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@@ -0,0 +1,208 @@
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# Add configurable internal render scale to improve fill-bound FPS
|
||||
|
||||
## Summary
|
||||
|
||||
Complete-frame benchmarks show that the current sprite renderer is primarily
|
||||
pixel/fill bound on Vulkan/Lavapipe, not CPU draw-preparation bound. Rendering
|
||||
the world into a smaller offscreen color target and nearest-blitting it to the
|
||||
native swapchain produced the largest measured FPS improvement.
|
||||
|
||||
This should be an opt-in render-quality setting with a native-resolution
|
||||
fallback. For pixel art, a 50% scale is especially useful because it maps to an
|
||||
exact 2× nearest-neighbor upscale.
|
||||
|
||||
## Evidence
|
||||
|
||||
Environment:
|
||||
|
||||
- Commit `dc66203259e92ce39291556f7b6c26c8dd999b84`
|
||||
- Odin `dev-2026-05-nightly:ea5175d`
|
||||
- `-debug -o:speed`
|
||||
- SDL 3.4.12, Vulkan/Lavapipe, immediate present
|
||||
- 800×600 swapchain
|
||||
- Five 150-frame trials per invocation after 50 warm-up frames
|
||||
- Order-balanced baseline/candidate invocations
|
||||
- GPU idle wait included before stopping each trial timer
|
||||
|
||||
### Fill and overdraw scaling
|
||||
|
||||
The committed `perf-frame` harness produced:
|
||||
|
||||
| Workload | Median frame time | Median FPS |
|
||||
| --- | ---: | ---: |
|
||||
| 1 visible sprite | 0.592 ms | 1,690 |
|
||||
| 24 visible sprites | 2.249 ms | 445 |
|
||||
| 64 visible sprites | 4.017 ms | 249 |
|
||||
| 128 visible sprites | 6.255 ms | 160 |
|
||||
| 128 stacked sprites | 7.692 ms | 130 |
|
||||
|
||||
Stacking the same 128 sprites increased frame time by approximately 23%,
|
||||
confirming that overdraw matters.
|
||||
|
||||
With one centered sprite, render-target scaling produced:
|
||||
|
||||
| Window size | Pixels | Median frame time |
|
||||
| --- | ---: | ---: |
|
||||
| 400×300 | 120,000 | 0.268 ms |
|
||||
| 800×600 | 480,000 | 0.545 ms |
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||||
| 1600×1200 | 1,920,000 | 2.075 ms |
|
||||
|
||||
The near-linear increase at larger sizes is further evidence of a pixel-bound
|
||||
workload.
|
||||
|
||||
### Internal render-scale prototype
|
||||
|
||||
The temporary candidate kept the physical swapchain at 800×600, rendered
|
||||
sprites into a smaller `COLOR_TARGET | SAMPLER` texture, and used
|
||||
`BlitGPUTexture` with nearest filtering to upscale into the swapchain.
|
||||
|
||||
Aggregate medians across ten trials per mode:
|
||||
|
||||
| Workload | Native | 75% scale | 50% scale |
|
||||
| --- | ---: | ---: | ---: |
|
||||
| 128 spread sprites | 6.082 ms / 164 FPS | 4.082 ms / 245 FPS | 3.082 ms / 325 FPS |
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||||
| 128 stacked sprites | 7.912 ms / 126 FPS | 5.116 ms / 195 FPS | 3.034 ms / 330 FPS |
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||||
|
||||
Compared with native resolution:
|
||||
|
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- 75% reduced frame time by 33–35% and increased FPS by 49–55%.
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||||
- 50% reduced frame time by 49–62% and increased FPS by 97–161%.
|
||||
|
||||
A visual smoke test confirmed that the 50% path rendered the complete scene at
|
||||
the correct orientation and 800×600 output size. It was visibly coarser, as
|
||||
expected. A 75% scale at 800×600 does not produce an integer upscale and can
|
||||
create uneven pixel sizing with nearest filtering.
|
||||
|
||||
## Reproduction harness
|
||||
|
||||
Native spread and stacked workloads:
|
||||
|
||||
```bash
|
||||
make perf-frame \
|
||||
PERF_FRAME_SCENARIO=0 \
|
||||
PERF_FRAME_SPRITES=128 \
|
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PERF_FRAME_WIDTH=800 \
|
||||
PERF_FRAME_HEIGHT=600
|
||||
|
||||
make perf-frame \
|
||||
PERF_FRAME_SCENARIO=3 \
|
||||
PERF_FRAME_SPRITES=128 \
|
||||
PERF_FRAME_WIDTH=800 \
|
||||
PERF_FRAME_HEIGHT=600
|
||||
```
|
||||
|
||||
Run the same commands on the candidate branch with internal render scale set to
|
||||
75% and 50%. Keep every `PERF_FRAME_*` value unchanged between comparisons.
|
||||
|
||||
## Suggested fix
|
||||
|
||||
Add explicit logical/output and internal-render dimensions to `App`:
|
||||
|
||||
```odin
|
||||
Render_Scale :: enum {
|
||||
Native,
|
||||
Three_Quarter,
|
||||
Half,
|
||||
}
|
||||
|
||||
App :: struct {
|
||||
// Existing swapchain fields remain the logical/output dimensions.
|
||||
swapchain_texture: ^sdl.GPUTexture,
|
||||
swapchain_w: u32,
|
||||
swapchain_h: u32,
|
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|
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render_scale: Render_Scale,
|
||||
scene_texture: ^sdl.GPUTexture,
|
||||
scene_w: u32,
|
||||
scene_h: u32,
|
||||
}
|
||||
```
|
||||
|
||||
Create the offscreen target with the swapchain format and both usages required
|
||||
by SDL's blit path:
|
||||
|
||||
```odin
|
||||
app.scene_texture = sdl.CreateGPUTexture(
|
||||
app.device,
|
||||
{
|
||||
type = .D2,
|
||||
format = sdl.GetGPUSwapchainTextureFormat(app.device, app.window),
|
||||
usage = {.COLOR_TARGET, .SAMPLER},
|
||||
width = app.scene_w,
|
||||
height = app.scene_h,
|
||||
layer_count_or_depth = 1,
|
||||
num_levels = 1,
|
||||
sample_count = ._1,
|
||||
},
|
||||
)
|
||||
```
|
||||
|
||||
Render the sprite pass into `scene_texture`. Continue using the logical
|
||||
swapchain dimensions for camera and clip-space calculations so world layout
|
||||
does not change with render scale:
|
||||
|
||||
```odin
|
||||
color_info := sdl.GPUColorTargetInfo {
|
||||
texture = app.scene_texture,
|
||||
clear_color = app.clear_color,
|
||||
load_op = .CLEAR,
|
||||
store_op = .STORE,
|
||||
cycle = true,
|
||||
}
|
||||
```
|
||||
|
||||
After ending the render pass, upscale into the full swapchain:
|
||||
|
||||
```odin
|
||||
blit := sdl.GPUBlitInfo {
|
||||
source = {
|
||||
texture = app.scene_texture,
|
||||
w = app.scene_w,
|
||||
h = app.scene_h,
|
||||
},
|
||||
destination = {
|
||||
texture = app.swapchain_texture,
|
||||
w = app.swapchain_w,
|
||||
h = app.swapchain_h,
|
||||
},
|
||||
load_op = .DONT_CARE,
|
||||
filter = .NEAREST,
|
||||
}
|
||||
sdl.BlitGPUTexture(app.cmd, blit)
|
||||
```
|
||||
|
||||
Use the existing direct-to-swapchain path at native scale to avoid an
|
||||
unnecessary blit. Recreate the offscreen texture whenever the swapchain size,
|
||||
format, or render-scale setting changes. If native-resolution UI or text is
|
||||
added later, render it after the world blit in a separate swapchain pass.
|
||||
|
||||
## Rejected experiment: fragment alpha discard
|
||||
|
||||
Approximately 49.7% of pixels inside the baked frame rectangles have exact
|
||||
alpha zero. A temporary fragment shader discarded those texels:
|
||||
|
||||
```glsl
|
||||
vec4 texel = texture(u_tex, v_uv);
|
||||
if (texel.a == 0.0) {
|
||||
discard;
|
||||
}
|
||||
out_color = texel;
|
||||
```
|
||||
|
||||
Despite the high transparent coverage, this regressed frame time by roughly
|
||||
5–6% in both spread and stacked workloads. Do not add alpha discard without
|
||||
contradictory hardware-GPU evidence.
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- Native, 75%, and 50% internal render-scale settings are available.
|
||||
- Native scale retains the current direct-to-swapchain path.
|
||||
- The scene target is recreated safely on resize, format change, or scale
|
||||
change and released during shutdown.
|
||||
- Camera/world coordinates remain stable when render scale changes.
|
||||
- Nearest filtering is used for pixel-art output.
|
||||
- Add screenshot-based checks for output orientation, viewport coverage, and
|
||||
stable sprite placement at every scale.
|
||||
- Benchmark spread and stacked scenarios on at least one hardware GPU.
|
||||
- Document the quality tradeoff and recommend integer upscale ratios for pixel
|
||||
art.
|
||||
@@ -0,0 +1,218 @@
|
||||
# Add deterministic CPU and frame benchmarks for sprite rendering
|
||||
|
||||
## Summary
|
||||
|
||||
The current `make flame` workflow is valuable for finding call stacks, but it
|
||||
does not provide a reproducible performance metric:
|
||||
|
||||
- `examples/crowd` draws only 24 sprites.
|
||||
- `MAX_SPRITES` limits the renderer to 128 sprites.
|
||||
- Recording starts an interactive application and asks the user to play for
|
||||
10–20 seconds before quitting.
|
||||
- The two checked-in reports contain only 499 and 469 samples.
|
||||
- CPU queue construction and GPU submission are combined in one profile.
|
||||
- The profiler currently builds unoptimized code.
|
||||
|
||||
These limitations make it difficult to tell whether a change made
|
||||
`draw_sprite` faster, changed driver behavior, or merely changed sampling noise.
|
||||
|
||||
## Evidence
|
||||
|
||||
A temporary deterministic benchmark exposed two very different results:
|
||||
|
||||
1. CPU-only `draw_sprite`, two million calls and seven trials:
|
||||
- `-debug`: median 192.560 ns/draw
|
||||
- `-debug -o:speed`: median 19.154 ns/draw
|
||||
2. Full 128-sprite frames through SDL GPU on Lavapipe, 1,000 measured frames
|
||||
and five trials:
|
||||
- `-debug`: median 2.486 ms/frame
|
||||
- `-debug -o:speed`: median 2.447 ms/frame
|
||||
|
||||
At the current cap, optimized CPU queue construction is approximately 3.2
|
||||
microseconds for 128 sprites. The full software-rendered frame is around 2.45
|
||||
milliseconds, so optimizing `draw_sprite` cannot materially improve that
|
||||
specific end-to-end workload. A hardware GPU or a larger future sprite limit
|
||||
may have a different balance.
|
||||
|
||||
This split also explains why percentages from the current unoptimized
|
||||
flamegraphs overstate small helper functions.
|
||||
|
||||
### Follow-up enhancement benchmarks
|
||||
|
||||
Six proposed renderer changes were implemented temporarily and measured before
|
||||
being discarded. Full-frame tests used:
|
||||
|
||||
- Odin `dev-2026-05-nightly:ea5175d`
|
||||
- `-debug -o:speed`
|
||||
- SDL 3.4.12 with Vulkan/Lavapipe
|
||||
- 128 animated sprites using real baked toad metadata and textures
|
||||
- Warm-up before measurement
|
||||
- Paired baseline/change samples on the same device with alternating order
|
||||
- Ten 400-frame samples per mode, except culling, which used seven 750-frame
|
||||
samples per mode
|
||||
|
||||
Each row is a separate paired run, so absolute frame times should only be
|
||||
compared within that row.
