Compare commits
2
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
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25dd3aa920 | ||
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0d4cdbd8ca |
+78
-12
@@ -16,8 +16,15 @@ SPRITE_VERTS_SIZE :: SPRITE_VERT_COUNT * size_of(Vertex)
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VERTEX_BUFFER_SIZE :: MAX_SPRITES * SPRITE_VERTS_SIZE
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Queued_Sprite :: struct {
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texture: ^sdl.GPUTexture,
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verts: [SPRITE_VERT_COUNT]Vertex,
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batch_group: u32, // 0 = strict order; nonzero = caller permits regrouping
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}
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Draw_Batch :: struct {
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start: int,
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count: int,
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texture: ^sdl.GPUTexture,
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verts: [SPRITE_VERT_COUNT]Vertex,
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}
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App :: struct {
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@@ -65,7 +72,7 @@ init :: proc(app: ^App, title: cstring, width, height: i32) -> bool {
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}
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requested: sdl.GPUShaderFormat = {.SPIRV, .DXIL, .MSL}
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app.device = sdl.CreateGPUDevice(requested, true, nil)
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app.device = sdl.CreateGPUDevice(requested, false, nil)
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if app.device == nil {
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fmt.eprintfln("CreateGPUDevice failed: %s", sdl.GetError())
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return false
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@@ -76,6 +83,10 @@ init :: proc(app: ^App, title: cstring, width, height: i32) -> bool {
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return false
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}
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if !sdl.SetGPUAllowedFramesInFlight(app.device, 3) {
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fmt.eprintfln("SetGPUAllowedFramesInFlight failed: %s", sdl.GetError())
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}
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// Prefer uncapped present for profiling; fall back if unsupported.
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present := sdl.GPUPresentMode.VSYNC
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if sdl.WindowSupportsGPUPresentMode(app.device, app.window, .IMMEDIATE) {
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@@ -242,7 +253,11 @@ end_frame :: proc(app: ^App) {
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}
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n := len(app.draw_list)
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batches: [dynamic]Draw_Batch
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defer delete(batches)
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if n > 0 {
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prepare_draw_batches(app.draw_list[:], &batches)
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map_ptr := sdl.MapGPUTransferBuffer(app.device, app.transfer_buffer, false)
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if map_ptr == nil {
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fmt.eprintfln("MapGPUTransferBuffer failed: %s", sdl.GetError())
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@@ -286,26 +301,20 @@ end_frame :: proc(app: ^App) {
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app.render_pass = sdl.BeginGPURenderPass(cmd, &color_info, 1, nil)
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sdl.BindGPUGraphicsPipeline(app.render_pass, app.pipeline)
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i := 0
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for i < n {
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run := texture_run_len(app.draw_list[:], i)
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q0 := app.draw_list[i]
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for batch in batches {
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sampler_binding := sdl.GPUTextureSamplerBinding {
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texture = q0.texture,
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texture = batch.texture,
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sampler = app.sampler,
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}
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sdl.BindGPUFragmentSamplers(app.render_pass, 0, &sampler_binding, 1)
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vb_binding := sdl.GPUBufferBinding {
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buffer = app.vertex_buffer,
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offset = u32(i * SPRITE_VERTS_SIZE),
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offset = u32(batch.start * SPRITE_VERTS_SIZE),
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}
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sdl.BindGPUVertexBuffers(app.render_pass, 0, &vb_binding, 1)
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sdl.DrawGPUPrimitives(app.render_pass, u32(run * SPRITE_VERT_COUNT), 1, 0, 0)
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i += run
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sdl.DrawGPUPrimitives(app.render_pass, u32(batch.count * SPRITE_VERT_COUNT), 1, 0, 0)
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}
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sdl.EndGPURenderPass(app.render_pass)
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app.render_pass = nil
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@@ -454,3 +463,60 @@ texture_run_len :: proc(list: []Queued_Sprite, start: int) -> int {
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return n
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}
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texture_run_count :: proc(list: []Queued_Sprite) -> int {
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if len(list) == 0 do return 0
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count := 0
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i := 0
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for i < len(list) {
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run := texture_run_len(list, i)
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count += 1
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i += run
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}
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return count
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}
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prepare_draw_batches :: proc(list: []Queued_Sprite, batches: ^[dynamic]Draw_Batch) {
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clear(batches)
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group_texture_runs(list)
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i := 0
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for i < len(list) {
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run := texture_run_len(list, i)
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append(batches, Draw_Batch{start = i, count = run, texture = list[i].texture})
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i += run
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}
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}
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// Within each contiguous nonzero batch_group, stably sort by texture so
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// consecutive same-texture sprites become one draw. Group 0 and group
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// boundaries are never crossed.
