Compare commits
11
Commits
| Author | SHA1 | Date | |
|---|---|---|---|
|
|
c97a17f85b | ||
|
|
9df98ef73d | ||
|
|
f65b0354df | ||
|
|
cc196afd2e | ||
|
|
8d9faaaee0 | ||
|
|
41fb0a3d5a | ||
|
|
dcf5ea29b0 | ||
|
|
70784b0f1b | ||
|
|
deef204bd3 | ||
|
|
25dd3aa920 | ||
|
|
0d4cdbd8ca |
@@ -118,6 +118,32 @@ set_sprite_clip_switch_and_guards :: proc(t: ^testing.T) {
|
||||
testing.expect_value(t, sprite.time, f32(0.09))
|
||||
}
|
||||
|
||||
@(test)
|
||||
set_sprite_clip_caches_clip_def :: proc(t: ^testing.T) {
|
||||
data := make_test_character()
|
||||
defer destroy_test_character(&data)
|
||||
|
||||
sprite := spawn_sprite(&data, {}, "idle", 0)
|
||||
testing.expect(t, sprite.has_clip, "spawn should cache a valid clip")
|
||||
testing.expect_value(t, sprite.clip, "idle")
|
||||
testing.expect(t, sprite.clip_def.loop, "idle clip loops")
|
||||
testing.expect_value(t, sprite.clip_def.fps, f32(10))
|
||||
testing.expect_value(t, len(sprite.clip_def.frames), 3)
|
||||
|
||||
set_sprite_clip(&sprite, "once")
|
||||
testing.expect(t, sprite.has_clip, "switch should refresh cache")
|
||||
testing.expect_value(t, sprite.clip, "once")
|
||||
testing.expect(t, !sprite.clip_def.loop, "once clip does not loop")
|
||||
testing.expect_value(t, sprite.clip_def.fps, f32(10))
|
||||
testing.expect_value(t, len(sprite.clip_def.frames), 3)
|
||||
|
||||
set_sprite_clip(&sprite, "nope")
|
||||
testing.expect(t, sprite.has_clip, "bad clip must leave cache intact")
|
||||
testing.expect_value(t, sprite.clip, "once")
|
||||
testing.expect(t, !sprite.clip_def.loop, "cached once clip preserved")
|
||||
testing.expect_value(t, len(sprite.clip_def.frames), 3)
|
||||
}
|
||||
|
||||
@(test)
|
||||
spawn_sprite_valid_and_invalid :: proc(t: ^testing.T) {
|
||||
data := make_test_character()
|
||||
|
||||
+137
-12
@@ -16,8 +16,15 @@ SPRITE_VERTS_SIZE :: SPRITE_VERT_COUNT * size_of(Vertex)
|
||||
VERTEX_BUFFER_SIZE :: MAX_SPRITES * SPRITE_VERTS_SIZE
|
||||
|
||||
Queued_Sprite :: struct {
|
||||
texture: ^sdl.GPUTexture,
|
||||
verts: [SPRITE_VERT_COUNT]Vertex,
|
||||
batch_group: u32, // 0 = strict order; nonzero = caller permits regrouping
|
||||
}
|
||||
|
||||
Draw_Batch :: struct {
|
||||
start: int,
|
||||
count: int,
|
||||
texture: ^sdl.GPUTexture,
|
||||
verts: [SPRITE_VERT_COUNT]Vertex,
|
||||
}
|
||||
|
||||
App :: struct {
|
||||
@@ -65,7 +72,7 @@ init :: proc(app: ^App, title: cstring, width, height: i32) -> bool {
|
||||
}
|
||||
|
||||
requested: sdl.GPUShaderFormat = {.SPIRV, .DXIL, .MSL}
|
||||
app.device = sdl.CreateGPUDevice(requested, true, nil)
|
||||
app.device = sdl.CreateGPUDevice(requested, false, nil)
|
||||
if app.device == nil {
|
||||
fmt.eprintfln("CreateGPUDevice failed: %s", sdl.GetError())
|
||||
return false
|
||||
@@ -76,6 +83,10 @@ init :: proc(app: ^App, title: cstring, width, height: i32) -> bool {
|
||||
return false
|
||||
}
|
||||
|
||||
if !sdl.SetGPUAllowedFramesInFlight(app.device, 3) {
|
||||
fmt.eprintfln("SetGPUAllowedFramesInFlight failed: %s", sdl.GetError())
|
||||
}
|
||||
|
||||
// Prefer uncapped present for profiling; fall back if unsupported.
