reduce allocations

This commit is contained in:
2026-07-06 01:05:52 -07:00
parent 11af5422c4
commit 59825b5025
+35 -42
View File
@@ -1,15 +1,14 @@
package main
Path :: struct {
tiles: []Tile_Coord,
tiles: [dynamic]Tile_Coord,
count: int,
}
max_path_int :: 1_000_000_000
path_clear :: proc(path: ^Path) {
delete(path.tiles)
path.tiles = nil
resize(&path.tiles, 0)
path.count = 0
}
@@ -17,7 +16,7 @@ pathfind_bfs :: proc(tilemap: ^Tilemap, start, goal: Tile_Coord, path: ^Path) ->
path_clear(path)
if start == goal {
path.tiles = make([]Tile_Coord, 1) // allocate because path_clear set tiles to nil
resize(&path.tiles, 1)
path.tiles[0] = start
path.count = 1
return true
@@ -71,30 +70,10 @@ pathfind_bfs :: proc(tilemap: ^Tilemap, start, goal: Tile_Coord, path: ^Path) ->
return false
}
rev: [MAX_PATH]Tile_Coord
rev_count := 0
cur := goal
for {
rev[rev_count] = cur
rev_count += 1
if cur == start {
break
}
cur = parents[cur.y][cur.x]
if rev_count >= MAX_PATH {
return false
}
}
path.tiles = make([]Tile_Coord, rev_count)
path.count = rev_count
for i in 0 ..< rev_count {
path.tiles[i] = rev[rev_count - 1 - i]
}
return true
return path_reconstruct(&parents, start, goal, path)
}
heuristic :: proc(a, b: Tile_Coord) -> int {
manhattan :: proc(a, b: Tile_Coord) -> int {
return abs(a.x - b.x) + abs(a.y - b.y)
}
@@ -102,7 +81,7 @@ pathfind_astar :: proc(tm: ^Tilemap, start, goal: Tile_Coord, path: ^Path) -> bo
path_clear(path)
if start == goal {
path.tiles = make([]Tile_Coord, 1)
resize(&path.tiles, 1)
path.tiles[0] = start
path.count = 1
return true
@@ -117,7 +96,7 @@ pathfind_astar :: proc(tm: ^Tilemap, start, goal: Tile_Coord, path: ^Path) -> bo
g_score: [MAP_HEIGHT][MAP_WIDTH]int
f_score: [MAP_HEIGHT][MAP_WIDTH]int
parents: [MAP_HEIGHT][MAP_WIDTH]Tile_Coord
in_open: [MAP_HEIGHT][MAP_WIDTH]bool
open: [MAP_HEIGHT][MAP_WIDTH]bool
closed: [MAP_HEIGHT][MAP_WIDTH]bool
for y in 0 ..< h {
@@ -129,9 +108,9 @@ pathfind_astar :: proc(tm: ^Tilemap, start, goal: Tile_Coord, path: ^Path) -> bo
}
g_score[start.y][start.x] = 0
f_score[start.y][start.x] = heuristic(start, goal)
f_score[start.y][start.x] = manhattan(start, goal)
parents[start.y][start.x] = start
in_open[start.y][start.x] = true
open[start.y][start.x] = true
open_list: [MAP_WIDTH * MAP_HEIGHT]Tile_Coord
open_count := 1
@@ -153,7 +132,7 @@ pathfind_astar :: proc(tm: ^Tilemap, start, goal: Tile_Coord, path: ^Path) -> bo
current := open_list[best_i]
open_list[best_i] = open_list[open_count - 1]
open_count -= 1
in_open[current.y][current.x] = false
open[current.y][current.x] = false
closed[current.y][current.x] = true
if current == goal {
@@ -177,10 +156,10 @@ pathfind_astar :: proc(tm: ^Tilemap, start, goal: Tile_Coord, path: ^Path) -> bo
if tentative < g_score[ny][nx] {
parents[ny][nx] = current
g_score[ny][nx] = tentative
f_score[ny][nx] = tentative + heuristic({nx, ny}, goal)
f_score[ny][nx] = tentative + manhattan({nx, ny}, goal)
if !in_open[ny][nx] {
in_open[ny][nx] = true
if !open[ny][nx] {
open[ny][nx] = true
open_list[open_count] = {nx, ny}
open_count += 1
}
@@ -191,26 +170,40 @@ pathfind_astar :: proc(tm: ^Tilemap, start, goal: Tile_Coord, path: ^Path) -> bo
return false
}
return path_reconstruct(&parents, start, goal, path)
}
path_reconstruct :: proc(
parents: ^[MAP_HEIGHT][MAP_WIDTH]Tile_Coord,
start, goal: Tile_Coord,
path: ^Path,
) -> bool {
rev: [MAX_PATH]Tile_Coord
rev_count := 0
cur := goal
for {
rev[rev_count] = cur
rev_count += 1
if cur == start {
break
}
cur = parents[cur.y][cur.x] // walk backward through the parent chain toward start
if rev_count >= MAX_PATH {
return false
}
rev[rev_count] = cur
rev_count += 1
if cur == start {
break
}
cur = parents[cur.y][cur.x]
}
path.tiles = make([]Tile_Coord, rev_count) // allocate output slice since path_clear left it nil
resize(&path.tiles, rev_count)
path.count = rev_count
for i in 0 ..< rev_count {
path.tiles[i] = rev[rev_count - 1 - i] // reverse the collected tiles so order is start -> goal
path.tiles[i] = rev[rev_count - 1 - i]
}
return true
}