add a start wave button
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@@ -9,7 +9,6 @@ render_hud :: proc(world: ^World) {
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switch world.phase {
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case .Build:
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rl.DrawText("Build - click towers, N = start wave", 10, 98, 22, rl.BLACK)
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case .Combat:
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rl.DrawText("Combat!", 10, 98, 22, rl.MAROON)
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case .Game_Over:
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