|
||||
present := sdl.GPUPresentMode.VSYNC
|
||||
if sdl.WindowSupportsGPUPresentMode(app.device, app.window, .IMMEDIATE) {
|
||||
@@ -242,7 +253,11 @@ end_frame :: proc(app: ^App) {
|
||||
}
|
||||
|
||||
n := len(app.draw_list)
|
||||
batches: [dynamic]Draw_Batch
|
||||
defer delete(batches)
|
||||
if n > 0 {
|
||||
prepare_draw_batches(app.draw_list[:], &batches)
|
||||
|
||||
map_ptr := sdl.MapGPUTransferBuffer(app.device, app.transfer_buffer, false)
|
||||
if map_ptr == nil {
|
||||
fmt.eprintfln("MapGPUTransferBuffer failed: %s", sdl.GetError())
|
||||
@@ -286,26 +301,20 @@ end_frame :: proc(app: ^App) {
|
||||
app.render_pass = sdl.BeginGPURenderPass(cmd, &color_info, 1, nil)
|
||||
sdl.BindGPUGraphicsPipeline(app.render_pass, app.pipeline)
|
||||
|
||||
i := 0
|
||||
for i < n {
|
||||
run := texture_run_len(app.draw_list[:], i)
|
||||
q0 := app.draw_list[i]
|
||||
|
||||
for batch in batches {
|
||||
sampler_binding := sdl.GPUTextureSamplerBinding {
|
||||
texture = q0.texture,
|
||||
texture = batch.texture,
|
||||
sampler = app.sampler,
|
||||
}
|
||||
sdl.BindGPUFragmentSamplers(app.render_pass, 0, &sampler_binding, 1)
|
||||
|
||||
vb_binding := sdl.GPUBufferBinding {
|
||||
buffer = app.vertex_buffer,
|
||||
offset = u32(i * SPRITE_VERTS_SIZE),
|
||||
offset = u32(batch.start * SPRITE_VERTS_SIZE),
|
||||
}
|
||||
sdl.BindGPUVertexBuffers(app.render_pass, 0, &vb_binding, 1)
|
||||
|
||||
sdl.DrawGPUPrimitives(app.render_pass, u32(run * SPRITE_VERT_COUNT), 1, 0, 0)
|
||||
|
||||
i += run
|
||||
sdl.DrawGPUPrimitives(app.render_pass, u32(batch.count * SPRITE_VERT_COUNT), 1, 0, 0)
|
||||
}
|
||||
sdl.EndGPURenderPass(app.render_pass)
|
||||
app.render_pass = nil
|
||||
@@ -454,3 +463,119 @@ texture_run_len :: proc(list: []Queued_Sprite, start: int) -> int {
|
||||
|
||||
return n
|
||||
}
|
||||
|
||||
texture_run_count :: proc(list: []Queued_Sprite) -> int {
|
||||
if len(list) == 0 do return 0
|
||||
count := 0
|
||||
i := 0
|
||||
for i < len(list) {
|
||||
run := texture_run_len(list, i)
|
||||
count += 1
|
||||
i += run
|
||||
}
|
||||
return count
|
||||
}
|
||||
|
||||
prepare_draw_batches :: proc(list: []Queued_Sprite, batches: ^[dynamic]Draw_Batch) {
|
||||
clear(batches)
|
||||
group_texture_runs(list)
|
||||
i := 0
|
||||
for i < len(list) {
|
||||
run := texture_run_len(list, i)
|
||||
append(batches, Draw_Batch{start = i, count = run, texture = list[i].texture})
|
||||
i += run
|
||||
}
|
||||
}
|
||||
|
||||
// Within each contiguous nonzero batch_group, stably sort by texture so
|
||||
// consecutive same-texture sprites become one draw. Group 0 and group
|
||||
// boundaries are never crossed.
|
||||
group_texture_runs :: proc(list: []Queued_Sprite) {
|
||||
start := 0
|
||||
for start < len(list) {
|
||||
group := list[start].batch_group
|
||||
if group == 0 {
|
||||
start += 1
|
||||
continue
|
||||
}
|
||||
|
||||
end := start + 1
|
||||
for end < len(list) && list[end].batch_group == group {
|
||||
end += 1
|
||||
}
|
||||
|
||||
stable_group_by_texture(list[start:end])
|
||||
start = end
|
||||
}
|
||||
}
|
||||
|
||||
// Stably orders window by texture pointer. Fast path for 1–2 textures
|
||||
// (common); insertion sort for 3+.