|
||||
|
||||
| Enhancement | Baseline median | Changed median | Result |
|
||||
| --- | ---: | ---: | ---: |
|
||||
| Viewport culling, all visible | 4.845 ms | 4.822 ms | 0.5% faster |
|
||||
| Viewport culling, 50% offscreen | 2.856 ms | 2.878 ms | 0.8% slower |
|
||||
| SDL transfer and vertex buffer cycling | 4.869 ms | 4.834 ms | 0.7% faster |
|
||||
| Contiguous vertex queue and one upload-side copy | 4.793 ms | 4.809 ms | 0.3% slower |
|
||||
| Four-vertex indexed quads | 4.745 ms | 4.830 ms | 1.8% slower |
|
||||
| GPU instancing with 32-byte instance records | 5.527 ms | 5.467 ms | 1.1% faster |
|
||||
| Texture sorting, including sort cost, 128 runs to 2 | 5.765 ms | 5.654 ms | 1.9% faster |
|
||||
|
||||
Interpretation:
|
||||
|
||||
- Viewport culling is neutral at the current cap. The GPU already clips
|
||||
offscreen triangles, and the sprites remain in one batched draw.
|
||||
- SDL buffer cycling is a small performance improvement and is also the
|
||||
documented way to avoid overwriting resources still bound by prior frames.
|
||||
- Repacking the CPU queue does not help at 128 sprites; extra dynamic-array
|
||||
work offsets the saved small-copy loop.
|
||||
- Indexed quads regress performance despite reducing dynamic vertex data.
|
||||
- Instancing reduces per-sprite upload data from 96 to 32 bytes, but the 1.1%
|
||||
gain does not justify a second pipeline and shader path at the current cap.
|
||||
- Texture sorting has the largest full-frame gain, but unrestricted sorting can
|
||||
change alpha compositing. It is only safe within compatible layer/order
|
||||
groups.
|
||||
|
||||
The recommended order is:
|
||||
|
||||
1. Profile optimized builds and establish the deterministic benchmark.
|
||||
2. Apply the clip-space math simplification documented in the related issue.
|
||||
3. Enable SDL buffer cycling for correct cross-frame resource reuse.
|
||||
4. Consider layer-aware texture grouping if a 1.9% workload-specific gain is
|
||||
worth the ordering complexity.
|
||||
5. Defer culling, queue repacking, indexed quads, and instancing until the
|
||||
sprite limit or measured workload grows substantially.
|
||||
|
||||
These results are from a software Vulkan backend. Hardware drivers may have a
|
||||
different balance, which is another reason to keep the benchmark reproducible
|
||||
and report backend details.
|
||||
|
||||
## Suggested fix
|
||||
|
||||
Add a non-interactive benchmark target with two explicitly separate workloads.
|
||||
|
||||
The committed harnesses are:
|
||||
|
||||
```make
|
||||
PERF_ODIN_FLAGS ?= -debug -o:speed
|
||||
|
||||
perf-draw:
|
||||
odin run benchmarks/draw_sprite \
|
||||
-collection:pkg=. \
|
||||
$(PERF_ODIN_FLAGS) \
|
||||
-define:PERF_ITERATIONS=$(PERF_DRAW_ITERATIONS)
|
||||
|
||||
perf-frame:
|
||||
odin run benchmarks/sprite_frame \
|
||||
-collection:pkg=. \
|
||||
$(PERF_ODIN_FLAGS) \
|
||||
-define:PERF_FRAMES=$(PERF_FRAME_FRAMES) \
|
||||
-define:PERF_SCENARIO=$(PERF_FRAME_SCENARIO)
|
||||
```
|
||||
|
||||
Run the standard workloads with:
|
||||
|
||||
```bash
|
||||
# CPU-only draw preparation.
|
||||
make perf-draw
|
||||
|
||||
# Complete frame: 128 visible sprites sharing one texture.
|
||||
make perf-frame PERF_FRAME_SCENARIO=0
|
||||
|
||||
# Complete frame: every second sprite is fully offscreen.
|
||||
make perf-frame PERF_FRAME_SCENARIO=1
|
||||
|
||||
# Complete frame: 128 sprites alternate between two texture objects.
|
||||
make perf-frame PERF_FRAME_SCENARIO=2
|
||||
```
|
||||
|
||||
Every invocation prints the Git commit, Odin version, compiler flags, workload
|
||||
configuration, every trial, and the median. `perf-frame` waits for GPU idle
|
||||
after warm-up and after each measured frame batch so outstanding work is
|
||||
included.
|
||||
|
||||
### CPU queue benchmark
|
||||
|
||||
- Construct `App`, `Character_Data`, and `Sprite` with real baked metadata.
|
||||
- Use safe fake non-null GPU handles; `draw_sprite` only checks/stores these.
|
||||
- Preallocate the draw list.
|
||||
- Clear the queue whenever it reaches `MAX_SPRITES`.
|
||||
- Vary sprite position between calls so the compiler cannot hoist the work.
|
||||
- Warm up before timing.
|
||||
- Run at least one million calls and report nanoseconds per draw.
|
||||
- Build with `-o:speed` by default.
|
||||
|
||||
The measured loop should clear the queue at its cap, vary input to prevent
|
||||
compiler hoisting, and report time per draw:
|
||||
|
||||
```odin
|
||||
PERF_ITERATIONS :: #config(PERF_ITERATIONS, 2_000_000)
|
||||
|
||||
start := sdl.GetTicksNS()
|
||||
for i in 0 ..< PERF_ITERATIONS {
|
||||
if len(app.draw_list) == eng.MAX_SPRITES {
|
||||
clear(&app.draw_list)
|
||||
}
|
||||
sprite.position.x = f32(i & 1023)
|
||||
eng.draw_sprite(&app, &sprite)
|
||||
}
|
||||
elapsed := sdl.GetTicksNS() - start
|
||||
|
||||
fmt.printfln(
|
||||
"%.3f ns/draw",
|
||||
f64(elapsed) / f64(PERF_ITERATIONS),
|
||||
)
|
||||
```
|
||||
|
||||
### Full-frame benchmark
|
||||
|
||||
- Use a real SDL GPU device and baked texture.
|
||||
- Warm up before timing.
|
||||
- Run a fixed number of frames without interactive input.
|
||||
- Report milliseconds per frame and sprites per second.
|
||||
- Record GPU backend, present mode, compiler version, compiler flags, and sprite
|
||||
count.
|
||||
|
||||
Use a fixed frame count rather than an interactive quit time:
|
||||
|
||||
```odin
|
||||
PERF_FRAMES :: #config(PERF_FRAMES, 1_000)
|
||||
|
||||
for _ in 0 ..< 100 {
|
||||
draw_benchmark_frame(&app, sprites[:]) // warm-up
|
||||
}
|
||||
|
||||
start := sdl.GetTicksNS()
|
||||
for _ in 0 ..< PERF_FRAMES {
|
||||
draw_benchmark_frame(&app, sprites[:])
|
||||
}
|
||||
elapsed := sdl.GetTicksNS() - start
|
||||
|
||||
fmt.printfln(
|
||||
"%.3f ms/frame",
|
||||
f64(elapsed) / f64(PERF_FRAMES) / 1_000_000.0,
|
||||
)
|
||||
```
|
||||
|
||||
The CPU benchmark should be available without a display or GPU. The full-frame
|
||||
benchmark may remain opt-in where a suitable GPU backend is unavailable.
|
||||
|
||||
Do not add a strict CI regression threshold initially; hosted runner variance
|
||||
will make a single threshold flaky. CI can still compile the benchmark and
|
||||
verify that it completes.
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- A Makefile target runs the optimized CPU benchmark non-interactively.
|
||||
- Results include compiler flags, iteration count, median, and per-trial values.
|
||||
- CPU queue time is reported separately from complete frame time.
|
||||
- Sprite positions or frames vary during the measured loop.
|
||||
- The draw list never silently exceeds `MAX_SPRITES`.
|
||||
- The benchmark has documented commands for repeatable local comparison.
|
||||
- `make check` and `make test` continue to pass.
|
||||
@@ -0,0 +1,116 @@
|
||||
# Add opt-in order-safe texture batching
|
||||
|
||||
## Summary
|
||||
|
||||
`end_frame` batches only consecutive sprites that use the same texture.
|
||||
Alternating two textures therefore produces one sampler bind and draw call per
|
||||
sprite even when some sprites could safely be regrouped.
|
||||
|
||||
Globally sorting transparent sprites by texture is not correct: overlapping
|
||||
sprites may blend differently when submission order changes. Batching should
|
||||
therefore be opt-in within explicit groups whose members are safe to reorder.
|
||||
|
||||
## Evidence
|
||||
|
||||
A temporary paired benchmark used:
|
||||
|
||||
- Odin `dev-2026-05-nightly:ea5175d` with `-debug -o:speed`
|
||||
- SDL 3.4.12 and Vulkan/Lavapipe
|
||||
- 128 animated sprites alternating between two equivalent textures
|
||||
- Sorting cost included in the measured frame
|
||||
- Ten order-alternated samples of 400 frames per mode
|
||||
|
||||
| Mode | Texture runs | Median frame time |
|
||||
| --- | ---: | ---: |
|
||||
| Submission order | 128 | 5.765 ms |
|
||||
| Texture grouped | 2 | 5.654 ms |
|
||||
|
||||
Sorting and grouping improved median frame time by approximately **1.9%**.
|
||||
Hardware drivers with higher draw-call overhead may show a different result.
|
||||
|
||||
## Reproduction harness
|
||||
|
||||
Run the committed alternating-texture workload on the baseline and candidate
|
||||
commits:
|
||||
|
||||
```bash
|
||||
make perf-frame \
|
||||
PERF_FRAME_SCENARIO=2 \
|
||||
PERF_ODIN_FLAGS="-debug -o:speed"
|
||||
```
|
||||
|
||||
Keep all `PERF_FRAME_*` values unchanged. The baseline should produce one
|
||||
texture run per sprite; the candidate should reduce runs only inside explicit
|
||||
reorder-safe groups. Compare `median_ms_per_frame` and verify rendered output.
|
||||
|
||||
## Suggested fix
|
||||
|
||||
Add an explicit batch group to queued sprites. Group `0` keeps strict submission
|
||||
order; nonzero groups may be reordered only when the caller guarantees that
|
||||
their members are order-independent.
|
||||
|
||||
```odin
|
||||
Queued_Sprite :: struct {
|
||||
texture: ^sdl.GPUTexture,
|
||||
verts: [SPRITE_VERT_COUNT]Vertex,
|
||||
batch_group: u32, // 0 = strict order; nonzero = caller permits regrouping
|
||||
}
|
||||
```
|
||||
|
||||
Sort each contiguous, nonzero group by texture immediately before upload:
|
||||
|
||||
```odin
|
||||
group_texture_runs :: proc(list: []Queued_Sprite) {
|
||||
start := 0
|
||||
for start < len(list) {
|
||||
group := list[start].batch_group
|
||||
if group == 0 {
|
||||
start += 1
|
||||
continue
|
||||
}
|
||||
|
||||
end := start + 1
|
||||
for end < len(list) && list[end].batch_group == group {
|
||||
end += 1
|
||||
}
|
||||
|
||||
// Stable insertion sort is sufficient while MAX_SPRITES is 128.
