clean up button creation + center text
This commit is contained in:
+23
-22
@@ -36,34 +36,35 @@ poll_controls_command :: proc(world: ^World) -> Command {
|
||||
return Command{kind = .None}
|
||||
}
|
||||
|
||||
render_controls :: proc(world: ^World) {
|
||||
if world.phase != .Build do return
|
||||
|
||||
bar_y := bottom_bar_y()
|
||||
rl.DrawRectangle(0, bar_y, SCREEN_W, CONTROL_BAR_H, CONTROL_BAR_BG)
|
||||
|
||||
draw_archer_button :: proc(world: ^World, archer: rl.Rectangle) {
|
||||
arch := get_archetype(.Archer)
|
||||
archer, start_wave_btn := build_controls_layout()
|
||||
mouse := rl.GetMousePosition()
|
||||
|
||||
arch_bg := CONTROLS_SHOP_IDLE
|
||||
if world.selected_tower == .Archer do arch_bg = CONTROL_SHOP_SELECTED
|
||||
if rl.CheckCollisionPointRec(mouse, archer) do arch_bg = CONTROL_BUTTON_HOVER
|
||||
rl.DrawRectangleRec(archer, arch_bg)
|
||||
|
||||
label := fmt.ctprintf("Archer - %dg", arch.cost)
|
||||
rl.DrawText(label, i32(archer.x) + 6, i32(archer.y) + 4, 14, OVERLAY_TEXT_COLOR)
|
||||
|
||||
|
||||
wave_bg := CONTROL_BUTTON_COLOR
|
||||
if rl.CheckCollisionPointRec(mouse, start_wave_btn) do wave_bg = CONTROLS_SHOP_HOVER
|
||||
rl.DrawRectangleRec(start_wave_btn, wave_bg)
|
||||
|
||||
rl.DrawText(
|
||||
"Start Wave",
|
||||
i32(start_wave_btn.x) + 8,
|
||||
i32(start_wave_btn.y) + 3,
|
||||
16,
|
||||
OVERLAY_TEXT_COLOR,
|
||||
)
|
||||
draw_button(archer, label, arch_bg, 14, OVERLAY_TEXT_COLOR)
|
||||
}
|
||||
|
||||
draw_start_wave_button :: proc(start_wave_rect: rl.Rectangle, mouse: rl.Vector2) {
|
||||
bg := CONTROL_BUTTON_COLOR
|
||||
if rl.CheckCollisionPointRec(mouse, start_wave_rect) do bg = CONTROL_BUTTON_HOVER
|
||||
|
||||
draw_button(start_wave_rect, "Start Wave", bg, 16, OVERLAY_TEXT_COLOR)
|
||||
}
|
||||
|
||||
render_controls :: proc(world: ^World) {
|
||||
if world.phase != .Build do return
|
||||
mouse := rl.GetMousePosition()
|
||||
|
||||
bar_y := bottom_bar_y()
|
||||
rl.DrawRectangle(0, bar_y, SCREEN_W, CONTROL_BAR_H, CONTROL_BAR_BG)
|
||||
|
||||
archer, start_wave_rect := build_controls_layout()
|
||||
draw_archer_button(world, archer)
|
||||
draw_start_wave_button(start_wave_rect, mouse)
|
||||
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,27 @@
|
||||
package game
|
||||
|
||||
import rl "vendor:raylib"
|
||||
|
||||
draw_text_centered_in_rect :: proc(
|
||||
text: cstring,
|
||||
rect: rl.Rectangle,
|
||||
font_size: i32,
|
||||
color: rl.Color,
|
||||
) {
|
||||
text_w := rl.MeasureText(text, font_size)
|
||||
x := i32(rect.x) + (i32(rect.width) - text_w) / 2
|
||||
y := i32(rect.y) + (i32(rect.height) - font_size) / 2
|
||||
rl.DrawText(text, x, y, font_size, color)
|
||||
}
|
||||
|
||||
draw_button :: proc(
|
||||
rect: rl.Rectangle,
|
||||
label: cstring,
|
||||
bg: rl.Color,
|
||||
font_size: i32,
|
||||
text_color: rl.Color,
|
||||
) {
|
||||
rl.DrawRectangleRec(rect, bg)
|
||||
draw_text_centered_in_rect(label, rect, font_size, text_color)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user