codegirl007 1a7b777b0f Initial pipeline work
Migrates the toad example from SDL’s 2D Renderer API to SDL_GPU, keeping the same Character_Data / Sprite engine API and baked asset pipeline.

- Replaces CreateWindowAndRenderer / RenderTexture with GPU device + swapchain framing (begin_frame / end_frame)
- Adds sprite vertex/fragment GLSL shaders and compiled SPIR-V (shaders/sprite.*.glsl / .spv)
- Uploads atlas PNGs as GPUTexture via transfer buffer + copy pass (with fence sync)
- Draws sprites as UV quads (DrawGPUPrimitives) using atlas frame rects from char.json
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9.7 MiB
Languages
Odin 91.3%
Makefile 5.7%
Shell 2.4%
GLSL 0.6%