|
||||
for i in start + 1 ..< end {
|
||||
item := list[i]
|
||||
j := i
|
||||
for j > start {
|
||||
if uintptr(list[j - 1].texture) <= uintptr(item.texture) {
|
||||
break
|
||||
}
|
||||
list[j] = list[j - 1]
|
||||
j -= 1
|
||||
}
|
||||
list[j] = item
|
||||
}
|
||||
start = end
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
Call it after all sprites are queued and before the transfer-buffer copy:
|
||||
|
||||
```odin
|
||||
group_texture_runs(app.draw_list[:])
|
||||
```
|
||||
|
||||
Expose batching through a separate API or explicit parameter so existing
|
||||
`draw_sprite` calls remain strict-order by default:
|
||||
|
||||
```odin
|
||||
draw_sprite_batched(&app, &sprite, batch_group = 1)
|
||||
```
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- Existing `draw_sprite` behavior preserves exact submission order.
|
||||
- Reordering requires an explicit nonzero batch group.
|
||||
- Sorting never moves a sprite across a strict-order entry or group boundary.
|
||||
- Add tests for strict order, group boundaries, stable same-texture ordering,
|
||||
and reduced texture-run count.
|
||||
- Add a visual overlap test confirming default alpha compositing is unchanged.
|
||||
- Benchmark sorting cost and draw-call reduction on a hardware GPU.
|
||||
@@ -0,0 +1,83 @@
|
||||
# Enable SDL GPU buffer cycling for per-frame sprite uploads
|
||||
|
||||
## Summary
|
||||
|
||||
`end_frame` overwrites the same transfer buffer and vertex buffer every frame,
|
||||
but both SDL calls currently pass `cycle = false`:
|
||||
|
||||
```odin
|
||||
sdl.MapGPUTransferBuffer(app.device, app.transfer_buffer, false)
|
||||
sdl.UploadToGPUBuffer(copy_pass, src, dst, false)
|
||||
```
|
||||
|
||||
SDL documents cycling as the mechanism that rotates to an unbound internal
|
||||
resource when the previous frame still references the current one. Enabling it
|
||||
avoids an unnecessary resource dependency and makes the overwrite pattern
|
||||
explicitly safe.
|
||||
|
||||
## Evidence
|
||||
|
||||
A temporary paired benchmark used:
|
||||
|
||||
- Odin `dev-2026-05-nightly:ea5175d` with `-debug -o:speed`
|
||||
- SDL 3.4.12 and Vulkan/Lavapipe
|
||||
- 128 animated sprites
|
||||
- Ten order-alternated samples of 400 frames per mode
|
||||
|
||||
| Mode | Median frame time |
|
||||
| --- | ---: |
|
||||
| Cycling disabled | 4.869 ms |
|
||||
| Cycling enabled | 4.834 ms |
|
||||
|
||||
Cycling improved median frame time by approximately **0.7%**. This is a small
|
||||
performance change, but it also follows SDL's documented resource-reuse model.
|
||||
|
||||
## Reproduction harness
|
||||
|
||||
Run the committed full-frame harness on the baseline commit and candidate
|
||||
commit:
|
||||
|
||||
```bash
|
||||
make perf-frame \
|
||||
PERF_FRAME_SCENARIO=0 \
|
||||
PERF_ODIN_FLAGS="-debug -o:speed"
|
||||
```
|
||||
|
||||
Keep all `PERF_FRAME_*` values unchanged. Compare `median_ms_per_frame`; the
|
||||
harness waits for GPU idle before stopping each trial timer.
|
||||
|
||||
## Suggested fix
|
||||
|
||||
Cycle both resources that are fully overwritten each frame:
|
||||
|
||||
```odin
|
||||
map_ptr := sdl.MapGPUTransferBuffer(
|
||||
app.device,
|
||||
app.transfer_buffer,
|
||||
true, // rotate if the previous frame still binds this transfer buffer
|
||||
)
|
||||
|
||||
// Write the complete [0, n * SPRITE_VERTS_SIZE) range, then unmap.
|
||||
sdl.UnmapGPUTransferBuffer(app.device, app.transfer_buffer)
|
||||
|
||||
copy_pass := sdl.BeginGPUCopyPass(cmd)
|
||||
sdl.UploadToGPUBuffer(
|
||||
copy_pass,
|
||||
src,
|
||||
dst,
|
||||
true, // rotate the destination vertex buffer if it is still bound
|
||||
)
|
||||
sdl.EndGPUCopyPass(copy_pass)
|
||||
```
|
||||
|
||||
Cycling makes previous contents undefined, so this remains correct only because
|
||||
the renderer writes the complete vertex range used by the frame before drawing.
|
||||
Do not enable cycling for partial updates that depend on untouched data.
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- Both `MapGPUTransferBuffer` and `UploadToGPUBuffer` use `cycle = true`.
|
||||
- The complete submitted vertex range is rewritten every frame.
|
||||
- Existing engine tests and examples continue to pass.
|
||||
- A full-frame benchmark confirms no regression on a hardware GPU backend.
|
||||
- Add a comment explaining why cycling is safe for this full-overwrite path.
|
||||
@@ -0,0 +1,98 @@
|
||||
# Profile optimized sprite builds instead of unoptimized debug code
|
||||
|
||||
## Summary
|
||||
|
||||
`make flame-build` currently compiles the selected example with `-debug` but
|
||||
without an optimization mode:
|
||||
|
||||
```make
|
||||
odin build examples/$(FLAME_EXAMPLE) -collection:pkg=. -out:$(FLAME_BIN) -debug
|
||||
```
|
||||
|
||||
This makes the flamegraph useful for debugging but misleading for performance
|
||||
decisions. The current profiles largely describe code that will disappear or
|
||||
be inlined in an optimized build.
|
||||
|
||||
## Evidence
|
||||
|
||||
The two checked-in `crowd` profiles were captured from this unoptimized binary.
|
||||
They report:
|
||||
|
||||
- `engine::draw_sprite`: 9.56% and 12.22% self time
|
||||
- `engine::to_clip`: 5.33% and 5.51% self time
|
||||
- `engine::sprite_feet_quad`: 3.98% and 3.30% self time
|
||||
- Additional time in string hashing/map lookup, bounds checks, and dynamic
|
||||
array append helpers
|
||||
|
||||
A CPU-only benchmark using the real `draw_sprite`, real baked toad metadata,
|
||||
preallocated draw list, changing sprite positions, and two million draws per
|
||||
trial produced:
|
||||
|
||||
| Build | Median time per draw | Trials |
|
||||
| --- | ---: | ---: |
|
||||
| `-debug` (current Makefile behavior) | 192.560 ns | 7 |
|
||||
| `-debug -o:speed` | 19.154 ns | 7 |
|
||||
|
||||
The optimized build is about **10.1x faster** without an engine code change.
|
||||
|
||||
An end-to-end 128-sprite benchmark on SDL 3.4.12 with Lavapipe showed only a
|
||||
small full-frame difference (median 2.486 ms debug versus 2.447 ms optimized)
|
||||
because software GPU/driver work dominated. This does not invalidate the CPU
|
||||
result; it shows why CPU queue time and full-frame time must be reported
|
||||
separately.
|
||||
|
||||
Environment:
|
||||
|
||||
- Odin `dev-2026-05-nightly:ea5175d` (the version pinned by CI)
|
||||
- SDL 3.4.12
|
||||
- Linux x86-64
|
||||
|
||||
## Suggested fix
|
||||
|
||||
Compile profiling binaries with optimization while retaining symbols:
|
||||
|
||||
```make
|
||||
FLAME_ODIN_FLAGS ?= -debug -o:speed
|
||||
|
||||
flame-build:
|
||||
odin build examples/$(FLAME_EXAMPLE) \
|
||||
-collection:pkg=. \
|
||||
-out:$(FLAME_BIN) \
|
||||
$(FLAME_ODIN_FLAGS)
|
||||
```
|
||||
|
||||
Keeping the flags configurable allows an explicitly unoptimized diagnostic run
|
||||
without making it the performance default.
|
||||
|
||||
Example usage:
|
||||
|
||||
```bash
|
||||
# Representative performance profile: optimized code with debug symbols.
|
||||
make flame FLAME_EXAMPLE=crowd
|
||||
|
||||
# Explicitly profile unoptimized code when investigating debug-only behavior.
|
||||
make flame FLAME_EXAMPLE=crowd FLAME_ODIN_FLAGS="-debug -o:none"
|
||||
```
|
||||
|
||||
Reproduce the isolated build-mode comparison with the committed CPU harness:
|
||||
|
||||
```bash
|
||||
make perf-draw PERF_ODIN_FLAGS="-debug -o:none"
|
||||
make perf-draw PERF_ODIN_FLAGS="-debug -o:speed"
|
||||
```
|
||||
|
||||
Both runs print the Git commit, Odin version, compiler flags, every trial, and
|
||||
the median nanoseconds per draw.
|
||||
|
||||
Consider applying an explicit optimization mode to performance-oriented example
|
||||
runs as well. Plain `odin run` currently uses Odin's unoptimized default.
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- `make flame-build` produces an optimized binary with debug symbols.
|
||||
- `FLAME_ODIN_FLAGS` can override the default for diagnostic builds.
|
||||
- `make check` and `make test` continue to pass.
|
||||
- A new `crowd` profile records the exact compiler flags in its report or
|
||||
accompanying documentation.
|
||||
- Performance conclusions distinguish CPU `draw_sprite` cost from complete
|
||||
frame/GPU submission cost.
|
||||
@@ -0,0 +1,139 @@
|
||||
# Prototype instanced sprite rendering for larger batches
|
||||
|
||||
## Summary
|
||||
|
||||
The renderer currently generates and uploads six complete vertices per sprite:
|
||||
|
||||
```text
|
||||
6 vertices × (position float2 + UV float2) = 96 bytes/sprite/frame
|
||||
```
|
||||
|
||||
Instancing can keep one immutable six-corner unit quad on the GPU and upload one
|
||||
rectangle/UV record per sprite:
|
||||
|
||||
```text
|
||||
clip rectangle float4 + UV rectangle float4 = 32 bytes/sprite/frame
|
||||
```
|
||||
|
||||
This reduces dynamic upload volume by two thirds, but requires another pipeline
|
||||
and backend-specific vertex shader. At the current 128-sprite cap, the measured
|
||||
gain is too small to justify enabling it unconditionally.
|
||||
|
||||
## Evidence
|
||||
|
||||
A complete temporary instanced path was implemented with:
|
||||
|
||||
- A static six-corner vertex buffer
|
||||
- A 32-byte per-instance buffer
|
||||
- Vertex-rate and instance-rate pipeline inputs
|
||||
- One instanced draw per texture run
|
||||
- Validated SPIR-V and SDL's debug GPU device
|
||||
|
||||
The paired benchmark used ten order-alternated samples of 400 frames:
|
||||
|
||||
| Mode | Median frame time |
|
||||
| --- | ---: |
|
||||
| Six dynamic vertices per sprite | 5.527 ms |
|
||||
| 32-byte instance per sprite | 5.467 ms |
|
||||
|
||||
Instancing improved median frame time by approximately **1.1%** on
|
||||
Vulkan/Lavapipe with 128 sprites.
|
||||
|
||||
## Reproduction harness
|
||||
|
||||
Run the committed visible full-frame workload on baseline and candidate commits:
|
||||
|
||||
```bash
|
||||
make perf-frame \
|
||||
PERF_FRAME_SCENARIO=0 \
|
||||
PERF_FRAME_SPRITES=128 \
|
||||
PERF_ODIN_FLAGS="-debug -o:speed"
|
||||
```
|
||||
|
||||
Keep all other `PERF_FRAME_*` values unchanged and compare
|
||||
`median_ms_per_frame`. To test 512 or more sprites, first raise the engine's
|
||||
`MAX_SPRITES` and associated buffer capacities on the candidate branch, then
|
||||
set `PERF_FRAME_SPRITES` to the same value.