|
||||
stable_group_by_texture :: proc(window: []Queued_Sprite) {
|
||||
n := len(window)
|
||||
if n <= 1 do return
|
||||
|
||||
already := true
|
||||
for i in 1 ..< n {
|
||||
if uintptr(window[i].texture) < uintptr(window[i - 1].texture) {
|
||||
already = false
|
||||
break
|
||||
}
|
||||
}
|
||||
if already do return
|
||||
|
||||
first := uintptr(window[0].texture)
|
||||
second: uintptr
|
||||
has_second := false
|
||||
third := false
|
||||
for i in 1 ..< n {
|
||||
t := uintptr(window[i].texture)
|
||||
if t == first do continue
|
||||
if !has_second {
|
||||
second = t
|
||||
has_second = true
|
||||
continue
|
||||
}
|
||||
if t != second {
|
||||
third = true
|
||||
break
|
||||
}
|
||||
}
|
||||
|
||||
if !has_second do return
|
||||
|
||||
if third {
|
||||
for i in 1 ..< n {
|
||||
item := window[i]
|
||||
j := i
|
||||
for j > 0 {
|
||||
if uintptr(window[j - 1].texture) <= uintptr(item.texture) {
|
||||
break
|
||||
}
|
||||
window[j] = window[j - 1]
|
||||
j -= 1
|
||||
}
|
||||
window[j] = item
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
lo, hi := first, second
|
||||
if lo > hi do lo, hi = hi, lo
|
||||
|
||||
tmp: [MAX_SPRITES]Queued_Sprite
|
||||
w := 0
|
||||
for q in window {
|
||||
if uintptr(q.texture) == lo {
|
||||
tmp[w] = q
|
||||
w += 1
|
||||
}
|
||||
}
|
||||
for q in window {
|
||||
if uintptr(q.texture) == hi {
|
||||
tmp[w] = q
|
||||
w += 1
|
||||
}
|
||||
}
|
||||
copy(window, tmp[:w])
|
||||
}
|
||||
|
||||
@@ -7,6 +7,18 @@ fake_tex :: proc(id: uintptr) -> ^sdl.GPUTexture {
|
||||
return cast(^sdl.GPUTexture)id
|
||||
}
|
||||
|
||||
queued :: proc(tex_id: uintptr, group: u32, marker: f32) -> Queued_Sprite {
|
||||
q: Queued_Sprite
|
||||
q.texture = fake_tex(tex_id)
|
||||
q.batch_group = group
|
||||
q.verts[0].pos = {marker, 0}
|
||||
return q
|
||||
}
|
||||
|
||||
marker_of :: proc(q: Queued_Sprite) -> f32 {
|
||||
return q.verts[0].pos.x
|
||||
}
|
||||
|
||||
@(test)
|
||||
texture_run_len_empty_or_oob :: proc(t: ^testing.T) {
|
||||
testing.expect_value(t, texture_run_len(nil, 0), 0)
|
||||
@@ -62,3 +74,338 @@ texture_run_len_all_different :: proc(t: ^testing.T) {
|
||||
testing.expect_value(t, texture_run_len(list, 1), 1)
|
||||
testing.expect_value(t, texture_run_len(list, 2), 1)
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_strict_order_unchanged :: proc(t: ^testing.T) {
|
||||
// Group 0 alternates textures; sorting must not reorder (alpha order).
|
||||
list := []Queued_Sprite {
|
||||
queued(2, 0, 1),
|
||||
queued(1, 0, 2),
|
||||
queued(2, 0, 3),
|
||||
queued(1, 0, 4),
|
||||
}
|
||||
before_runs := texture_run_count(list)
|
||||
group_texture_runs(list)
|
||||
testing.expect_value(t, texture_run_count(list), before_runs)
|
||||
testing.expect_value(t, marker_of(list[0]), f32(1))
|
||||
testing.expect_value(t, marker_of(list[1]), f32(2))
|
||||
testing.expect_value(t, marker_of(list[2]), f32(3))
|
||||
testing.expect_value(t, marker_of(list[3]), f32(4))
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_reduces_runs_inside_group :: proc(t: ^testing.T) {
|
||||
list := []Queued_Sprite {
|
||||
queued(2, 1, 1),
|
||||
queued(1, 1, 2),
|
||||
queued(2, 1, 3),
|
||||
queued(1, 1, 4),
|
||||
}
|
||||
testing.expect_value(t, texture_run_count(list), 4)
|
||||
group_texture_runs(list)
|
||||
testing.expect_value(t, texture_run_count(list), 2)
|
||||
testing.expect(t, list[0].texture == fake_tex(1), "lower texture pointer first")
|
||||
testing.expect(t, list[1].texture == fake_tex(1), "same texture run")
|
||||
testing.expect(t, list[2].texture == fake_tex(2), "second texture run")
|
||||
testing.expect(t, list[3].texture == fake_tex(2), "second texture run cont")
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_stable_same_texture :: proc(t: ^testing.T) {
|
||||
list := []Queued_Sprite {
|
||||
queued(2, 1, 10),
|
||||
queued(1, 1, 20),
|
||||
queued(2, 1, 30),
|
||||
queued(1, 1, 40),
|
||||
}
|
||||
group_texture_runs(list)
|
||||
// Same-texture relative order preserved (stable sort).
