codegirl007
|
9317e83fd5
|
clean up overlay.odin
|
2026-06-28 00:08:43 -07:00 |
|
codegirl007
|
4124f39632
|
ballistic projectiles for cannons
|
2026-06-26 17:11:25 -07:00 |
|
codegirl007
|
e660ce611b
|
add ice towers - no projectiles, no button
|
2026-06-23 10:14:11 -07:00 |
|
codegirl007
|
fcfd1e95d8
|
support full screen gameplay
|
2026-06-21 01:27:45 -07:00 |
|
codegirl007
|
433ac4152b
|
first go at a control panel, not fancy
|
2026-06-19 01:49:04 -07:00 |
|
codegirl007
|
54b10f000b
|
add a start wave button
|
2026-06-18 01:31:06 -07:00 |
|
codegirl007
|
d44e9501f5
|
move health to overlay
|
2026-06-18 01:19:00 -07:00 |
|
codegirl007
|
75c29a4d5e
|
draw overlay + move gold to overlay in pure raylib
|
2026-06-18 01:09:17 -07:00 |
|
codegirl007
|
c8d191e7c7
|
Remove Clay and associated changes
|
2026-06-18 00:56:44 -07:00 |
|
codegirl007
|
d097e36419
|
rename hud.odin to overlay.odin, add clay button to start wave
|
2026-06-16 21:58:51 -07:00 |
|
codegirl007
|
b9235246c7
|
shoot projectiles
|
2026-06-13 23:33:03 -07:00 |
|
codegirl007
|
c13a7979b0
|
wave spawner, game phases, making game window larger
|
2026-06-12 00:11:07 -07:00 |
|
codegirl007
|
2e09dbe65d
|
enemy movement and object pool
|
2026-06-10 02:32:01 -07:00 |
|
codegirl007
|
d7ac123359
|
able to spawn enemy when pressing space
|
2026-06-10 02:32:01 -07:00 |
|
codegirl007
|
4032a5ea76
|
up to building the map
|
2026-06-10 02:32:01 -07:00 |
|