|
||||
|
||||
## Suggested fix
|
||||
|
||||
Treat this as a prototype gated by larger sprite counts or a demonstrated
|
||||
hardware bottleneck, not as an immediate replacement.
|
||||
|
||||
Define the compact instance payload:
|
||||
|
||||
```odin
|
||||
Sprite_Instance :: struct {
|
||||
clip_rect: [4]f32, // left, top, right, bottom
|
||||
uv_rect: [4]f32, // u0, v0, u1, v1
|
||||
}
|
||||
```
|
||||
|
||||
Queue one record after the existing quad and UV calculations:
|
||||
|
||||
```odin
|
||||
instance := Sprite_Instance {
|
||||
clip_rect = {p0.x, p0.y, p2.x, p2.y},
|
||||
uv_rect = {u0, v0, u1, v1},
|
||||
}
|
||||
append(&app.instance_list, instance)
|
||||
```
|
||||
|
||||
Use a static unit quad:
|
||||
|
||||
```odin
|
||||
UNIT_QUAD := [6]Vec2 {
|
||||
{0, 0}, {1, 0}, {1, 1},
|
||||
{0, 0}, {1, 1}, {0, 1},
|
||||
}
|
||||
```
|
||||
|
||||
The instanced vertex shader reconstructs position and UV:
|
||||
|
||||
```glsl
|
||||
#version 450
|
||||
|
||||
layout(location = 0) in vec2 in_corner;
|
||||
layout(location = 1) in vec4 in_clip_rect;
|
||||
layout(location = 2) in vec4 in_uv_rect;
|
||||
|
||||
layout(location = 0) out vec2 v_uv;
|
||||
|
||||
void main() {
|
||||
vec2 position = mix(in_clip_rect.xy, in_clip_rect.zw, in_corner);
|
||||
v_uv = mix(in_uv_rect.xy, in_uv_rect.zw, in_corner);
|
||||
gl_Position = vec4(position, 0.0, 1.0);
|
||||
}
|
||||
```
|
||||
|
||||
Configure slot 0 as vertex-rate and slot 1 as instance-rate, then draw each
|
||||
texture run with six vertices and `run` instances:
|
||||
|
||||
```odin
|
||||
vb_descs := [2]sdl.GPUVertexBufferDescription {
|
||||
{slot = 0, pitch = u32(size_of(Vec2)), input_rate = .VERTEX},
|
||||
{slot = 1, pitch = u32(size_of(Sprite_Instance)), input_rate = .INSTANCE},
|
||||
}
|
||||
|
||||
sdl.DrawGPUPrimitives(
|
||||
app.render_pass,
|
||||
6, // unit-quad vertices
|
||||
u32(run), // sprite instances in this texture run
|
||||
0,
|
||||
0,
|
||||
)
|
||||
```
|
||||
|
||||
Keep the current path as a fallback until the instanced implementation exists
|
||||
for Vulkan, D3D12, and Metal and demonstrates a meaningful hardware win.
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- Benchmark at 128, 512, 2,048, and 10,000 sprites or the highest supported
|
||||
counts.
|
||||
- Report CPU queue time, bytes uploaded, and complete frame time separately.
|
||||
- Require a meaningful hardware improvement before changing the default path.
|
||||
- Supply equivalent Vulkan, D3D12, and Metal shaders.
|
||||
- Preserve texture-run batching and sprite flip/trim behavior.
|
||||
- Add visual equivalence tests for position, UVs, animation frames, and flip.
|
||||
- Retain the existing six-vertex path as a fallback during evaluation.
|
||||
@@ -0,0 +1,130 @@
|
||||
# Reduce repeated clip-space work in `draw_sprite`
|
||||
|
||||
## Summary
|
||||
|
||||
`draw_sprite` calls `to_clip` four times for an axis-aligned quad:
|
||||
|
||||
```odin
|
||||
p0 := to_clip(x0_px, y0_px, sw, sh)
|
||||
p1 := to_clip(x1_px, y0_px, sw, sh)
|
||||
p2 := to_clip(x1_px, y1_px, sw, sh)
|
||||
p3 := to_clip(x0_px, y1_px, sw, sh)
|
||||
```
|
||||
|
||||
This repeats the same divisions and converts duplicate x/y coordinates. An
|
||||
axis-aligned sprite has only two unique x values and two unique y values.
|
||||
|
||||
This is a measurable optimization, but it is low priority at the current
|
||||
128-sprite limit because the absolute saving is small.
|
||||
|
||||
## Evidence
|
||||
|
||||
The checked-in unoptimized profiles report `engine::to_clip` at 5.33% and 5.51%
|
||||
self time. Those percentages are inflated by the unoptimized profiling build,
|
||||
so the change was also measured with `-debug -o:speed`.
|
||||
|
||||
A temporary benchmark used the real baked toad metadata, changed sprite
|
||||
position on every iteration, preallocated the queue, and performed two million
|
||||
draws per mode over seven trials:
|
||||
|
||||
| Mode | Median time per draw |
|
||||
| --- | ---: |
|
||||
| Current `draw_sprite` | 25.128 ns |
|
||||
| Precomputed clip scale and reused coordinates | 21.531 ns |
|
||||
| Same math plus cached `Frame_Def` | 21.778 ns |
|
||||
|
||||
Simplifying the math improved isolated draw time by approximately **14.3%**.
|
||||
Caching the resolved frame did not provide an additional benefit and should not
|
||||
be included without new evidence.
|
||||
|
||||
At `MAX_SPRITES == 128`, the measured math saving is only about 0.46
|
||||
microseconds per completely full frame. GPU/driver work dominated the
|
||||
end-to-end benchmark, so this should follow the profiling and deterministic
|
||||
benchmark improvements.
|
||||
|
||||
Follow-up paired full-frame experiments at the 128-sprite cap found no larger
|
||||
renderer-architecture win: buffer cycling improved median frame time by 0.7%,
|
||||
GPU instancing by 1.1%, and texture sorting by 1.9%, while culling, queue
|
||||
repacking, and indexed quads were neutral or slower. The clip-space change
|
||||
therefore remains the strongest measured optimization specifically inside
|
||||
`draw_sprite`, although its absolute frame impact is still small.
|
||||
|
||||
Environment:
|
||||
|
||||
- Odin `dev-2026-05-nightly:ea5175d`
|
||||
- Optimized with `-debug -o:speed`
|
||||
- Linux x86-64
|
||||
|
||||
## Reproduction harness
|
||||
|
||||
Run the committed CPU harness on the baseline commit and again after applying
|
||||
the suggested fix:
|
||||
|
||||
```bash
|
||||
make perf-draw PERF_ODIN_FLAGS="-debug -o:speed"
|
||||
```
|
||||
|
||||
Keep `PERF_DRAW_ITERATIONS`, `PERF_DRAW_WARMUP`, and `PERF_DRAW_TRIALS`
|
||||
unchanged between commits. Compare `median_ns_per_draw`.
|
||||
|
||||
## Suggested fix
|
||||
|
||||
Compute clip scaling once and construct corners from the unique coordinates:
|
||||
|
||||
```odin
|
||||
sprite_quad_to_clip :: proc(x0, y0, x1, y1, sw, sh: f32) -> [4]Vec2 {
|
||||
sx := 2.0 / sw
|
||||
sy := 2.0 / sh
|
||||
|
||||
left := x0 * sx - 1
|
||||
right := x1 * sx - 1
|
||||
top := 1 - y0 * sy
|
||||
bottom := 1 - y1 * sy
|
||||
|
||||
return {
|
||||
{left, top},
|
||||
{right, top},
|
||||
{right, bottom},
|
||||
{left, bottom},
|
||||
}
|
||||
}
|
||||
|
||||
points := sprite_quad_to_clip(x0_px, y0_px, x1_px, y1_px, sw, sh)
|
||||
p0, p1, p2, p3 := points[0], points[1], points[2], points[3]
|
||||
```
|
||||
|
||||
Keep `to_clip` for general callers and its existing tests; this change only
|
||||
specializes quad construction inside `draw_sprite`.
|
||||
|
||||
Add an equivalence test before replacing the current calls:
|
||||
|
||||
```odin
|
||||
@(test)
|
||||
sprite_quad_clip_math_matches_to_clip :: proc(t: ^testing.T) {
|
||||
x0, y0 := f32(125), f32(80)
|
||||
x1, y1 := f32(325), f32(280)
|
||||
sw, sh := f32(800), f32(600)
|
||||
|
||||
expected := [4]Vec2 {
|
||||
to_clip(x0, y0, sw, sh),
|
||||
to_clip(x1, y0, sw, sh),
|
||||
to_clip(x1, y1, sw, sh),
|
||||
to_clip(x0, y1, sw, sh),
|
||||
}
|
||||
actual := sprite_quad_to_clip(x0, y0, x1, y1, sw, sh)
|
||||
|
||||
for i in 0 ..< 4 {
|
||||
testing.expect_value(t, actual[i], expected[i])
|
||||
}
|
||||
}
|
||||
```
|
||||
|
||||
## Acceptance criteria
|
||||
|
||||
- Existing sprite geometry, camera, UV, and batching tests pass.
|
||||
- Add or extend a test that compares all four generated corners against
|
||||
`to_clip` for representative viewport and sprite coordinates.
|
||||
- Flipped and unflipped sprites produce identical vertices to the current code.
|
||||
- An optimized deterministic benchmark shows at least a 10% improvement in
|
||||
isolated `draw_sprite` time under comparable conditions.
|
||||
- Do not add a per-sprite frame cache as part of this issue.
|
||||
@@ -48,6 +48,10 @@ jobs:
|
||||
- name: Odin version
|
||||
run: odin version
|
||||
|
||||
# assetbake tests need vendor:stb native libs
|
||||
- name: Build Odin STB libraries
|
||||
run: make -C "$(odin root)/vendor/stb/src"
|
||||
|
||||
- name: Unit tests
|
||||
run: make test
|
||||
|
||||
|
||||
+12
@@ -1,2 +1,14 @@
|
||||
*.bin
|
||||
tutorials/
|
||||
|
||||
# Flamegraph / perf profiling artifacts
|
||||
tools/FlameGraph/
|
||||
perf.data
|
||||
perf.data.old
|
||||
flame-*.svg
|
||||
flame-*.jpg
|
||||
flame-*-report.txt
|
||||
flame.svg
|
||||
flame.jpg
|
||||
flame-report.txt
|
||||
*_perf
|
||||
|
||||
@@ -1,15 +1,52 @@
|
||||
.PHONY: shaders-vulkan shaders-d3d12 shaders-metal shaders-all bake toad check test help
|
||||
.PHONY: shaders-vulkan shaders-d3d12 shaders-metal shaders-all bake toad hello_sprite crowd camera_sandbox clips check test help
