCommandBuffer failed")
}
return
}
for i in 0 ..< n {
q := &app.draw_list[i]
offset := i * SPRITE_VERTS_SIZE
mem.copy(
rawptr(uintptr(map_ptr) + uintptr(offset)),
raw_data(q.verts[:]),
SPRITE_VERTS_SIZE,
)
}
sdl.UnmapGPUTransferBuffer(app.device, app.transfer_buffer)
copy_pass := sdl.BeginGPUCopyPass(cmd)
src := sdl.GPUTransferBufferLocation {
transfer_buffer = app.transfer_buffer,
offset = 0,
}
dst := sdl.GPUBufferRegion {
buffer = app.vertex_buffer,
offset = 0,
size = u32(n * SPRITE_VERTS_SIZE),
}
sdl.UploadToGPUBuffer(copy_pass, src, dst, false)
sdl.EndGPUCopyPass(copy_pass)
}
color_info := sdl.GPUColorTargetInfo {
texture = app.swapchain_texture,
clear_color = clear,
clear_color = app.clear_color,
load_op = .CLEAR,
store_op = .STORE,
}
app.render_pass = sdl.BeginGPURenderPass(app.cmd, &color_info, 1, nil)
app.render_pass = sdl.BeginGPURenderPass(cmd, &color_info, 1, nil)
sdl.BindGPUGraphicsPipeline(app.render_pass, app.pipeline)
}
end_frame :: proc(app: ^App) {
if app.render_pass != nil {
sdl.EndGPURenderPass(app.render_pass)
app.render_pass = nil
}
i := 0
for i < n {
run := texture_run_len(app.draw_list[:], i)
q0 := app.draw_list[i]
if app.cmd != nil {
ok := sdl.SubmitGPUCommandBuffer(app.cmd)
if !ok {
fmt.eprintfln("SubmitGPUCommandBuffer failed")
sampler_binding := sdl.GPUTextureSamplerBinding {
texture = q0.texture,
sampler = app.sampler,
}
app.cmd = nil
}
sdl.BindGPUFragmentSamplers(app.render_pass, 0, &sampler_binding, 1)
app.swapchain_texture = nil
vb_binding := sdl.GPUBufferBinding {
buffer = app.vertex_buffer,
offset = u32(i * SPRITE_VERTS_SIZE),
}
sdl.BindGPUVertexBuffers(app.render_pass, 0, &vb_binding, 1)
sdl.DrawGPUPrimitives(app.render_pass, u32(run * SPRITE_VERT_COUNT), 1, 0, 0)
i += run
}
sdl.EndGPURenderPass(app.render_pass)
app.render_pass = nil
if !sdl.SubmitGPUCommandBuffer(cmd) {
fmt.eprintfln("SubmitGPUCommandBuffer failed")
}
}
load_gpu_shader :: proc(
@@ -338,3 +424,17 @@ create_sprite_pipeline :: proc(app: ^App) -> ^sdl.GPUGraphicsPipeline {
return pipeline
}
texture_run_len :: proc(list: []Queued_Sprite, start: int) -> int {
if start < 0 || start >= len(list) do return 0
tex := list[start].texture
n := 1
for i in start + 1 ..< len(list) {
if list[i].texture != tex do break
n += 1
}
return n
}
+19 -6
View File
@@ -210,6 +210,22 @@ character_clip :: proc(data: ^Character_Data, clip_name: string) -> (clip: Clip_
return character, true
}
character_frame :: proc(
data: ^Character_Data,
clip_name: string,
frame_index: int,
) -> (
frame: Frame_Def,
ok: bool,
) {
if data == nil do return {}, false
clip, found := data.def.clips[clip_name]
if !found || frame_index < 0 || frame_index >= len(clip.frames) {
return {}, false
}
return clip.frames[frame_index], true
}
character_frame_rect :: proc(
data: ^Character_Data,
clip_name: string,
@@ -218,10 +234,7 @@ character_frame_rect :: proc(
rect: [4]int,
ok: bool,
) {
clip, found := data.def.clips[clip_name]
if !found || frame_index < 0 || frame_index >= len(clip.frames) {
return {}, false
}
return clip.frames[frame_index].rect, true
frame, found := character_frame(data, clip_name, frame_index)
if !found do return {}, false
return frame.rect, true
}
+39 -68
View File
@@ -1,6 +1,5 @@
package engine
import "core:mem"
import sdl "vendor:sdl3"
Vec2 :: [2]f32
@@ -40,7 +39,6 @@ spawn_sprite :: proc(
return sprite
}
// stubbed for later
update_sprite :: proc(sprite: ^Sprite, dt: f32) {
if sprite == nil || sprite.data == nil do return
if dt <= 0 do return
@@ -85,45 +83,62 @@ to_clip :: proc(px, py, sw, sh: f32) -> [2]f32 {
}
draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
if app.render_pass == nil || app.cmd == nil || app.swapchain_texture == nil {
return // begin_frame may have skipped (minimized window, etc.)