|
||||
testing.expect_value(t, marker_of(list[0]), f32(20))
|
||||
testing.expect_value(t, marker_of(list[1]), f32(40))
|
||||
testing.expect_value(t, marker_of(list[2]), f32(10))
|
||||
testing.expect_value(t, marker_of(list[3]), f32(30))
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_respects_group_boundaries :: proc(t: ^testing.T) {
|
||||
list := []Queued_Sprite {
|
||||
queued(2, 1, 1),
|
||||
queued(1, 1, 2),
|
||||
queued(2, 0, 3), // strict barrier
|
||||
queued(1, 2, 4),
|
||||
queued(2, 2, 5),
|
||||
}
|
||||
group_texture_runs(list)
|
||||
testing.expect_value(t, marker_of(list[2]), f32(3)) // barrier stays put
|
||||
testing.expect(t, list[0].texture == fake_tex(1))
|
||||
testing.expect(t, list[1].texture == fake_tex(2))
|
||||
testing.expect(t, list[3].texture == fake_tex(1))
|
||||
testing.expect(t, list[4].texture == fake_tex(2))
|
||||
testing.expect_value(t, list[0].batch_group, u32(1))
|
||||
testing.expect_value(t, list[1].batch_group, u32(1))
|
||||
testing.expect_value(t, list[2].batch_group, u32(0))
|
||||
testing.expect_value(t, list[3].batch_group, u32(2))
|
||||
testing.expect_value(t, list[4].batch_group, u32(2))
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_does_not_merge_across_different_groups :: proc(t: ^testing.T) {
|
||||
// Adjacent nonzero groups with different ids must not merge runs across.
|
||||
list := []Queued_Sprite {
|
||||
queued(1, 1, 1),
|
||||
queued(2, 1, 2),
|
||||
queued(1, 2, 3),
|
||||
queued(2, 2, 4),
|
||||
}
|
||||
group_texture_runs(list)
|
||||
testing.expect_value(t, texture_run_count(list), 4)
|
||||
testing.expect_value(t, list[0].batch_group, u32(1))
|
||||
testing.expect_value(t, list[1].batch_group, u32(1))
|
||||
testing.expect_value(t, list[2].batch_group, u32(2))
|
||||
testing.expect_value(t, list[3].batch_group, u32(2))
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_empty :: proc(t: ^testing.T) {
|
||||
list := []Queued_Sprite{}
|
||||
testing.expect_value(t, texture_run_count(list), 0)
|
||||
group_texture_runs(list)
|
||||
testing.expect_value(t, texture_run_count(list), 0)
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_already_optimal :: proc(t: ^testing.T) {
|
||||
list := []Queued_Sprite {
|
||||
queued(1, 1, 10),
|
||||
queued(1, 1, 20),
|
||||
queued(2, 1, 30),
|
||||
queued(2, 1, 40),
|
||||
}
|
||||
testing.expect_value(t, texture_run_count(list), 2)
|
||||
group_texture_runs(list)
|
||||
testing.expect_value(t, texture_run_count(list), 2)
|
||||
testing.expect_value(t, marker_of(list[0]), f32(10))
|
||||
testing.expect_value(t, marker_of(list[1]), f32(20))
|
||||
testing.expect_value(t, marker_of(list[2]), f32(30))
|
||||
testing.expect_value(t, marker_of(list[3]), f32(40))
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_alternating_many_stable :: proc(t: ^testing.T) {
|
||||
// Characterization: large alternating group must collapse to two runs
|
||||
// while preserving same-texture submission order (markers).
|
||||
N :: 64
|
||||
list := make([]Queued_Sprite, N)
|
||||
defer delete(list)
|
||||
for i in 0 ..< N {
|
||||
tex: uintptr = 2 if (i % 2) == 0 else 1
|
||||
list[i] = queued(tex, 1, f32(i + 1))
|
||||
}
|
||||
testing.expect_value(t, texture_run_count(list), N)
|
||||
group_texture_runs(list)
|
||||
testing.expect_value(t, texture_run_count(list), 2)
|
||||
testing.expect(t, list[0].texture == fake_tex(1))
|
||||
testing.expect(t, list[N / 2 - 1].texture == fake_tex(1))
|
||||
testing.expect(t, list[N / 2].texture == fake_tex(2))
|
||||
testing.expect(t, list[N - 1].texture == fake_tex(2))
|
||||
for i in 0 ..< N / 2 {
|
||||
testing.expect_value(t, marker_of(list[i]), f32(2 * i + 2)) // odd markers: 2,4,...,N
|
||||
testing.expect_value(t, marker_of(list[N / 2 + i]), f32(2 * i + 1)) // even markers: 1,3,...,N-1
|
||||
}
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_three_textures_stable :: proc(t: ^testing.T) {
|
||||
list := []Queued_Sprite {
|
||||
queued(3, 1, 1),
|
||||
queued(1, 1, 2),
|
||||
queued(2, 1, 3),
|
||||
queued(3, 1, 4),
|
||||
queued(1, 1, 5),
|
||||
queued(2, 1, 6),
|
||||
}
|
||||
testing.expect_value(t, texture_run_count(list), 6)
|
||||
group_texture_runs(list)
|
||||
testing.expect_value(t, texture_run_count(list), 3)
|
||||
testing.expect_value(t, marker_of(list[0]), f32(2))
|
||||
testing.expect_value(t, marker_of(list[1]), f32(5))
|
||||
testing.expect_value(t, marker_of(list[2]), f32(3))
|
||||
testing.expect_value(t, marker_of(list[3]), f32(6))
|
||||
testing.expect_value(t, marker_of(list[4]), f32(1))
|
||||
testing.expect_value(t, marker_of(list[5]), f32(4))
|
||||
}
|
||||
|
||||
@(test)
|
||||
group_texture_runs_noncontiguous_same_group_id :: proc(t: ^testing.T) {
|
||||
// Same nonzero id split by group 0: each window regroups alone.
|
||||
list := []Queued_Sprite {
|
||||
queued(2, 1, 1),
|
||||
queued(1, 1, 2),
|
||||
queued(2, 0, 3),
|
||||
queued(2, 1, 4),
|
||||
queued(1, 1, 5),
|
||||
}
|
||||
group_texture_runs(list)
|
||||
testing.expect_value(t, marker_of(list[2]), f32(3))
|
||||
testing.expect(t, list[0].texture == fake_tex(1))
|
||||
testing.expect(t, list[1].texture == fake_tex(2))
|
||||
testing.expect_value(t, list[2].batch_group, u32(0))
|
||||
testing.expect(t, list[3].texture == fake_tex(1))
|
||||
testing.expect(t, list[4].texture == fake_tex(2))
|
||||
testing.expect_value(t, list[0].batch_group, u32(1))
|
||||
testing.expect_value(t, list[1].batch_group, u32(1))
|
||||
testing.expect_value(t, list[3].batch_group, u32(1))
|
||||
testing.expect_value(t, list[4].batch_group, u32(1))
|
||||
}
|
||||
|
||||
make_test_draw_app :: proc() -> App {
|
||||
app: App
|
||||
app.cmd = cast(^sdl.GPUCommandBuffer)uintptr(1)
|
||||
app.swapchain_texture = fake_tex(99)
|
||||
app.swapchain_w = 800
|
||||
app.swapchain_h = 600
|
||||
app.camera = camera_default()
|
||||
app.draw_list = make([dynamic]Queued_Sprite)
|
||||
return app
|
||||
}
|
||||
|
||||
destroy_test_draw_app :: proc(app: ^App) {
|
||||
if app == nil do return
|
||||
delete(app.draw_list)
|
||||
app^ = {}
|
||||
}
|
||||
|
||||
make_test_draw_character :: proc() -> Character_Data {
|
||||
data: Character_Data
|
||||
data.texture = fake_tex(42)
|
||||
data.width = 100
|
||||
data.height = 100
|
||||
data.def.pivot = {0.5, 1.0}
|
||||
data.def.clips = make(map[string]Clip_Def)
|
||||
frames := make([]Frame_Def, 1)
|
||||
frames[0] = Frame_Def {
|
||||
rect = {0, 0, 10, 10},
|
||||
source_size = {10, 10},
|
||||
trim_offset = {0, 0},
|
||||
}
|
||||
data.def.clips["idle"] = Clip_Def {
|
||||
loop = true,
|
||||
fps = 10,
|
||||
frames = frames,
|
||||
}
|
||||
return data
|
||||
}
|
||||
|
||||
destroy_test_draw_character :: proc(data: ^Character_Data) {
|
||||
if data == nil do return
|
||||
keys := make([dynamic]string, context.temp_allocator)
|
||||
for key, clip in data.def.clips {
|
||||
delete(clip.frames)
|
||||
append(&keys, key)
|
||||
}
|
||||
for key in keys {
|
||||
delete_key(&data.def.clips, key)
|
||||
}
|
||||
delete(data.def.clips)
|
||||
data^ = {}
|
||||
}
|
||||
|
||||
@(test)
|
||||
draw_sprite_stamps_batch_group_zero :: proc(t: ^testing.T) {
|
||||
app := make_test_draw_app()
|
||||
defer destroy_test_draw_app(&app)
|
||||
data := make_test_draw_character()
|
||||
defer destroy_test_draw_character(&data)
|
||||
|
||||
sprite := spawn_sprite(&data, {100, 200}, "idle", 0)
|
||||
draw_sprite(&app, &sprite)
|
||||
|
||||
testing.expect_value(t, len(app.draw_list), 1)
|
||||
testing.expect_value(t, app.draw_list[0].batch_group, u32(0))
|
||||
testing.expect(t, app.draw_list[0].texture == data.texture)
|
||||
}
|
||||
|
||||
@(test)
|
||||