|
||||
.PHONY: flame flame-build flame-record flame-svg flame-report flame-tools
|
||||
.PHONY: perf-draw perf-frame
|
||||
|
||||
# Flamegraph profiling (needs: pacman -S perf). Example: make flame or make flame FLAME_EXAMPLE=toad
|
||||
FLAME_EXAMPLE ?= crowd
|
||||
FLAME_BIN := $(FLAME_EXAMPLE)_perf
|
||||
FLAMEGRAPH_DIR ?= tools/FlameGraph
|
||||
FLAME_OUT_DIR ?= flame
|
||||
# One stamp per `make` invocation so svg/jpg/report share a name.
|
||||
ifndef FLAME_STAMP
|
||||
FLAME_STAMP := $(shell date +%Y%m%d-%H%M%S)
|
||||
endif
|
||||
FLAME_PREFIX := $(FLAME_OUT_DIR)/$(FLAME_EXAMPLE)-$(FLAME_STAMP)
|
||||
|
||||
PERF_DRAW_ITERATIONS ?= 2000000
|
||||
PERF_DRAW_WARMUP ?= 10000
|
||||
PERF_DRAW_TRIALS ?= 7
|
||||
PERF_ODIN_FLAGS ?= -debug -o:speed
|
||||
PERF_FRAME_SPRITES ?= 128
|
||||
PERF_FRAME_FRAMES ?= 400
|
||||
PERF_FRAME_WARMUP ?= 100
|
||||
PERF_FRAME_TRIALS ?= 10
|
||||
# 0=visible, 1=half offscreen, 2=alternating textures, 3=stacked
|
||||
PERF_FRAME_SCENARIO ?= 0
|
||||
PERF_FRAME_WIDTH ?= 800
|
||||
PERF_FRAME_HEIGHT ?= 600
|
||||
|
||||
help:
|
||||
@echo "Targets:"
|
||||
@echo " bake Bake all characters under content/characters/"
|
||||
@echo " shaders-vulkan Compile SPIR-V into shaders/vulkan/"
|
||||
@echo " shaders-d3d12 Compile DXIL into shaders/d3d12/ (needs shadercross)"
|
||||
@echo " shaders-metal Compile MSL into shaders/metal/ (needs shadercross)"
|
||||
@echo " shaders-all Build all shader backends"
|
||||
@echo " test Run engine unit tests"
|
||||
@echo " check Typecheck examples/toad"
|
||||
@echo " toad Run the toad example"
|
||||
@echo " bake Bake all characters under content/characters/"
|
||||
@echo " shaders-vulkan Compile SPIR-V into shaders/vulkan/"
|
||||
@echo " shaders-d3d12 Compile DXIL into shaders/d3d12/ (needs shadercross)"
|
||||
@echo " shaders-metal Compile MSL into shaders/metal/ (needs shadercross)"
|
||||
@echo " shaders-all Build all shader backends"
|
||||
@echo " test Run engine unit tests"
|
||||
@echo " check Typecheck all examples"
|
||||
@echo " toad Run the toad example (full demo)"
|
||||
@echo " hello_sprite Minimal load + draw"
|
||||
@echo " crowd Many sprites, one Character_Data"
|
||||
@echo " camera_sandbox Pan camera / Space toggles follow"
|
||||
@echo " clips Keys 1/2 switch idle/walk"
|
||||
@echo " flame Build+record+SVG+JPG+text report (FLAME_EXAMPLE=$(FLAME_EXAMPLE))"
|
||||
@echo " flame-build Debug binary only ($(FLAME_BIN))"
|
||||
@echo " flame-record perf record (play, then quit)"
|
||||
@echo " flame-svg Convert perf.data -> $(FLAME_PREFIX).svg/.jpg"
|
||||
@echo " flame-report Convert perf.data -> $(FLAME_PREFIX)-report.txt"
|
||||
@echo " perf-draw Deterministic CPU draw benchmark"
|
||||
@echo " perf-frame Deterministic SDL GPU frame benchmark (scenario 0/1/2/3)"
|
||||
|
||||
bake:
|
||||
./scripts/bake_all.sh
|
||||
@@ -27,9 +64,78 @@ shaders-all: shaders-vulkan shaders-d3d12 shaders-metal
|
||||
|
||||
test:
|
||||
odin test engine
|
||||
odin test assetbake
|
||||
|
||||
check:
|
||||
odin check examples/toad -collection:pkg=.
|
||||
odin check examples/hello_sprite -collection:pkg=.
|
||||
odin check examples/crowd -collection:pkg=.
|
||||
odin check examples/camera_sandbox -collection:pkg=.
|
||||
odin check examples/clips -collection:pkg=.
|
||||
|
||||
perf-draw:
|
||||
@echo "git_commit=$$(git rev-parse HEAD)"
|
||||
@echo "odin_version=$$(odin version)"
|
||||
@echo "odin_flags=$(PERF_ODIN_FLAGS)"
|
||||
odin run benchmarks/draw_sprite -collection:pkg=. $(PERF_ODIN_FLAGS) \
|
||||
-define:PERF_ITERATIONS=$(PERF_DRAW_ITERATIONS) \
|
||||
-define:PERF_WARMUP=$(PERF_DRAW_WARMUP) \
|
||||
-define:PERF_TRIALS=$(PERF_DRAW_TRIALS)
|
||||
|
||||
perf-frame:
|
||||
@echo "git_commit=$$(git rev-parse HEAD)"
|
||||
@echo "odin_version=$$(odin version)"
|
||||
@echo "odin_flags=$(PERF_ODIN_FLAGS)"
|
||||
odin run benchmarks/sprite_frame -collection:pkg=. $(PERF_ODIN_FLAGS) \
|
||||
-define:PERF_SPRITES=$(PERF_FRAME_SPRITES) \
|
||||
-define:PERF_FRAMES=$(PERF_FRAME_FRAMES) \
|
||||
-define:PERF_WARMUP_FRAMES=$(PERF_FRAME_WARMUP) \
|
||||
-define:PERF_TRIALS=$(PERF_FRAME_TRIALS) \
|
||||
-define:PERF_SCENARIO=$(PERF_FRAME_SCENARIO) \
|
||||
-define:PERF_WIDTH=$(PERF_FRAME_WIDTH) \
|
||||
-define:PERF_HEIGHT=$(PERF_FRAME_HEIGHT)
|
||||
|
||||
toad:
|
||||
odin run examples/toad -collection:pkg=.
|
||||
|
||||
hello_sprite:
|
||||
odin run examples/hello_sprite -collection:pkg=.
|
||||
|
||||
crowd:
|
||||
odin run examples/crowd -collection:pkg=.
|
||||
|
||||
camera_sandbox:
|
||||
odin run examples/camera_sandbox -collection:pkg=.
|
||||
|
||||
clips:
|
||||
odin run examples/clips -collection:pkg=.
|
||||
|
||||
flame-tools:
|
||||
@if [ ! -x "$(FLAMEGRAPH_DIR)/stackcollapse-perf.pl" ] || [ ! -x "$(FLAMEGRAPH_DIR)/flamegraph.pl" ]; then \
|
||||
echo "Cloning FlameGraph scripts into $(FLAMEGRAPH_DIR)..."; \
|
||||
git clone --depth 1 https://github.com/brendangregg/FlameGraph.git "$(FLAMEGRAPH_DIR)"; \
|
||||
fi
|
||||
|
||||
flame-build:
|
||||
odin build examples/$(FLAME_EXAMPLE) -collection:pkg=. -out:$(FLAME_BIN) -debug
|
||||
|
||||
flame-record: flame-build
|
||||
@echo ">>> Profiling ./$(FLAME_BIN) — play for ~10–20s under load, then quit the window."
|
||||
@echo ">>> If perf fails with permissions: sudo sysctl kernel.perf_event_paranoid=1"
|
||||
perf record -F 99 -g --call-graph dwarf -- ./$(FLAME_BIN)
|
||||
|
||||
flame-svg: flame-tools
|
||||
@test -f perf.data || { echo "No perf.data — run: make flame-record"; exit 1; }
|
||||
@mkdir -p "$(FLAME_OUT_DIR)"
|
||||
perf script | "$(FLAMEGRAPH_DIR)/stackcollapse-perf.pl" | "$(FLAMEGRAPH_DIR)/flamegraph.pl" > "$(FLAME_PREFIX).svg"
|
||||
magick "$(FLAME_PREFIX).svg" "$(FLAME_PREFIX).jpg"
|
||||
@echo "Wrote $(FLAME_PREFIX).svg and $(FLAME_PREFIX).jpg"
|
||||
|
||||
flame-report:
|
||||
@test -f perf.data || { echo "No perf.data — run: make flame-record"; exit 1; }
|
||||
@mkdir -p "$(FLAME_OUT_DIR)"
|
||||
perf report --stdio --no-children > "$(FLAME_PREFIX)-report.txt"
|
||||
@echo "Wrote $(FLAME_PREFIX)-report.txt"
|
||||
|
||||
flame: flame-record flame-svg flame-report
|
||||
@echo "Artifacts: $(FLAME_PREFIX).{svg,jpg} $(FLAME_PREFIX)-report.txt"
|
||||
|
||||
+67
-24
@@ -56,10 +56,12 @@ Char_Def :: struct {
|
||||
|
||||
// Packed atlas pixels + per-frame rects (indexed like the combined frames list)
|
||||
Atlas :: struct {
|
||||
pixels: []u8,
|
||||
width: int,
|
||||
height: int,
|
||||
rects: [][4]int, // [x, y, w, h] per frame; sizes may differ across clips
|
||||
pixels: []u8,
|
||||
width: int,
|
||||
height: int,
|
||||
rects: [][4]int,
|
||||
source_sizes: [][2]int,
|
||||
trim_offsets: [][2]int,
|
||||
}
|
||||
|
||||
// Where one clip's frames sit inside the packed atlas frame list
|
||||
@@ -95,6 +97,8 @@ bake_character :: proc(in_dir, out_dir: string) {
|
||||
atlas := pack_atlas(frames)
|
||||
defer delete(atlas.pixels)
|
||||
defer delete(atlas.rects)
|
||||
defer delete(atlas.source_sizes)
|
||||
defer delete(atlas.trim_offsets)
|
||||
|
||||
ensure_dir(out_dir)
|
||||
|
||||
@@ -283,22 +287,60 @@ destroy_frames :: proc(frames: []^image.Image) {
|
||||
delete(frames)
|
||||
}
|
||||
|
||||
// pack_atlas packs variable-size frames with stb_rect_pack and blits them into one sheet.
|
||||
// Caller owns atlas.pixels and atlas.rects.