if app.cmd == nil || app.swapchain_texture == nil {
return
}
if sprite == nil || sprite.data == nil || sprite.data.texture == nil {
return
}
if len(app.draw_list) >= MAX_SPRITES {
return
}
rect, ok := character_frame_rect(sprite.data, sprite.clip, sprite.frame)
frame, ok := character_frame(sprite.data, sprite.clip, sprite.frame)
if !ok {
return
}
fw := f32(rect[2])
fh := f32(rect[3])
src_w := f32(frame.source_size[0])
src_h := f32(frame.source_size[1])
if src_w <= 0 do src_w = f32(frame.rect[2])
if src_h <= 0 do src_h = f32(frame.rect[3])
fw := f32(frame.rect[2])
fh := f32(frame.rect[3])
trim_x := f32(frame.trim_offset[0])
trim_y := f32(frame.trim_offset[1])
pivot := sprite.data.def.pivot
origin := sprite_quad_origin(sprite.position, {fw, fh}, pivot)
x0_px := origin.x
y0_px := origin.y
canvas_top := sprite.position.y - src_h * pivot[1]
x0_px, y0_px: f32
if sprite.flip_x {
canvas_left := sprite.position.x - (1.0 - pivot[0]) * src_w
x0_px = canvas_left + (src_w - trim_x - fw)
y0_px = canvas_top + trim_y
} else {
canvas_left := sprite.position.x - src_w * pivot[0]
x0_px = canvas_left + trim_x
y0_px = canvas_top + trim_y
}
x1_px := x0_px + fw
y1_px := y0_px + fh
sw := f32(app.swapchain_w)
sh := f32(app.swapchain_h)
p0 := to_clip(x0_px, y0_px, sw, sh) // top-left
p1 := to_clip(x1_px, y0_px, sw, sh) // top-right
p2 := to_clip(x1_px, y1_px, sw, sh) // bottom-right
p3 := to_clip(x0_px, y1_px, sw, sh) // bottom-left
p0 := to_clip(x0_px, y0_px, sw, sh)
p1 := to_clip(x1_px, y0_px, sw, sh)
p2 := to_clip(x1_px, y1_px, sw, sh)
p3 := to_clip(x0_px, y1_px, sw, sh)
tex_w := f32(sprite.data.width)
tex_h := f32(sprite.data.height)
u0 := f32(rect[0]) / tex_w
v0 := f32(rect[1]) / tex_h
u1 := f32(rect[0] + rect[2]) / tex_w
v1 := f32(rect[1] + rect[3]) / tex_h
u0 := f32(frame.rect[0]) / tex_w
v0 := f32(frame.rect[1]) / tex_h
u1 := f32(frame.rect[0] + frame.rect[2]) / tex_w
v1 := f32(frame.rect[1] + frame.rect[3]) / tex_h
if sprite.flip_x do u0, u1 = u1, u0
// Two triangles: (0,1,2) and (0,2,3)
verts := [6]Vertex {
verts := [SPRITE_VERT_COUNT]Vertex {
{pos = p0, uv = {u0, v0}},
{pos = p1, uv = {u1, v0}},
{pos = p2, uv = {u1, v1}},
@@ -132,54 +147,10 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
{pos = p3, uv = {u0, v1}},
}
map_ptr := sdl.MapGPUTransferBuffer(app.device, app.transfer_buffer, false)
if map_ptr == nil {
return
}
mem.copy(map_ptr, raw_data(verts[:]), size_of(verts))
sdl.UnmapGPUTransferBuffer(app.device, app.transfer_buffer)
// IMPORTANT: SDL does not allow beginning a copy pass while a render pass
// is active on the same command buffer. Upload on a separate command buffer.
copy_cmd := sdl.AcquireGPUCommandBuffer(app.device)
if copy_cmd == nil {
return
}
copy_pass := sdl.BeginGPUCopyPass(copy_cmd)
src := sdl.GPUTransferBufferLocation {
transfer_buffer = app.transfer_buffer,
offset = 0,
}
dst := sdl.GPUBufferRegion {
buffer = app.vertex_buffer,
offset = 0,
size = u32(size_of(verts)),
}
sdl.UploadToGPUBuffer(copy_pass, src, dst, false)
sdl.EndGPUCopyPass(copy_pass)
fence := sdl.SubmitGPUCommandBufferAndAcquireFence(copy_cmd)
if fence == nil {
return
}
defer sdl.ReleaseGPUFence(app.device, fence)
if !sdl.WaitForGPUFences(app.device, true, &fence, 1) {
return
}
sampler_binding := sdl.GPUTextureSamplerBinding {
texture = sprite.data.texture,
sampler = app.sampler,
}
sdl.BindGPUFragmentSamplers(app.render_pass, 0, &sampler_binding, 1)
vb_binding := sdl.GPUBufferBinding {
buffer = app.vertex_buffer,
offset = 0,
}
sdl.BindGPUVertexBuffers(app.render_pass, 0, &vb_binding, 1)
sdl.DrawGPUPrimitives(app.render_pass, 6, 1, 0, 0)
append(
&app.draw_list,
Queued_Sprite{texture = sprite.data.texture, verts = verts},
)
}
set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {