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Game Programming Patterns — first impressions A book review of Robert Nystrom's Game Programming Patterns and how we'll use it in our projects. 2026-06-28 review Game Programming Patterns
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Game Programming Patterns by Robert Nystrom is the reference we're using as we build. The patterns aren't abstract — we're applying them to real code in our tower defense and engine experiments.

Expect follow-up posts that map specific chapters to our codebase: State for unit AI, Object Pool for projectiles, and more.