|
||||
opaque_bounds_rgba :: proc(pixels: []u8, iw, ih: int, alpha_min: u8 = 1) -> (x, y, w, h: int) {
|
||||
min_x, min_y := iw, ih
|
||||
max_x, max_y := -1, -1
|
||||
|
||||
for py in 0 ..< ih {
|
||||
for px in 0 ..< iw {
|
||||
i := (py * iw + px) * 4
|
||||
if i + 3 >= len(pixels) do continue
|
||||
a := pixels[i + 3]
|
||||
if a >= alpha_min {
|
||||
if px < min_x do min_x = px
|
||||
if py < min_y do min_y = py
|
||||
if px > max_x do max_x = px
|
||||
if py > max_y do max_y = py
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if max_x < min_x {
|
||||
return 0, 0, 1, 1
|
||||
}
|
||||
return min_x, min_y, max_x - min_x + 1, max_y - min_y + 1
|
||||
}
|
||||
|
||||
opaque_bounds :: proc(img: ^image.Image, alpha_min: u8 = 1) -> (x, y, w, h: int) {
|
||||
iw, ih := int(img.width), int(img.height)
|
||||
pixels := bytes.buffer_to_bytes(&img.pixels)
|
||||
return opaque_bounds_rgba(pixels, iw, ih, alpha_min)
|
||||
}
|
||||
|
||||
pack_atlas :: proc(frames: []^image.Image) -> Atlas {
|
||||
PADDING :: 1 // 1px gap to reduce bleeding if filtered later
|
||||
PADDING :: 1
|
||||
|
||||
pack_rects := make([]stbrp.Rect, len(frames))
|
||||
defer delete(pack_rects)
|
||||
|
||||
trims := make([][4]int, len(frames))
|
||||
defer delete(trims)
|
||||
source_sizes := make([][2]int, len(frames))
|
||||
trim_offsets := make([][2]int, len(frames))
|
||||
|
||||
total_area := 0
|
||||
max_w := 0
|
||||
max_h := 0
|
||||
for frame, i in frames {
|
||||
w := frame.width + PADDING
|
||||
h := frame.height + PADDING
|
||||
tx, ty, tw, th := opaque_bounds(frame)
|
||||
trims[i] = {tx, ty, tw, th}
|
||||
source_sizes[i] = {int(frame.width), int(frame.height)}
|
||||
trim_offsets[i] = {tx, ty}
|
||||
|
||||
w := tw + PADDING
|
||||
h := th + PADDING
|
||||
pack_rects[i] = stbrp.Rect {
|
||||
id = c.int(i), // pack_rects may reorder; id maps back to frame index
|
||||
id = c.int(i),
|
||||
w = stbrp.Coord(w),
|
||||
h = stbrp.Coord(h),
|
||||
}
|
||||
@@ -307,7 +349,6 @@ pack_atlas :: proc(frames: []^image.Image) -> Atlas {
|
||||
max_h = max(max_h, h)
|
||||
}
|
||||
|
||||
// Grow a square-ish atlas until everything fits
|
||||
side := max(max_w, max_h, int(math.ceil(math.sqrt(f64(total_area)))))
|
||||
atlas_w, atlas_h := 0, 0
|
||||
packed := false
|
||||
@@ -326,10 +367,9 @@ pack_atlas :: proc(frames: []^image.Image) -> Atlas {
|
||||
os.exit(1)
|
||||
}
|
||||
|
||||
pixels := make([]u8, atlas_w * atlas_h * 4) // transparent
|
||||
pixels := make([]u8, atlas_w * atlas_h * 4)
|
||||
rects := make([][4]int, len(frames))
|
||||
|
||||
// Blit using each rect's id (array order may have changed during packing)
|
||||
for pr in pack_rects {
|
||||
if !pr.was_packed {
|
||||
fmt.eprintfln("frame %d was not packed", pr.id)
|
||||
@@ -337,27 +377,30 @@ pack_atlas :: proc(frames: []^image.Image) -> Atlas {
|
||||
}
|
||||
idx := int(pr.id)
|
||||
frame := frames[idx]
|
||||
fw := frame.width
|
||||
fh := frame.height
|
||||
trim := trims[idx]
|
||||
tx, ty, tw, th := trim[0], trim[1], trim[2], trim[3]
|
||||
dst_x := int(pr.x)
|
||||
dst_y := int(pr.y)
|
||||
|
||||
src := bytes.buffer_to_bytes(&frame.pixels)
|
||||
for y in 0 ..< fh {
|
||||
src_row := src[y * fw * 4:(y + 1) * fw * 4]
|
||||
src_w := int(frame.width)
|
||||
for y in 0 ..< th {
|
||||
src_row := src[((ty + y) * src_w + tx) * 4:][:tw * 4]
|
||||
dst_i := ((dst_y + y) * atlas_w + dst_x) * 4
|
||||
copy(pixels[dst_i:], src_row)
|
||||
}
|
||||
|
||||
rects[idx] = {dst_x, dst_y, fw, fh}
|
||||
rects[idx] = {dst_x, dst_y, tw, th}
|
||||
}
|
||||
|
||||
fmt.printfln("packed atlas %dx%d", atlas_w, atlas_h)
|
||||
return Atlas {
|
||||
pixels = pixels,
|
||||
width = atlas_w,
|
||||
height = atlas_h,
|
||||
rects = rects,
|
||||
pixels = pixels,
|
||||
width = atlas_w,
|
||||
height = atlas_h,
|
||||
rects = rects,
|
||||
source_sizes = source_sizes,
|
||||
trim_offsets = trim_offsets,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -422,8 +465,8 @@ build_char_def :: proc(
|
||||
r := atlas.rects[slot]
|
||||
frame_defs[i] = Frame_Def {
|
||||
rect = r,
|
||||
source_size = {r[2], r[3]},
|
||||
trim_offset = {0, 0}, // no trimming in v1
|
||||
source_size = atlas.source_sizes[slot],
|
||||
trim_offset = atlas.trim_offsets[slot],
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -0,0 +1,46 @@
|
||||
package main
|
||||
|
||||
import "core:testing"
|
||||
|
||||
@(test)
|
||||
opaque_bounds_inset :: proc(t: ^testing.T) {
|
||||
// 4x4, opaque 2x2 at (1,1)
|
||||
pixels := make([]u8, 4 * 4 * 4)
|
||||
defer delete(pixels)
|
||||
for y in 1 ..= 2 {
|
||||
for x in 1 ..= 2 {
|
||||
i := (y * 4 + x) * 4
|
||||
pixels[i + 3] = 255
|
||||
}
|
||||
}
|
||||
x, y, w, h := opaque_bounds_rgba(pixels, 4, 4)
|
||||
testing.expect_value(t, x, 1)
|
||||
testing.expect_value(t, y, 1)
|
||||
testing.expect_value(t, w, 2)
|
||||
testing.expect_value(t, h, 2)
|
||||
}
|
||||
|
||||
@(test)
|
||||
opaque_bounds_full :: proc(t: ^testing.T) {
|
||||
pixels := make([]u8, 2 * 2 * 4)
|
||||
defer delete(pixels)
|
||||
for i := 3; i < len(pixels); i += 4 {
|
||||
pixels[i] = 255
|
||||
}
|
||||
x, y, w, h := opaque_bounds_rgba(pixels, 2, 2)
|
||||
testing.expect_value(t, x, 0)
|
||||
testing.expect_value(t, y, 0)
|
||||
testing.expect_value(t, w, 2)
|
||||
testing.expect_value(t, h, 2)
|
||||
}
|
||||
|
||||
@(test)
|
||||
opaque_bounds_empty :: proc(t: ^testing.T) {
|
||||
pixels := make([]u8, 3 * 3 * 4)
|
||||
defer delete(pixels)
|
||||
x, y, w, h := opaque_bounds_rgba(pixels, 3, 3)
|
||||
testing.expect_value(t, x, 0)
|
||||
testing.expect_value(t, y, 0)
|
||||
testing.expect_value(t, w, 1)
|
||||
testing.expect_value(t, h, 1)
|
||||
}
|
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Binary file not shown.
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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]
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},
|
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{
|
||||
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|
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|
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|
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|
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|
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|
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|
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|
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}
|
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]
|
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|
||||
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|
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|
||||
],
|
||||
"trim_offset": [
|
||||
0,
|
||||
0
|
||||
3,
|
||||
3
|
||||
]
|
||||
},
|
||||
{
|
||||
"rect": [
|
||||
642,
|
||||
1294,
|
||||
213,
|
||||
319
|
||||
1047,
|
||||
0,
|
||||
208,
|
||||
315
|
||||
],
|
||||
"source_size": [
|
||||
213,
|
||||
319
|
||||
],
|
||||
"trim_offset": [
|
||||
0,
|
||||
0
|
||||
3,
|
||||
4
|
||||
]
|
||||
},
|
||||
{
|
||||
"rect": [
|
||||
856,
|
||||
1294,
|
||||
213,
|
||||
319
|
||||
1464,
|
||||
315,
|
||||
207,
|
||||
314
|
||||
],
|
||||
"source_size": [
|
||||
213,
|
||||
319
|
||||
],
|
||||
"trim_offset": [
|
||||
0,
|
||||
0
|
||||
4,
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"rect": [
|
||||
1070,
|
||||
1294,
|
||||
213,
|
||||
319
|
||||
1672,
|
||||
315,
|
||||
207,
|
||||
314
|
||||
],
|
||||
"source_size": [
|
||||
213,
|
||||
319
|
||||
],
|
||||
"trim_offset": [
|
||||
0,
|
||||
0
|
||||
4,
|
||||
5
|
||||
]
|
||||
},
|
||||
{
|
||||
"rect": [
|
||||
1284,
|
||||
1294,
|
||||
213,
|
||||
319
|
||||
0,
|
||||
630,
|
||||
206,
|
||||
313
|
||||
],
|
||||
"source_size": [
|
||||
213,
|
||||
319
|
||||
],
|
||||
"trim_offset": [
|
||||
0,
|
||||
0
|
||||
5,
|
||||
6
|
||||
]
|
||||
},
|
||||
{
|
||||
"rect": [
|
||||
1498,
|
||||
1294,
|
||||
213,
|
||||
319
|
||||
207,
|
||||
630,
|
||||
206,
|
||||
313
|
||||
],
|
||||
"source_size": [
|
||||
213,
|
||||
319
|
||||
],
|
||||
"trim_offset": [
|
||||
0,
|
||||
0
|
||||
5,
|
||||
6
|
||||
]
|
||||
},
|
||||
{
|
||||
"rect": [
|
||||
620,
|
||||
630,
|
||||
205,
|
||||
312
|
||||
],
|
||||
"source_size": [
|
||||
213,
|
||||
319
|
||||
],
|
||||
"trim_offset": [
|
||||
6,
|
||||
7
|
||||
]
|
||||
},
|
||||
{
|
||||
"rect": [
|
||||
826,
|
||||
630,
|
||||
205,
|
||||
312
|
||||
],
|
||||
"source_size": [
|
||||
213,
|
||||
319
|
||||
],
|
||||
"trim_offset": [
|
||||
6,
|
||||
7
|
||||
]
|
||||
}
|
||||
]
|
||||
|
||||
@@ -0,0 +1,102 @@
|
||||
package main
|
||||
|
||||
import "core:fmt"
|
||||
import "core:os"
|
||||
import eng "pkg:engine"
|
||||
import sdl "vendor:sdl3"
|
||||
|
||||
PERF_ITERATIONS :: #config(PERF_ITERATIONS, 2_000_000)
|
||||
PERF_WARMUP :: #config(PERF_WARMUP, 10_000)
|
||||
PERF_TRIALS :: #config(PERF_TRIALS, 7)
|
||||
|
||||
@(private)
|
||||
median :: proc(values: []f64) -> f64 {
|
||||
for i in 1 ..< len(values) {
|
||||
value := values[i]
|
||||
j := i
|
||||
for j > 0 {
|
||||
if values[j - 1] <= value do break
|
||||
values[j] = values[j - 1]
|
||||
j -= 1
|
||||
}
|
||||
values[j] = value
|
||||
}
|
||||
|
||||
middle := len(values) / 2
|
||||
if len(values) & 1 == 1 do return values[middle]
|
||||
return (values[middle - 1] + values[middle]) / 2
|
||||
}
|
||||
|
||||
@(private)
|
||||
run_draws :: proc(app: ^eng.App, sprite: ^eng.Sprite, iterations: int) -> u64 {
|
||||
clear(&app.draw_list)
|
||||
start := sdl.GetTicksNS()
|
||||
for i in 0 ..< iterations {
|
||||
if len(app.draw_list) >= eng.MAX_SPRITES {
|
||||
clear(&app.draw_list)
|
||||
}
|
||||
|
||||
// Vary an input so optimized builds cannot hoist the draw calculations.