draw_sprite_batched_stamps_batch_group :: proc(t: ^testing.T) {
|
||||
app := make_test_draw_app()
|
||||
defer destroy_test_draw_app(&app)
|
||||
data := make_test_draw_character()
|
||||
defer destroy_test_draw_character(&data)
|
||||
|
||||
sprite := spawn_sprite(&data, {100, 200}, "idle", 0)
|
||||
draw_sprite_batched(&app, &sprite, 7)
|
||||
|
||||
testing.expect_value(t, len(app.draw_list), 1)
|
||||
testing.expect_value(t, app.draw_list[0].batch_group, u32(7))
|
||||
testing.expect(t, app.draw_list[0].texture == data.texture)
|
||||
}
|
||||
|
||||
@(test)
|
||||
draw_sprite_batched_guards_leave_list_unchanged :: proc(t: ^testing.T) {
|
||||
app := make_test_draw_app()
|
||||
defer destroy_test_draw_app(&app)
|
||||
data := make_test_draw_character()
|
||||
defer destroy_test_draw_character(&data)
|
||||
sprite := spawn_sprite(&data, {100, 200}, "idle", 0)
|
||||
|
||||
app.cmd = nil
|
||||
draw_sprite_batched(&app, &sprite, 1)
|
||||
testing.expect_value(t, len(app.draw_list), 0)
|
||||
app.cmd = cast(^sdl.GPUCommandBuffer)uintptr(1)
|
||||
|
||||
app.swapchain_texture = nil
|
||||
draw_sprite_batched(&app, &sprite, 1)
|
||||
testing.expect_value(t, len(app.draw_list), 0)
|
||||
app.swapchain_texture = fake_tex(99)
|
||||
|
||||
draw_sprite_batched(&app, nil, 1)
|
||||
testing.expect_value(t, len(app.draw_list), 0)
|
||||
|
||||
no_data := sprite
|
||||
no_data.data = nil
|
||||
draw_sprite_batched(&app, &no_data, 1)
|
||||
testing.expect_value(t, len(app.draw_list), 0)
|
||||
|
||||
no_tex := sprite
|
||||
tex_data := data
|
||||
tex_data.texture = nil
|
||||
no_tex.data = &tex_data
|
||||
draw_sprite_batched(&app, &no_tex, 1)
|
||||
testing.expect_value(t, len(app.draw_list), 0)
|
||||
}
|
||||
|
||||
@(test)
|
||||
prepare_draw_batches_regroups_then_plans_runs :: proc(t: ^testing.T) {
|
||||
list := []Queued_Sprite {
|
||||
queued(2, 1, 1),
|
||||
queued(1, 1, 2),
|
||||
queued(2, 1, 3),
|
||||
queued(1, 1, 4),
|
||||
queued(3, 0, 5),
|
||||
queued(1, 0, 6),
|
||||
}
|
||||
batches := make([dynamic]Draw_Batch)
|
||||
defer delete(batches)
|
||||
|
||||
prepare_draw_batches(list, &batches)
|
||||
|
||||
testing.expect_value(t, len(batches), 4)
|
||||
testing.expect_value(t, batches[0].start, 0)
|
||||
testing.expect_value(t, batches[0].count, 2)
|
||||
testing.expect(t, batches[0].texture == fake_tex(1))
|
||||
testing.expect_value(t, batches[1].start, 2)
|
||||
testing.expect_value(t, batches[1].count, 2)
|
||||
testing.expect(t, batches[1].texture == fake_tex(2))
|
||||
testing.expect_value(t, batches[2].start, 4)
|
||||
testing.expect_value(t, batches[2].count, 1)
|
||||
testing.expect(t, batches[2].texture == fake_tex(3))
|
||||
testing.expect_value(t, batches[3].start, 5)
|
||||
testing.expect_value(t, batches[3].count, 1)
|
||||
testing.expect(t, batches[3].texture == fake_tex(1))
|
||||
|
||||
// Group 0 submission order preserved.
