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codegirl-games/Makefile
2026-08-09 08:33:15 +00:00

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.PHONY: shaders-vulkan shaders-d3d12 shaders-metal shaders-all bake toad hello_sprite crowd camera_sandbox clips check test help
.PHONY: flame flame-build flame-record flame-svg flame-report flame-tools
.PHONY: perf-draw perf-frame
# Flamegraph profiling (needs: pacman -S perf). Example: make flame or make flame FLAME_EXAMPLE=toad
FLAME_EXAMPLE ?= crowd
FLAME_BIN := $(FLAME_EXAMPLE)_perf
FLAMEGRAPH_DIR ?= tools/FlameGraph
FLAME_OUT_DIR ?= flame
# One stamp per `make` invocation so svg/jpg/report share a name.
ifndef FLAME_STAMP
FLAME_STAMP := $(shell date +%Y%m%d-%H%M%S)
endif
FLAME_PREFIX := $(FLAME_OUT_DIR)/$(FLAME_EXAMPLE)-$(FLAME_STAMP)
PERF_DRAW_ITERATIONS ?= 2000000
PERF_DRAW_WARMUP ?= 10000
PERF_DRAW_TRIALS ?= 7
PERF_ODIN_FLAGS ?= -debug -o:speed
PERF_FRAME_SPRITES ?= 128
PERF_FRAME_FRAMES ?= 400
PERF_FRAME_WARMUP ?= 100
PERF_FRAME_TRIALS ?= 10
# 0=visible, 1=half offscreen, 2=alternating textures, 3=stacked
PERF_FRAME_SCENARIO ?= 0
PERF_FRAME_WIDTH ?= 800
PERF_FRAME_HEIGHT ?= 600
help:
@echo "Targets:"
@echo " bake Bake all characters under content/characters/"
@echo " shaders-vulkan Compile SPIR-V into shaders/vulkan/"
@echo " shaders-d3d12 Compile DXIL into shaders/d3d12/ (needs shadercross)"
@echo " shaders-metal Compile MSL into shaders/metal/ (needs shadercross)"
@echo " shaders-all Build all shader backends"
@echo " test Run engine unit tests"
@echo " check Typecheck all examples"
@echo " toad Run the toad example (full demo)"
@echo " hello_sprite Minimal load + draw"
@echo " crowd Many sprites, one Character_Data"
@echo " camera_sandbox Pan camera / Space toggles follow"
@echo " clips Keys 1/2 switch idle/walk"
@echo " flame Build+record+SVG+JPG+text report (FLAME_EXAMPLE=$(FLAME_EXAMPLE))"
@echo " flame-build Debug binary only ($(FLAME_BIN))"
@echo " flame-record perf record (play, then quit)"
@echo " flame-svg Convert perf.data -> $(FLAME_PREFIX).svg/.jpg"
@echo " flame-report Convert perf.data -> $(FLAME_PREFIX)-report.txt"
@echo " perf-draw Deterministic CPU draw benchmark"
@echo " perf-frame Deterministic SDL GPU frame benchmark (scenario 0/1/2/3)"
bake:
./scripts/bake_all.sh
shaders-vulkan:
./scripts/shaders_vulkan.sh
shaders-d3d12:
./scripts/shaders_d3d12.sh
shaders-metal:
./scripts/shaders_metal.sh
shaders-all: shaders-vulkan shaders-d3d12 shaders-metal
test:
odin test engine
odin test assetbake
check:
odin check examples/toad -collection:pkg=.
odin check examples/hello_sprite -collection:pkg=.
odin check examples/crowd -collection:pkg=.
odin check examples/camera_sandbox -collection:pkg=.
odin check examples/clips -collection:pkg=.
perf-draw:
@echo "git_commit=$$(git rev-parse HEAD)"
@echo "odin_version=$$(odin version)"
@echo "odin_flags=$(PERF_ODIN_FLAGS)"
odin run benchmarks/draw_sprite -collection:pkg=. $(PERF_ODIN_FLAGS) \
-define:PERF_ITERATIONS=$(PERF_DRAW_ITERATIONS) \
-define:PERF_WARMUP=$(PERF_DRAW_WARMUP) \
-define:PERF_TRIALS=$(PERF_DRAW_TRIALS)
perf-frame:
@echo "git_commit=$$(git rev-parse HEAD)"
@echo "odin_version=$$(odin version)"
@echo "odin_flags=$(PERF_ODIN_FLAGS)"
odin run benchmarks/sprite_frame -collection:pkg=. $(PERF_ODIN_FLAGS) \
-define:PERF_SPRITES=$(PERF_FRAME_SPRITES) \
-define:PERF_FRAMES=$(PERF_FRAME_FRAMES) \
-define:PERF_WARMUP_FRAMES=$(PERF_FRAME_WARMUP) \
-define:PERF_TRIALS=$(PERF_FRAME_TRIALS) \
-define:PERF_SCENARIO=$(PERF_FRAME_SCENARIO) \
-define:PERF_WIDTH=$(PERF_FRAME_WIDTH) \
-define:PERF_HEIGHT=$(PERF_FRAME_HEIGHT)
toad:
odin run examples/toad -collection:pkg=.
hello_sprite:
odin run examples/hello_sprite -collection:pkg=.
crowd:
odin run examples/crowd -collection:pkg=.
camera_sandbox:
odin run examples/camera_sandbox -collection:pkg=.
clips:
odin run examples/clips -collection:pkg=.
flame-tools:
@if [ ! -x "$(FLAMEGRAPH_DIR)/stackcollapse-perf.pl" ] || [ ! -x "$(FLAMEGRAPH_DIR)/flamegraph.pl" ]; then \
echo "Cloning FlameGraph scripts into $(FLAMEGRAPH_DIR)..."; \
git clone --depth 1 https://github.com/brendangregg/FlameGraph.git "$(FLAMEGRAPH_DIR)"; \
fi
flame-build:
odin build examples/$(FLAME_EXAMPLE) -collection:pkg=. -out:$(FLAME_BIN) -debug
flame-record: flame-build
@echo ">>> Profiling ./$(FLAME_BIN) — play for ~1020s under load, then quit the window."
@echo ">>> If perf fails with permissions: sudo sysctl kernel.perf_event_paranoid=1"
perf record -F 99 -g --call-graph dwarf -- ./$(FLAME_BIN)
flame-svg: flame-tools
@test -f perf.data || { echo "No perf.data — run: make flame-record"; exit 1; }
@mkdir -p "$(FLAME_OUT_DIR)"
perf script | "$(FLAMEGRAPH_DIR)/stackcollapse-perf.pl" | "$(FLAMEGRAPH_DIR)/flamegraph.pl" > "$(FLAME_PREFIX).svg"
magick "$(FLAME_PREFIX).svg" "$(FLAME_PREFIX).jpg"
@echo "Wrote $(FLAME_PREFIX).svg and $(FLAME_PREFIX).jpg"
flame-report:
@test -f perf.data || { echo "No perf.data — run: make flame-record"; exit 1; }
@mkdir -p "$(FLAME_OUT_DIR)"
perf report --stdio --no-children > "$(FLAME_PREFIX)-report.txt"
@echo "Wrote $(FLAME_PREFIX)-report.txt"
flame: flame-record flame-svg flame-report
@echo "Artifacts: $(FLAME_PREFIX).{svg,jpg} $(FLAME_PREFIX)-report.txt"