|
||||
sprite.position.x = f32(i & 1023)
|
||||
eng.draw_sprite(app, sprite)
|
||||
}
|
||||
return sdl.GetTicksNS() - start
|
||||
}
|
||||
|
||||
main :: proc() {
|
||||
#assert(PERF_ITERATIONS > 0)
|
||||
#assert(PERF_WARMUP > 0)
|
||||
#assert(PERF_TRIALS > 0)
|
||||
|
||||
file_data, err := os.read_entire_file(
|
||||
"assets_baked/characters/toad/toad.char.json",
|
||||
context.allocator,
|
||||
)
|
||||
if err != nil {
|
||||
fmt.eprintfln("benchmark asset read failed: %v", err)
|
||||
return
|
||||
}
|
||||
defer delete(file_data)
|
||||
|
||||
def, ok := eng.parse_char_def(file_data)
|
||||
if !ok do return
|
||||
|
||||
data := eng.Character_Data {
|
||||
def = def,
|
||||
texture = cast(^sdl.GPUTexture)uintptr(1),
|
||||
width = 1911,
|
||||
height = 1526,
|
||||
}
|
||||
app := eng.App {
|
||||
cmd = cast(^sdl.GPUCommandBuffer)uintptr(1),
|
||||
swapchain_texture = cast(^sdl.GPUTexture)uintptr(2),
|
||||
swapchain_w = 800,
|
||||
swapchain_h = 600,
|
||||
camera = eng.camera_default(),
|
||||
draw_list = make(
|
||||
[dynamic]eng.Queued_Sprite,
|
||||
0,
|
||||
eng.MAX_SPRITES,
|
||||
),
|
||||
}
|
||||
defer delete(app.draw_list)
|
||||
|
||||
sprite := eng.spawn_sprite(&data, {400, 400}, "walk", 4)
|
||||
_ = run_draws(&app, &sprite, PERF_WARMUP)
|
||||
|
||||
samples: [PERF_TRIALS]f64
|
||||
fmt.printfln(
|
||||
"benchmark=draw_sprite iterations=%d warmup=%d trials=%d sprites_per_queue=%d",
|
||||
PERF_ITERATIONS,
|
||||
PERF_WARMUP,
|
||||
PERF_TRIALS,
|
||||
eng.MAX_SPRITES,
|
||||
)
|
||||
for trial in 0 ..< PERF_TRIALS {
|
||||
elapsed := run_draws(&app, &sprite, PERF_ITERATIONS)
|
||||
samples[trial] = f64(elapsed) / f64(PERF_ITERATIONS)
|
||||
fmt.printfln("trial=%d ns_per_draw=%.3f", trial + 1, samples[trial])
|
||||
}
|
||||
|
||||
fmt.printfln("median_ns_per_draw=%.3f", median(samples[:]))
|
||||
}
|
||||
@@ -0,0 +1,174 @@
|
||||
package main
|
||||
|
||||
import "core:fmt"
|
||||
import eng "pkg:engine"
|
||||
import sdl "vendor:sdl3"
|
||||
|
||||
PERF_SPRITES :: #config(PERF_SPRITES, 128)
|
||||
PERF_FRAMES :: #config(PERF_FRAMES, 400)
|
||||
PERF_WARMUP_FRAMES :: #config(PERF_WARMUP_FRAMES, 100)
|
||||
PERF_TRIALS :: #config(PERF_TRIALS, 10)
|
||||
PERF_SCENARIO :: #config(PERF_SCENARIO, 0)
|
||||
PERF_WIDTH :: #config(PERF_WIDTH, 800)
|
||||
PERF_HEIGHT :: #config(PERF_HEIGHT, 600)
|
||||
|
||||
Scenario :: enum {
|
||||
Visible,
|
||||
Half_Offscreen,
|
||||
Alternating_Textures,
|
||||
Stacked,
|
||||
}
|
||||
|
||||
@(private)
|
||||
median :: proc(values: []f64) -> f64 {
|
||||
for i in 1 ..< len(values) {
|
||||
value := values[i]
|
||||
j := i
|
||||
for j > 0 {
|
||||
if values[j - 1] <= value do break
|
||||
values[j] = values[j - 1]
|
||||
j -= 1
|
||||
}
|
||||
values[j] = value
|
||||
}
|
||||
|
||||
middle := len(values) / 2
|
||||
if len(values) & 1 == 1 do return values[middle]
|
||||
return (values[middle - 1] + values[middle]) / 2
|
||||
}
|
||||
|
||||
@(private)
|
||||
scenario_name :: proc(scenario: Scenario) -> string {
|
||||
switch scenario {
|
||||
case .Visible:
|
||||
return "visible"
|
||||
case .Half_Offscreen:
|
||||
return "half_offscreen"
|
||||
case .Alternating_Textures:
|
||||
return "alternating_textures"
|
||||
case .Stacked:
|
||||
return "stacked"
|
||||
}
|
||||
return "unknown"
|
||||
}
|
||||
|
||||
@(private)
|
||||
present_mode_name :: proc(app: ^eng.App) -> string {
|
||||
if sdl.WindowSupportsGPUPresentMode(app.device, app.window, .IMMEDIATE) {
|
||||
return "immediate"
|
||||
}
|
||||
if sdl.WindowSupportsGPUPresentMode(app.device, app.window, .MAILBOX) {
|
||||
return "mailbox"
|
||||
}
|
||||
return "vsync"
|
||||
}
|
||||
|
||||
@(private)
|
||||
draw_frame :: proc(app: ^eng.App, sprites: []eng.Sprite) {
|
||||
for &sprite in sprites {
|
||||
eng.update_sprite(&sprite, 1.0 / 60.0)
|
||||
}
|
||||
|
||||
eng.begin_frame(app)
|
||||
for &sprite in sprites {
|
||||
eng.draw_sprite(app, &sprite)
|
||||
}
|
||||
eng.end_frame(app)
|
||||
}
|
||||
|
||||
main :: proc() {
|
||||
#assert(PERF_SPRITES > 0)
|
||||
#assert(PERF_SPRITES <= eng.MAX_SPRITES)
|
||||
#assert(PERF_FRAMES > 0)
|
||||
#assert(PERF_WARMUP_FRAMES > 0)
|
||||
#assert(PERF_TRIALS > 0)
|
||||
#assert(PERF_SCENARIO >= 0 && PERF_SCENARIO <= 3)
|
||||
#assert(PERF_WIDTH > 0)
|
||||
#assert(PERF_HEIGHT > 0)
|
||||
|
||||
scenario := Scenario(PERF_SCENARIO)
|
||||
|
||||
app: eng.App
|
||||
if !eng.init(&app, "sprite frame benchmark", PERF_WIDTH, PERF_HEIGHT) {
|
||||
return
|
||||
}
|
||||
defer eng.shutdown(&app)
|
||||
|
||||
path := "assets_baked/characters/toad/toad.char.json"
|
||||
data_a, ok := eng.load_character_data(&app, path)
|
||||
if !ok do return
|
||||
defer eng.destroy_character_data(&app, &data_a)
|
||||
|
||||
data_b: eng.Character_Data
|
||||
data_b, ok = eng.load_character_data(&app, path)
|
||||
if !ok do return
|
||||
defer eng.destroy_character_data(&app, &data_b)
|
||||
|
||||
sprites: [PERF_SPRITES]eng.Sprite
|
||||
for i in 0 ..< PERF_SPRITES {
|
||||
data := &data_a
|
||||
if scenario == .Alternating_Textures && (i & 1) == 1 {
|
||||
data = &data_b
|
||||
}
|
||||
|
||||
position := eng.Vec2 {
|
||||
f32(40 + (i % 16) * 48),
|
||||
f32(120 + (i / 16) * 60),
|
||||
}
|
||||
if scenario == .Half_Offscreen && (i & 1) == 1 {
|
||||
position = {-10_000, -10_000}
|
||||
} else if scenario == .Stacked {
|
||||
position = {f32(PERF_WIDTH / 2), f32(PERF_HEIGHT / 2)}
|
||||
}
|
||||
sprites[i] = eng.spawn_sprite(data, position, "walk", i % 17)
|
||||
}
|
||||
|
||||
for _ in 0 ..< PERF_WARMUP_FRAMES {
|
||||
draw_frame(&app, sprites[:])
|
||||
}
|
||||
if !sdl.WaitForGPUIdle(app.device) {
|
||||
fmt.eprintfln("GPU wait failed after warm-up: %s", sdl.GetError())
|
||||
return
|
||||
}
|
||||
|
||||
fmt.printfln(
|
||||
"benchmark=sprite_frame scenario=%s sprites=%d resolution=%dx%d frames=%d warmup=%d trials=%d backend=%v driver=%s present=%s",
|
||||
scenario_name(scenario),
|
||||
PERF_SPRITES,
|
||||
PERF_WIDTH,
|
||||
PERF_HEIGHT,
|
||||
PERF_FRAMES,
|
||||
PERF_WARMUP_FRAMES,
|
||||
PERF_TRIALS,
|
||||
app.shader.backend,
|
||||
sdl.GetGPUDeviceDriver(app.device),
|
||||
present_mode_name(&app),
|
||||
)
|
||||
|
||||
samples: [PERF_TRIALS]f64
|
||||
for trial in 0 ..< PERF_TRIALS {
|
||||
start := sdl.GetTicksNS()
|
||||
for _ in 0 ..< PERF_FRAMES {
|
||||
draw_frame(&app, sprites[:])
|
||||
}
|
||||
if !sdl.WaitForGPUIdle(app.device) {
|
||||
fmt.eprintfln("GPU wait failed after trial %d: %s", trial + 1, sdl.GetError())
|
||||
return
|
||||
}
|
||||
elapsed := sdl.GetTicksNS() - start
|
||||
samples[trial] = f64(elapsed) / f64(PERF_FRAMES) / 1_000_000.0
|
||||
fmt.printfln(
|
||||
"trial=%d ms_per_frame=%.3f fps=%.1f",
|
||||
trial + 1,
|
||||
samples[trial],
|
||||
1_000.0 / samples[trial],
|
||||
)
|
||||
}
|
||||
|
||||
median_ms := median(samples[:])
|
||||
fmt.printfln(
|
||||
"median_ms_per_frame=%.3f median_fps=%.1f",
|
||||
median_ms,
|
||||
1_000.0 / median_ms,
|
||||
)
|
||||
}
|
||||
@@ -74,13 +74,13 @@ character_clip_found_and_missing :: proc(t: ^testing.T) {
|
||||
defer destroy_test_character(&data)
|
||||
|
||||
clip, ok := character_clip(&data, "idle")
|
||||
testing.expect(t, ok)
|
||||
testing.expect(t, ok, "character_clip should find idle")
|
||||
testing.expect_value(t, len(clip.frames), 3)
|
||||
testing.expect(t, clip.loop)
|
||||
testing.expect(t, clip.loop, "idle clip should loop")
|
||||
testing.expect_value(t, clip.fps, f32(10))
|
||||
|
||||
_, ok = character_clip(&data, "missing")
|
||||
testing.expect(t, !ok)
|
||||
testing.expect(t, !ok, "character_clip should miss unknown name")
|
||||
|
||||
data.def.clips["empty"] = Clip_Def {
|
||||
loop = true,
|
||||
@@ -88,7 +88,7 @@ character_clip_found_and_missing :: proc(t: ^testing.T) {
|
||||
frames = nil,
|
||||
}
|
||||
_, ok = character_clip(&data, "empty")
|
||||
testing.expect(t, !ok)
|
||||
testing.expect(t, !ok, "character_clip should reject empty frames")
|
||||
}
|
||||
|
||||
@(test)
|
||||
@@ -161,7 +161,7 @@ update_sprite_advances_multiple_frames :: proc(t: ^testing.T) {
|
||||
s := spawn_sprite(&data, {}, "idle", 0)
|
||||
update_sprite(&s, 0.25)
|
||||
testing.expect_value(t, s.frame, 2)
|
||||
testing.expect(t, s.time > 0.049 && s.time < 0.051)
|
||||
testing.expect(t, s.time > 0.049 && s.time < 0.051, "leftover time after multi-frame advance should be ~0.05")
|
||||
}
|
||||
|
||||
@(test)
|
||||
|
||||
+136
-20
@@ -1,6 +1,7 @@
|
||||
package engine
|
||||
|
||||
import "core:fmt"
|
||||
import "core:mem"
|
||||
import "core:path/filepath"
|
||||
import sdl "vendor:sdl3"
|
||||
|
||||
@@ -10,7 +11,14 @@ Vertex :: struct {
|
||||
}
|
||||
|
||||
SPRITE_VERT_COUNT :: 6
|
||||
VERTEX_BUFFER_SIZE :: SPRITE_VERT_COUNT * size_of(Vertex)
|
||||
MAX_SPRITES :: 128
|
||||
SPRITE_VERTS_SIZE :: SPRITE_VERT_COUNT * size_of(Vertex)
|
||||
VERTEX_BUFFER_SIZE :: MAX_SPRITES * SPRITE_VERTS_SIZE
|
||||
|
||||
Queued_Sprite :: struct {
|
||||
texture: ^sdl.GPUTexture,
|
||||
verts: [SPRITE_VERT_COUNT]Vertex,
|
||||
}
|
||||
|
||||
App :: struct {
|
||||
window: ^sdl.Window,
|
||||
@@ -25,6 +33,9 @@ App :: struct {
|
||||
swapchain_h: u32,
|
||||
vertex_buffer: ^sdl.GPUBuffer,
|
||||
transfer_buffer: ^sdl.GPUTransferBuffer,
|
||||
draw_list: [dynamic]Queued_Sprite,
|
||||
clear_color: sdl.FColor,
|
||||
camera: Camera,
|
||||
}
|
||||
|
||||
Shader_Backend :: enum {
|
||||
@@ -65,6 +76,19 @@ init :: proc(app: ^App, title: cstring, width, height: i32) -> bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// Prefer uncapped present for profiling; fall back if unsupported.
