mild color changes, get rid of gold dots on path
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+7
-5
@@ -11,10 +11,6 @@ render_world :: proc(world: ^World) {
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}
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}
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for p in world.path {
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rl.DrawCircle(i32(p.x), i32(p.y), 3, rl.GOLD)
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}
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for i in 0 ..< MAX_ENEMIES {
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e := world.enemies[i]
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if !e.active do continue
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@@ -29,7 +25,13 @@ render_world :: proc(world: ^World) {
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}
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for t in world.towers {
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rl.DrawRectangle(i32(t.position.x - 14), i32(t.position.y - 14), 28, 28, rl.BLUE)
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rl.DrawRectangle(
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i32(t.position.x - 14),
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i32(t.position.y - 14),
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28,
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28,
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rl.Color{255, 203, 0, 255},
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)
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}
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if (world.base_health == 0) {
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