|
||||
testing.expect_value(t, marker_of(list[4]), f32(5))
|
||||
testing.expect_value(t, marker_of(list[5]), f32(6))
|
||||
testing.expect_value(t, list[4].batch_group, u32(0))
|
||||
testing.expect_value(t, list[5].batch_group, u32(0))
|
||||
}
|
||||
|
||||
@@ -27,6 +27,15 @@ choose_shader_runtime_prefers_msl :: proc(t: ^testing.T) {
|
||||
testing.expect_value(t, rt.format, sdl.GPUShaderFormat{.MSL})
|
||||
}
|
||||
|
||||
@(test)
|
||||
choose_shader_runtime_prefers_dxil_without_msl :: proc(t: ^testing.T) {
|
||||
rt, ok := choose_shader_runtime_from_formats({.DXIL, .SPIRV})
|
||||
testing.expect(t, ok, "should pick a runtime when DXIL is available")
|
||||
testing.expect_value(t, rt.backend, Shader_Backend.DSD12_DXIL)
|
||||
testing.expect_value(t, rt.shader_dir, "shaders/d3d12")
|
||||
testing.expect_value(t, rt.format, sdl.GPUShaderFormat{.DXIL})
|
||||
}
|
||||
|
||||
@(test)
|
||||
choose_shader_runtime_spirv_only :: proc(t: ^testing.T) {
|
||||
rt, ok := choose_shader_runtime_from_formats({.SPIRV})
|
||||
|
||||
+60
-28
@@ -5,12 +5,14 @@ import sdl "vendor:sdl3"
|
||||
Vec2 :: [2]f32
|
||||
|
||||
Sprite :: struct {
|
||||
data: ^Character_Data,
|
||||
position: Vec2,
|
||||
clip: string,
|
||||
frame: int,
|
||||
time: f32,
|
||||
flip_x: bool,
|
||||
data: ^Character_Data,
|
||||
position: Vec2,
|
||||
clip: string,
|
||||
clip_def: Clip_Def,
|
||||
has_clip: bool,
|
||||
frame: int,
|
||||
time: f32,
|
||||
flip_x: bool,
|
||||
}
|
||||
|
||||
spawn_sprite :: proc(
|
||||
@@ -24,16 +26,14 @@ spawn_sprite :: proc(
|
||||
position = position,
|
||||
}
|
||||
set_sprite_clip(&sprite, clip)
|
||||
if frame != 0 {
|
||||
c, ok := character_clip(sprite.data, sprite.clip)
|
||||
if ok {
|
||||
if frame < 0 {
|
||||
sprite.frame = 0
|
||||
} else if frame >= len(c.frames) {
|
||||
sprite.frame = len(c.frames) - 1
|
||||
} else {
|
||||
sprite.frame = frame
|
||||
}
|
||||
if frame != 0 && sprite.has_clip {
|
||||
c := sprite.clip_def
|
||||
if frame < 0 {
|
||||
sprite.frame = 0
|
||||
} else if frame >= len(c.frames) {
|
||||
sprite.frame = len(c.frames) - 1
|
||||
} else {
|
||||
sprite.frame = frame
|
||||
}
|
||||
}
|
||||
return sprite
|
||||
@@ -42,9 +42,9 @@ spawn_sprite :: proc(
|
||||
update_sprite :: proc(sprite: ^Sprite, dt: f32) {
|
||||
if sprite == nil || sprite.data == nil do return
|
||||
if dt <= 0 do return
|
||||
if !sprite.has_clip do return
|
||||
|
||||
clip, ok := character_clip(sprite.data, sprite.clip)
|
||||
if !ok do return
|
||||
clip := sprite.clip_def
|
||||
|
||||
frame_count := len(clip.frames)
|
||||
if frame_count <= 0 do return
|
||||
@@ -82,7 +82,31 @@ to_clip :: proc(px, py, sw, sh: f32) -> [2]f32 {
|
||||
}
|
||||
}
|
||||
|
||||
// Axis-aligned quad: two unique x and y values, so scale once and reuse.
|
||||
sprite_quad_to_clip :: proc(x0, y0, x1, y1, sw, sh: f32) -> [4]Vec2 {
|
||||
sx := 2.0 / sw
|
||||
sy := 2.0 / sh
|
||||
|
||||
left := x0 * sx - 1
|
||||
right := x1 * sx - 1
|
||||
top := 1 - y0 * sy
|
||||
bottom := 1 - y1 * sy
|
||||
|
||||
return {
|
||||
{left, top},
|
||||
{right, top},
|
||||
{right, bottom},
|
||||
{left, bottom},
|
||||
}
|
||||
}
|
||||
|
||||
draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
|
||||
draw_sprite_batched(app, sprite, 0)
|
||||
}
|
||||
|
||||
// Nonzero batch_group lets end_frame regroup consecutive same-group sprites by
|
||||
// texture. Group 0 keeps exact submission order for correct alpha overlap.