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group_texture_runs :: proc(list: []Queued_Sprite) {
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start := 0
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for start < len(list) {
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group := list[start].batch_group
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if group == 0 {
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start += 1
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continue
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}
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end := start + 1
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for end < len(list) && list[end].batch_group == group {
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end += 1
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}
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// Stable insertion sort is sufficient while MAX_SPRITES is 128.
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for i in start + 1 ..< end {
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item := list[i]
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j := i
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for j > start {
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if uintptr(list[j - 1].texture) <= uintptr(item.texture) {
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break
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}
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list[j] = list[j - 1]
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j -= 1
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}
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list[j] = item
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}
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start = end
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}
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}
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@@ -7,6 +7,18 @@ fake_tex :: proc(id: uintptr) -> ^sdl.GPUTexture {
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return cast(^sdl.GPUTexture)id
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}
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queued :: proc(tex_id: uintptr, group: u32, marker: f32) -> Queued_Sprite {
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q: Queued_Sprite
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q.texture = fake_tex(tex_id)
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q.batch_group = group
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q.verts[0].pos = {marker, 0}
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return q
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}
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marker_of :: proc(q: Queued_Sprite) -> f32 {
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return q.verts[0].pos.x
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}
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@(test)
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texture_run_len_empty_or_oob :: proc(t: ^testing.T) {
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testing.expect_value(t, texture_run_len(nil, 0), 0)
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@@ -62,3 +74,293 @@ texture_run_len_all_different :: proc(t: ^testing.T) {
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testing.expect_value(t, texture_run_len(list, 1), 1)
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testing.expect_value(t, texture_run_len(list, 2), 1)
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}
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@(test)
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group_texture_runs_strict_order_unchanged :: proc(t: ^testing.T) {
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// Group 0 alternates textures; sorting must not reorder (alpha order).
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list := []Queued_Sprite {
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queued(2, 0, 1),
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queued(1, 0, 2),
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queued(2, 0, 3),
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queued(1, 0, 4),
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}
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before_runs := texture_run_count(list)
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group_texture_runs(list)
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testing.expect_value(t, texture_run_count(list), before_runs)
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testing.expect_value(t, marker_of(list[0]), f32(1))
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testing.expect_value(t, marker_of(list[1]), f32(2))
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testing.expect_value(t, marker_of(list[2]), f32(3))
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testing.expect_value(t, marker_of(list[3]), f32(4))
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}
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@(test)
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group_texture_runs_reduces_runs_inside_group :: proc(t: ^testing.T) {
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list := []Queued_Sprite {
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queued(2, 1, 1),
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queued(1, 1, 2),
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queued(2, 1, 3),
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queued(1, 1, 4),
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}
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testing.expect_value(t, texture_run_count(list), 4)
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group_texture_runs(list)
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testing.expect_value(t, texture_run_count(list), 2)
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testing.expect(t, list[0].texture == fake_tex(1), "lower texture pointer first")
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testing.expect(t, list[1].texture == fake_tex(1), "same texture run")
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testing.expect(t, list[2].texture == fake_tex(2), "second texture run")
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testing.expect(t, list[3].texture == fake_tex(2), "second texture run cont")
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}
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@(test)
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group_texture_runs_stable_same_texture :: proc(t: ^testing.T) {
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list := []Queued_Sprite {
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queued(2, 1, 10),
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queued(1, 1, 20),
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queued(2, 1, 30),
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queued(1, 1, 40),
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}
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group_texture_runs(list)
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// Same-texture relative order preserved (stable sort).
