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fix stuff

main
Stephanie Gredell 5 months ago
parent
commit
5f066cd71e
  1. 12
      static/script.js

12
static/script.js

@ -29,8 +29,6 @@ window.addEventListener("DOMContentLoaded", function() { @@ -29,8 +29,6 @@ window.addEventListener("DOMContentLoaded", function() {
this.isAlive = true;
}
update() {
this.vx = 0;
if (this.keys.h) {
@ -98,6 +96,10 @@ window.addEventListener("DOMContentLoaded", function() { @@ -98,6 +96,10 @@ window.addEventListener("DOMContentLoaded", function() {
const legLength = crouch ? 20 : 25;
if (crouch) y += 15; // shift down a touch so crouch looks grounded
// Set drawing styles
ctx.strokeStyle = "black";
ctx.fillStyle = "black";
ctx.lineWidth = 2;
// head
ctx.beginPath();
@ -284,9 +286,6 @@ window.addEventListener("DOMContentLoaded", function() { @@ -284,9 +286,6 @@ window.addEventListener("DOMContentLoaded", function() {
this.time = 0;
this.players = {
"player": new StickFigure(10, 1, "player", this.canvas),
"player1": new StickFigure(100, 1, "player1", this.canvas)
};
this.pageData = this._getPageData();
@ -309,7 +308,7 @@ window.addEventListener("DOMContentLoaded", function() { @@ -309,7 +308,7 @@ window.addEventListener("DOMContentLoaded", function() {
start() {
if (this._started) return;
this.started = true;
this._started = true; // FIXED: was "this.started = true"
this._stopped = false;
document.addEventListener("keydown", this._onKeyDown);
@ -398,7 +397,6 @@ window.addEventListener("DOMContentLoaded", function() { @@ -398,7 +397,6 @@ window.addEventListener("DOMContentLoaded", function() {
playerArray.forEach(player => {
player.draw(this.ctx, this.time); // Call the draw method for each player
})
requestAnimationFrame(this.loop)

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