|
||||
draw_sprite_batched :: proc(app: ^App, sprite: ^Sprite, batch_group: u32) {
|
||||
if app.cmd == nil || app.swapchain_texture == nil {
|
||||
return
|
||||
}
|
||||
@@ -92,12 +116,13 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
|
||||
if len(app.draw_list) >= MAX_SPRITES {
|
||||
return
|
||||
}
|
||||
|
||||
frame, ok := character_frame(sprite.data, sprite.clip, sprite.frame)
|
||||
if !ok {
|
||||
if !sprite.has_clip do return
|
||||
if sprite.frame < 0 || sprite.frame >= len(sprite.clip_def.frames) {
|
||||
return
|
||||
}
|
||||
|
||||
frame := sprite.clip_def.frames[sprite.frame]
|
||||
|
||||
src_w := f32(frame.source_size[0])
|
||||
src_h := f32(frame.source_size[1])
|
||||
if src_w <= 0 do src_w = f32(frame.rect[2])
|
||||
@@ -124,10 +149,8 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
|
||||
|
||||
sw := f32(app.swapchain_w)
|
||||
sh := f32(app.swapchain_h)
|
||||
p0 := to_clip(x0_px, y0_px, sw, sh)
|
||||
p1 := to_clip(x1_px, y0_px, sw, sh)
|
||||
p2 := to_clip(x1_px, y1_px, sw, sh)
|
||||
p3 := to_clip(x0_px, y1_px, sw, sh)
|
||||
points := sprite_quad_to_clip(x0_px, y0_px, x1_px, y1_px, sw, sh)
|
||||
p0, p1, p2, p3 := points[0], points[1], points[2], points[3]
|
||||
|
||||
tex_w := f32(sprite.data.width)
|
||||
tex_h := f32(sprite.data.height)
|
||||
@@ -142,18 +165,27 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
|
||||
{pos = p3, uv = {u0, v1}},
|
||||
}
|
||||
|
||||
append(&app.draw_list, Queued_Sprite{texture = sprite.data.texture, verts = verts})
|
||||
append(
|
||||
&app.draw_list,
|
||||
Queued_Sprite {
|
||||
texture = sprite.data.texture,
|
||||
verts = verts,
|
||||
batch_group = batch_group,
|
||||
},
|
||||
)
|
||||
}
|
||||
|
||||
set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {
|
||||
if sprite == nil || sprite.data == nil do return
|
||||
|
||||
if sprite.clip == clip do return
|
||||
if sprite.clip == clip && sprite.has_clip do return
|
||||
|
||||
_, ok := character_clip(sprite.data, clip)
|
||||
def, ok := character_clip(sprite.data, clip)
|
||||
if !ok do return
|
||||
|
||||
sprite.clip = clip
|
||||
sprite.clip_def = def
|
||||
sprite.has_clip = true
|
||||
sprite.frame = 0
|
||||
sprite.time = 0
|
||||
}
|
||||
|
||||
@@ -1,9 +1,12 @@
|
||||
package main
|
||||
|
||||
import "core:fmt"
|
||||
import eng "pkg:engine"
|
||||
|
||||
// Many sprites sharing one Character_Data (Flyweight) — good batching demo.
|
||||
COUNT :: 24
|
||||
COUNT :: eng.MAX_SPRITES
|
||||
COLS :: 16
|
||||
FRAME_LOG_EVERY :: 60
|
||||
|
||||
main :: proc() {
|
||||
app: eng.App
|
||||
@@ -16,25 +19,45 @@ main :: proc() {
|
||||
|
||||
sprites: [COUNT]eng.Sprite
|
||||
for i in 0 ..< COUNT {
|
||||
col := i % 8
|
||||
row := i / 8
|
||||
col := i % COLS
|
||||
row := i / COLS
|
||||
pos := eng.Vec2 {
|
||||
f32(120 + col * 80),
|
||||
f32(280 + row * 120),
|
||||
f32(40 + col * 48),
|
||||
f32(80 + row * 60),
|
||||
}
|
||||
clip := "idle" if (i % 2) == 0 else "walk"
|
||||
sprites[i] = eng.spawn_sprite(&data, pos, clip, i % 5)
|
||||
}
|
||||
|
||||
// Look at the middle of the grid
|
||||
app.camera.position = {400, 400}
|
||||
|
||||
last := eng.now_seconds()
|
||||
frame_i := 0
|
||||
sum_ms: f64
|
||||
peak_ms: f64
|
||||
|
||||
for eng.events() {
|
||||
now := eng.now_seconds()
|
||||
dt := f32(now - last)
|
||||
last = now
|
||||
frame_ms := f64(dt) * 1000.0
|
||||
sum_ms += frame_ms
|
||||
if frame_ms > peak_ms do peak_ms = frame_ms
|
||||
frame_i += 1
|
||||
|
||||
if frame_i % FRAME_LOG_EVERY == 0 {
|
||||
avg := sum_ms / f64(FRAME_LOG_EVERY)
|
||||
fps := 1000.0 / avg if avg > 0 else 0
|
||||
fmt.printfln(
|
||||
"crowd frame: avg=%.2f ms (%.1f FPS) peak=%.2f ms over %d frames",
|
||||
avg,
|
||||
fps,
|
||||
peak_ms,
|
||||
FRAME_LOG_EVERY,
|
||||
)
|
||||
sum_ms = 0
|
||||
peak_ms = 0
|
||||
}
|
||||
|
||||
for &s in sprites {
|
||||
eng.update_sprite(&s, dt)
|
||||
|
||||
Reference in New Issue
Block a user