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testing.expect_value(t, marker_of(list[0]), f32(20))
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testing.expect_value(t, marker_of(list[1]), f32(40))
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testing.expect_value(t, marker_of(list[2]), f32(10))
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testing.expect_value(t, marker_of(list[3]), f32(30))
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}
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@(test)
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group_texture_runs_respects_group_boundaries :: proc(t: ^testing.T) {
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list := []Queued_Sprite {
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queued(2, 1, 1),
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queued(1, 1, 2),
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queued(2, 0, 3), // strict barrier
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queued(1, 2, 4),
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queued(2, 2, 5),
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}
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group_texture_runs(list)
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testing.expect_value(t, marker_of(list[2]), f32(3)) // barrier stays put
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testing.expect(t, list[0].texture == fake_tex(1))
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testing.expect(t, list[1].texture == fake_tex(2))
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testing.expect(t, list[3].texture == fake_tex(1))
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testing.expect(t, list[4].texture == fake_tex(2))
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testing.expect_value(t, list[0].batch_group, u32(1))
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testing.expect_value(t, list[1].batch_group, u32(1))
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testing.expect_value(t, list[2].batch_group, u32(0))
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testing.expect_value(t, list[3].batch_group, u32(2))
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testing.expect_value(t, list[4].batch_group, u32(2))
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}
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@(test)
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group_texture_runs_does_not_merge_across_different_groups :: proc(t: ^testing.T) {
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// Adjacent nonzero groups with different ids must not merge runs across.
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list := []Queued_Sprite {
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queued(1, 1, 1),
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queued(2, 1, 2),
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queued(1, 2, 3),
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queued(2, 2, 4),
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}
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group_texture_runs(list)
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testing.expect_value(t, texture_run_count(list), 4)
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testing.expect_value(t, list[0].batch_group, u32(1))
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testing.expect_value(t, list[1].batch_group, u32(1))
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testing.expect_value(t, list[2].batch_group, u32(2))
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testing.expect_value(t, list[3].batch_group, u32(2))
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}
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@(test)
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group_texture_runs_empty :: proc(t: ^testing.T) {
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list := []Queued_Sprite{}
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testing.expect_value(t, texture_run_count(list), 0)
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group_texture_runs(list)
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testing.expect_value(t, texture_run_count(list), 0)
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}
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@(test)
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group_texture_runs_already_optimal :: proc(t: ^testing.T) {
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list := []Queued_Sprite {
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queued(1, 1, 10),
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queued(1, 1, 20),
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queued(2, 1, 30),
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queued(2, 1, 40),
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}
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testing.expect_value(t, texture_run_count(list), 2)
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group_texture_runs(list)
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testing.expect_value(t, texture_run_count(list), 2)
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testing.expect_value(t, marker_of(list[0]), f32(10))
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testing.expect_value(t, marker_of(list[1]), f32(20))
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testing.expect_value(t, marker_of(list[2]), f32(30))
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testing.expect_value(t, marker_of(list[3]), f32(40))
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}
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@(test)
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group_texture_runs_noncontiguous_same_group_id :: proc(t: ^testing.T) {
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// Same nonzero id split by group 0: each window regroups alone.
