d5ef7f478e1bcee49a441443a3a9e545d414ce4f
- Pulled pure logic out of GPU-facing code so it can be tested without a window: parse_char_def (JSON → Char_Def) and choose_shader_runtime_from_formats (MSL → DXIL → SPIR-V preference) - Added eight Odin @(test) cases in engine/ covering happy/bad JSON parse, frame-rect hit/miss/OOB, clip-space conversion corners, shader filename mapping, and backend selection - Added make test to run odin test engine
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9.7 MiB
Languages
Odin
91.3%
Makefile
5.7%
Shell
2.4%
GLSL
0.6%