first go at a control panel, not fancy
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@@ -0,0 +1,69 @@
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package game
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import "core:fmt"
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import rl "vendor:raylib"
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bottom_bar_y :: proc() -> i32 {
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return SCREEN_H - CONTROL_BAR_H
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}
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build_controls_layout :: proc() -> (archer, start_wave_btn: rl.Rectangle) {
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bar_y := f32(bottom_bar_y())
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arch_w: f32 = 120
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wave_w: f32 = 110
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gap: f32 = 12
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x := f32((SCREEN_W - int(arch_w + gap + wave_w)) / 2)
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archer = {x, bar_y + 8, arch_w, 24}
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start_wave_btn = {x + arch_w + gap, bar_y + 8, wave_w, 24}
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return
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}
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poll_controls_command :: proc(world: ^World) -> Command {
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if world.phase != .Build do return Command{kind = .None}
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mouse := rl.GetMousePosition()
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if rl.IsMouseButtonPressed(.LEFT) {
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archer, start_wave := build_controls_layout()
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if rl.CheckCollisionPointRec(mouse, archer) {
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world.selected_tower = .Archer
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}
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if rl.CheckCollisionPointRec(mouse, start_wave) {
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return Command{kind = .Start_Wave}
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}
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}
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return Command{kind = .None}
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}
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render_controls :: proc(world: ^World) {
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if world.phase != .Build do return
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bar_y := bottom_bar_y()
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rl.DrawRectangle(0, bar_y, SCREEN_W, CONTROL_BAR_H, CONTROL_BAR_BG)
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arch := get_archetype(.Archer)
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archer, start_wave_btn := build_controls_layout()
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mouse := rl.GetMousePosition()
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arch_bg := CONTROLS_SHOP_IDLE
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if world.selected_tower == .Archer do arch_bg = CONTROL_SHOP_SELECTED
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if rl.CheckCollisionPointRec(mouse, archer) do arch_bg = CONTROL_BUTTON_HOVER
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rl.DrawRectangleRec(archer, arch_bg)
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label := fmt.ctprintf("Archer - %dg", arch.cost)
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rl.DrawText(label, i32(archer.x) + 6, i32(archer.y) + 4, 14, OVERLAY_TEXT_COLOR)
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wave_bg := CONTROL_BUTTON_COLOR
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if rl.CheckCollisionPointRec(mouse, start_wave_btn) do wave_bg = CONTROLS_SHOP_HOVER
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rl.DrawRectangleRec(start_wave_btn, wave_bg)
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rl.DrawText(
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"Start Wave",
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i32(start_wave_btn.x) + 8,
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i32(start_wave_btn.y) + 3,
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16,
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OVERLAY_TEXT_COLOR,
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)
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}
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