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list := []Queued_Sprite {
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queued(2, 1, 1),
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queued(1, 1, 2),
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queued(2, 0, 3),
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queued(2, 1, 4),
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queued(1, 1, 5),
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}
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group_texture_runs(list)
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testing.expect_value(t, marker_of(list[2]), f32(3))
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testing.expect(t, list[0].texture == fake_tex(1))
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testing.expect(t, list[1].texture == fake_tex(2))
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testing.expect_value(t, list[2].batch_group, u32(0))
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testing.expect(t, list[3].texture == fake_tex(1))
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testing.expect(t, list[4].texture == fake_tex(2))
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testing.expect_value(t, list[0].batch_group, u32(1))
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testing.expect_value(t, list[1].batch_group, u32(1))
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testing.expect_value(t, list[3].batch_group, u32(1))
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testing.expect_value(t, list[4].batch_group, u32(1))
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}
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make_test_draw_app :: proc() -> App {
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app: App
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app.cmd = cast(^sdl.GPUCommandBuffer)uintptr(1)
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app.swapchain_texture = fake_tex(99)
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app.swapchain_w = 800
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app.swapchain_h = 600
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app.camera = camera_default()
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app.draw_list = make([dynamic]Queued_Sprite)
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return app
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}
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destroy_test_draw_app :: proc(app: ^App) {
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if app == nil do return
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delete(app.draw_list)
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app^ = {}
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}
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make_test_draw_character :: proc() -> Character_Data {
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data: Character_Data
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data.texture = fake_tex(42)
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data.width = 100
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data.height = 100
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data.def.pivot = {0.5, 1.0}
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data.def.clips = make(map[string]Clip_Def)
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frames := make([]Frame_Def, 1)
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frames[0] = Frame_Def {
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rect = {0, 0, 10, 10},
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source_size = {10, 10},
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trim_offset = {0, 0},
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}
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data.def.clips["idle"] = Clip_Def {
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loop = true,
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fps = 10,
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frames = frames,
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}
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return data
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}
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destroy_test_draw_character :: proc(data: ^Character_Data) {
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if data == nil do return
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keys := make([dynamic]string, context.temp_allocator)
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for key, clip in data.def.clips {
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delete(clip.frames)
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append(&keys, key)
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}
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for key in keys {
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delete_key(&data.def.clips, key)
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}
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delete(data.def.clips)
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data^ = {}
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}
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@(test)
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draw_sprite_stamps_batch_group_zero :: proc(t: ^testing.T) {
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app := make_test_draw_app()
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defer destroy_test_draw_app(&app)
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data := make_test_draw_character()
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defer destroy_test_draw_character(&data)
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sprite := spawn_sprite(&data, {100, 200}, "idle", 0)
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draw_sprite(&app, &sprite)
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testing.expect_value(t, len(app.draw_list), 1)
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testing.expect_value(t, app.draw_list[0].batch_group, u32(0))
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testing.expect(t, app.draw_list[0].texture == data.texture)
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}
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@(test)
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draw_sprite_batched_stamps_batch_group :: proc(t: ^testing.T) {
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app := make_test_draw_app()
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defer destroy_test_draw_app(&app)
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data := make_test_draw_character()
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defer destroy_test_draw_character(&data)
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sprite := spawn_sprite(&data, {100, 200}, "idle", 0)
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draw_sprite_batched(&app, &sprite, 7)
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testing.expect_value(t, len(app.draw_list), 1)
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testing.expect_value(t, app.draw_list[0].batch_group, u32(7))
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testing.expect(t, app.draw_list[0].texture == data.texture)
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}
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@(test)
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draw_sprite_batched_guards_leave_list_unchanged :: proc(t: ^testing.T) {
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app := make_test_draw_app()
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defer destroy_test_draw_app(&app)
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data := make_test_draw_character()
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defer destroy_test_draw_character(&data)
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sprite := spawn_sprite(&data, {100, 200}, "idle", 0)
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app.cmd = nil
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draw_sprite_batched(&app, &sprite, 1)
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testing.expect_value(t, len(app.draw_list), 0)
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app.cmd = cast(^sdl.GPUCommandBuffer)uintptr(1)
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app.swapchain_texture = nil
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draw_sprite_batched(&app, &sprite, 1)
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testing.expect_value(t, len(app.draw_list), 0)
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app.swapchain_texture = fake_tex(99)
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draw_sprite_batched(&app, nil, 1)
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testing.expect_value(t, len(app.draw_list), 0)
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no_data := sprite
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no_data.data = nil
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draw_sprite_batched(&app, &no_data, 1)
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testing.expect_value(t, len(app.draw_list), 0)
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no_tex := sprite
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tex_data := data
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tex_data.texture = nil
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no_tex.data = &tex_data
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draw_sprite_batched(&app, &no_tex, 1)
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testing.expect_value(t, len(app.draw_list), 0)
|
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}
|
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|
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@(test)
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prepare_draw_batches_regroups_then_plans_runs :: proc(t: ^testing.T) {
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list := []Queued_Sprite {
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queued(2, 1, 1),
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queued(1, 1, 2),
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queued(2, 1, 3),
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||||
queued(1, 1, 4),
|
||||
queued(3, 0, 5),
|
||||
queued(1, 0, 6),
|
||||
}
|
||||
batches := make([dynamic]Draw_Batch)
|
||||
defer delete(batches)
|
||||
|
||||
prepare_draw_batches(list, &batches)
|
||||
|
||||
testing.expect_value(t, len(batches), 4)
|
||||
testing.expect_value(t, batches[0].start, 0)
|
||||
testing.expect_value(t, batches[0].count, 2)
|
||||
testing.expect(t, batches[0].texture == fake_tex(1))
|
||||
testing.expect_value(t, batches[1].start, 2)
|
||||
testing.expect_value(t, batches[1].count, 2)
|
||||
testing.expect(t, batches[1].texture == fake_tex(2))
|
||||
testing.expect_value(t, batches[2].start, 4)
|
||||
testing.expect_value(t, batches[2].count, 1)
|
||||
testing.expect(t, batches[2].texture == fake_tex(3))
|
||||
testing.expect_value(t, batches[3].start, 5)
|
||||
testing.expect_value(t, batches[3].count, 1)
|
||||
testing.expect(t, batches[3].texture == fake_tex(1))
|
||||
|
||||
// Group 0 submission order preserved.
