codegirl007
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2a99d7ecf3
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Revert world object refactors
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2026-06-27 23:22:45 -07:00 |
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codegirl007
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28165ed399
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refactor map
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2026-06-27 00:32:42 -07:00 |
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codegirl007
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daa5f75c95
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preview towers before placement
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2026-06-23 11:32:24 -07:00 |
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codegirl007
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ff341cb834
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remove render_hud call because that doesn't exist anymore
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2026-06-21 00:32:40 -07:00 |
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codegirl007
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c8d191e7c7
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Remove Clay and associated changes
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2026-06-18 00:56:44 -07:00 |
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codegirl007
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d097e36419
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rename hud.odin to overlay.odin, add clay button to start wave
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2026-06-16 21:58:51 -07:00 |
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codegirl007
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cc71ee1286
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set up clay ui + move gold rendering to clay
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2026-06-16 20:31:09 -07:00 |
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codegirl007
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89cae24c03
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refactor rendering of hud
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2026-06-14 00:44:38 -07:00 |
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codegirl007
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042fc9fe62
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separate out render methods
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2026-06-13 23:46:51 -07:00 |
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codegirl007
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b9235246c7
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shoot projectiles
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2026-06-13 23:33:03 -07:00 |
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codegirl007
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5f3ef33b05
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mild color changes, get rid of gold dots on path
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2026-06-12 00:20:43 -07:00 |
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codegirl007
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c13a7979b0
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wave spawner, game phases, making game window larger
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2026-06-12 00:11:07 -07:00 |
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codegirl007
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114c298219
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commands, towers, etc
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2026-06-10 02:32:01 -07:00 |
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codegirl007
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2e09dbe65d
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enemy movement and object pool
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2026-06-10 02:32:01 -07:00 |
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codegirl007
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85f6a286ac
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make enemy move
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2026-06-10 02:32:01 -07:00 |
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codegirl007
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d7ac123359
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able to spawn enemy when pressing space
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2026-06-10 02:32:01 -07:00 |
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