create combat banner
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@@ -10,7 +10,6 @@ render_hud :: proc(world: ^World) {
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switch world.phase {
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case .Build:
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case .Combat:
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rl.DrawText("Combat!", 10, 98, 22, rl.MAROON)
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case .Game_Over:
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rl.DrawText("GAME_OVER", 260, 280, 40, rl.RED)
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case .Victory:
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