|
||||
testing.expect_value(t, marker_of(list[4]), f32(5))
|
||||
testing.expect_value(t, marker_of(list[5]), f32(6))
|
||||
testing.expect_value(t, list[4].batch_group, u32(0))
|
||||
testing.expect_value(t, list[5].batch_group, u32(0))
|
||||
}
|
||||
|
||||
+34
-5
@@ -82,7 +82,31 @@ to_clip :: proc(px, py, sw, sh: f32) -> [2]f32 {
|
||||
}
|
||||
}
|
||||
|
||||
// Axis-aligned quad: two unique x and y values, so scale once and reuse.
|
||||
sprite_quad_to_clip :: proc(x0, y0, x1, y1, sw, sh: f32) -> [4]Vec2 {
|
||||
sx := 2.0 / sw
|
||||
sy := 2.0 / sh
|
||||
|
||||
left := x0 * sx - 1
|
||||
right := x1 * sx - 1
|
||||
top := 1 - y0 * sy
|
||||
bottom := 1 - y1 * sy
|
||||
|
||||
return {
|
||||
{left, top},
|
||||
{right, top},
|
||||
{right, bottom},
|
||||
{left, bottom},
|
||||
}
|
||||
}
|
||||
|
||||
draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
|
||||
draw_sprite_batched(app, sprite, 0)
|
||||
}
|
||||
|
||||
// Nonzero batch_group lets end_frame regroup consecutive same-group sprites by
|
||||
// texture. Group 0 keeps exact submission order for correct alpha overlap.
|
||||
draw_sprite_batched :: proc(app: ^App, sprite: ^Sprite, batch_group: u32) {
|
||||
if app.cmd == nil || app.swapchain_texture == nil {
|
||||
return
|
||||
}
|
||||
@@ -124,10 +148,8 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
|
||||
|
||||
sw := f32(app.swapchain_w)
|
||||
sh := f32(app.swapchain_h)
|
||||
p0 := to_clip(x0_px, y0_px, sw, sh)
|
||||
p1 := to_clip(x1_px, y0_px, sw, sh)
|
||||
p2 := to_clip(x1_px, y1_px, sw, sh)
|
||||
p3 := to_clip(x0_px, y1_px, sw, sh)
|
||||
points := sprite_quad_to_clip(x0_px, y0_px, x1_px, y1_px, sw, sh)
|
||||
p0, p1, p2, p3 := points[0], points[1], points[2], points[3]
|
||||
|
||||
tex_w := f32(sprite.data.width)
|
||||
tex_h := f32(sprite.data.height)
|
||||
@@ -142,7 +164,14 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
|
||||
{pos = p3, uv = {u0, v1}},
|
||||
}
|
||||
|
||||
append(&app.draw_list, Queued_Sprite{texture = sprite.data.texture, verts = verts})
|
||||
append(
|
||||
&app.draw_list,
|
||||
Queued_Sprite {
|
||||
texture = sprite.data.texture,
|
||||
verts = verts,
|
||||
batch_group = batch_group,
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {
|
||||
|
||||
Reference in New Issue
Block a user