606 B
606 B
title, description, date, type, book, tags, draft
| title | description | date | type | book | tags | draft | ||
|---|---|---|---|---|---|---|---|---|
| Game Programming Patterns — first impressions | A book review of Robert Nystrom's Game Programming Patterns and how we'll use it in our projects. | 2026-06-28 | review | Game Programming Patterns |
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Game Programming Patterns by Robert Nystrom is the reference we're using as we build. The patterns aren't abstract — we're applying them to real code in our tower defense and engine experiments.
Expect follow-up posts that map specific chapters to our codebase: State for unit AI, Object Pool for projectiles, and more.