move health to overlay
This commit is contained in:
@@ -24,4 +24,5 @@ OVERLAY_PADDING :: 6
|
||||
|
||||
OVERLAY_BAR_COLOR :: rl.Color{20, 24, 20, 200}
|
||||
OVERLAY_GOLD_COLOR :: rl.Color{255, 215, 80, 255}
|
||||
OVERLAY_TEXT_COLOR :: rl.Color{240, 240, 230, 255}
|
||||
|
||||
|
||||
@@ -4,7 +4,6 @@ import "core:fmt"
|
||||
import rl "vendor:raylib"
|
||||
|
||||
render_hud :: proc(world: ^World) {
|
||||
rl.DrawText(fmt.ctprintf("Base HP: %d", world.base_health), 10, 32, 22, rl.BLACK) // HP HUD
|
||||
rl.DrawText(fmt.ctprintf("Enemies: %d", active_enemy_count(world)), 10, 54, 22, rl.BLACK)
|
||||
rl.DrawText(fmt.ctprintf("Wave: %d / %d", world.wave, MAX_WAVES), 10, 76, 22, rl.BLACK)
|
||||
|
||||
|
||||
@@ -6,7 +6,17 @@ import rl "vendor:raylib"
|
||||
render_overlay :: proc(world: ^World) {
|
||||
rl.DrawRectangle(0, 0, SCREEN_W, OVERLAY_BAR_H, OVERLAY_BAR_COLOR)
|
||||
|
||||
font_size: i32 = 18
|
||||
y: i32 = (OVERLAY_BAR_H - font_size) / 2
|
||||
x: i32 = OVERLAY_PADDING
|
||||
gap: i32 : 16
|
||||
|
||||
|
||||
gold := fmt.ctprintf("Gold: %d", world.gold)
|
||||
rl.DrawText(gold, OVERLAY_PADDING, OVERLAY_PADDING, 18, OVERLAY_GOLD_COLOR)
|
||||
x += rl.MeasureText(gold, font_size) + gap
|
||||
|
||||
hp := fmt.ctprintf("Health: %d", world.base_health)
|
||||
rl.DrawText(hp, x, y, font_size, OVERLAY_TEXT_COLOR)
|
||||
}
|
||||
|
||||
|
||||
Reference in New Issue
Block a user