|
||||
present := sdl.GPUPresentMode.VSYNC
|
||||
if sdl.WindowSupportsGPUPresentMode(app.device, app.window, .IMMEDIATE) {
|
||||
present = .IMMEDIATE
|
||||
} else if sdl.WindowSupportsGPUPresentMode(app.device, app.window, .MAILBOX) {
|
||||
present = .MAILBOX
|
||||
}
|
||||
if present != .VSYNC {
|
||||
if !sdl.SetGPUSwapchainParameters(app.device, app.window, .SDR, present) {
|
||||
fmt.eprintfln("SetGPUSwapchainParameters failed: %s", sdl.GetError())
|
||||
}
|
||||
}
|
||||
|
||||
ok: bool
|
||||
app.shader, ok = choose_shader_runtime(app.device)
|
||||
if !ok do return false
|
||||
@@ -112,10 +136,16 @@ init :: proc(app: ^App, title: cstring, width, height: i32) -> bool {
|
||||
return false
|
||||
}
|
||||
|
||||
app.draw_list = make([dynamic]Queued_Sprite)
|
||||
|
||||
app.camera = camera_default()
|
||||
|
||||
return true
|
||||
}
|
||||
|
||||
shutdown :: proc(app: ^App) {
|
||||
delete(app.draw_list)
|
||||
|
||||
if app.device != nil {
|
||||
ok := sdl.WaitForGPUIdle(app.device)
|
||||
if !ok {
|
||||
@@ -164,9 +194,13 @@ events :: proc() -> bool {
|
||||
return true
|
||||
}
|
||||
|
||||
begin_frame :: proc(app: ^App, clear: sdl.FColor = {0.12, 0.12, 0.16, 1}) {
|
||||
app.cmd = sdl.AcquireGPUCommandBuffer(app.device)
|
||||
begin_frame :: proc(app: ^App, clear_color: sdl.FColor = {0.12, 0.12, 0.16, 1}) {
|
||||
clear(&app.draw_list)
|
||||
app.clear_color = clear_color
|
||||
app.render_pass = nil
|
||||
app.swapchain_texture = nil
|
||||
|
||||
app.cmd = sdl.AcquireGPUCommandBuffer(app.device)
|
||||
if app.cmd == nil {
|
||||
fmt.eprintfln("AcquireGPUCommandBuffer failed: %s", sdl.GetError())
|
||||
return
|
||||
@@ -181,36 +215,104 @@ begin_frame :: proc(app: ^App, clear: sdl.FColor = {0.12, 0.12, 0.16, 1}) {
|
||||
)
|
||||
|
||||
if !ok || app.swapchain_texture == nil {
|
||||
app.swapchain_texture = nil
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
end_frame :: proc(app: ^App) {
|
||||
if app.cmd == nil {
|
||||
clear(&app.draw_list)
|
||||
return
|
||||
}
|
||||
|
||||
cmd := app.cmd
|
||||
defer {
|
||||
app.render_pass = nil
|
||||
app.swapchain_texture = nil
|
||||
app.cmd = nil
|
||||
clear(&app.draw_list)
|
||||
}
|
||||
|
||||
if app.swapchain_texture == nil {
|
||||
if !sdl.SubmitGPUCommandBuffer(cmd) {
|
||||
fmt.eprintfln("SubmitGPUCommandBuffer failed")
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
n := len(app.draw_list)
|
||||
if n > 0 {
|
||||
map_ptr := sdl.MapGPUTransferBuffer(app.device, app.transfer_buffer, false)
|
||||
if map_ptr == nil {
|
||||
fmt.eprintfln("MapGPUTransferBuffer failed: %s", sdl.GetError())
|
||||
if !sdl.SubmitGPUCommandBuffer(cmd) {
|
||||
fmt.eprintfln("SubmitGPUCommandBuffer failed")
|
||||
}
|
||||
return
|
||||
}
|
||||
|
||||
for i in 0 ..< n {
|
||||
q := &app.draw_list[i]
|
||||
offset := i * SPRITE_VERTS_SIZE
|
||||
mem.copy(
|
||||
rawptr(uintptr(map_ptr) + uintptr(offset)),
|
||||
raw_data(q.verts[:]),
|
||||
SPRITE_VERTS_SIZE,
|
||||
)
|
||||
}
|
||||
sdl.UnmapGPUTransferBuffer(app.device, app.transfer_buffer)
|
||||
|
||||
copy_pass := sdl.BeginGPUCopyPass(cmd)
|
||||
src := sdl.GPUTransferBufferLocation {
|
||||
transfer_buffer = app.transfer_buffer,
|
||||
offset = 0,
|
||||
}
|
||||
dst := sdl.GPUBufferRegion {
|
||||
buffer = app.vertex_buffer,
|
||||
offset = 0,
|
||||
size = u32(n * SPRITE_VERTS_SIZE),
|
||||
}
|
||||
sdl.UploadToGPUBuffer(copy_pass, src, dst, false)
|
||||
sdl.EndGPUCopyPass(copy_pass)
|
||||
}
|
||||
|
||||
color_info := sdl.GPUColorTargetInfo {
|
||||
texture = app.swapchain_texture,
|
||||
clear_color = clear,
|
||||
clear_color = app.clear_color,
|
||||
load_op = .CLEAR,
|
||||
store_op = .STORE,
|
||||
}
|
||||
|
||||
app.render_pass = sdl.BeginGPURenderPass(app.cmd, &color_info, 1, nil)
|
||||
|
||||
app.render_pass = sdl.BeginGPURenderPass(cmd, &color_info, 1, nil)
|
||||
sdl.BindGPUGraphicsPipeline(app.render_pass, app.pipeline)
|
||||
}
|
||||
|
||||
end_frame :: proc(app: ^App) {
|
||||
if app.render_pass != nil {
|
||||
sdl.EndGPURenderPass(app.render_pass)
|
||||
app.render_pass = nil
|
||||
}
|
||||
i := 0
|
||||
for i < n {
|
||||
run := texture_run_len(app.draw_list[:], i)
|
||||
q0 := app.draw_list[i]
|
||||
|
||||
if app.cmd != nil {
|
||||
ok := sdl.SubmitGPUCommandBuffer(app.cmd)
|
||||
if !ok {
|
||||
fmt.eprintfln("SubmitGPUCommandBuffer failed")
|
||||
sampler_binding := sdl.GPUTextureSamplerBinding {
|
||||
texture = q0.texture,
|
||||
sampler = app.sampler,
|
||||
}
|
||||
app.cmd = nil
|
||||
}
|
||||
sdl.BindGPUFragmentSamplers(app.render_pass, 0, &sampler_binding, 1)
|
||||
|
||||
app.swapchain_texture = nil
|
||||
vb_binding := sdl.GPUBufferBinding {
|
||||
buffer = app.vertex_buffer,
|
||||
offset = u32(i * SPRITE_VERTS_SIZE),
|
||||
}
|
||||
sdl.BindGPUVertexBuffers(app.render_pass, 0, &vb_binding, 1)
|
||||
|
||||
sdl.DrawGPUPrimitives(app.render_pass, u32(run * SPRITE_VERT_COUNT), 1, 0, 0)
|
||||
|
||||
i += run
|
||||
}
|
||||
sdl.EndGPURenderPass(app.render_pass)
|
||||
app.render_pass = nil
|
||||
|
||||
if !sdl.SubmitGPUCommandBuffer(cmd) {
|
||||
fmt.eprintfln("SubmitGPUCommandBuffer failed")
|
||||
}
|
||||
}
|
||||
|
||||
load_gpu_shader :: proc(
|
||||
@@ -338,3 +440,17 @@ create_sprite_pipeline :: proc(app: ^App) -> ^sdl.GPUGraphicsPipeline {
|
||||
|
||||
return pipeline
|
||||
}
|
||||
|
||||
texture_run_len :: proc(list: []Queued_Sprite, start: int) -> int {
|
||||
if start < 0 || start >= len(list) do return 0
|
||||
|
||||
tex := list[start].texture
|
||||
n := 1
|
||||
|
||||
for i in start + 1 ..< len(list) {
|
||||
if list[i].texture != tex do break
|
||||
n += 1
|
||||
}
|
||||
|
||||
return n
|
||||
}
|
||||
|
||||
@@ -0,0 +1,64 @@
|
||||
package engine
|
||||
|
||||
import "core:testing"
|
||||
import sdl "vendor:sdl3"
|
||||
|
||||
fake_tex :: proc(id: uintptr) -> ^sdl.GPUTexture {
|
||||
return cast(^sdl.GPUTexture)id
|
||||
}
|
||||
|
||||
@(test)
|
||||
texture_run_len_empty_or_oob :: proc(t: ^testing.T) {
|
||||
testing.expect_value(t, texture_run_len(nil, 0), 0)
|
||||
list := []Queued_Sprite{}
|
||||
testing.expect_value(t, texture_run_len(list, 0), 0)
|
||||
list = make([]Queued_Sprite, 1)
|
||||
defer delete(list)
|
||||
list[0] = {texture = fake_tex(1)}
|
||||
testing.expect_value(t, texture_run_len(list, -1), 0)
|
||||
testing.expect_value(t, texture_run_len(list, 1), 0)
|
||||
}
|
||||
|
||||
@(test)
|
||||
texture_run_len_single :: proc(t: ^testing.T) {
|
||||
list := make([]Queued_Sprite, 1)
|
||||
defer delete(list)
|
||||
list[0] = {texture = fake_tex(1)}
|
||||
testing.expect_value(t, texture_run_len(list, 0), 1)
|
||||
}
|
||||
|
||||
@(test)
|
||||
texture_run_len_same_texture :: proc(t: ^testing.T) {
|
||||
tex := fake_tex(1)
|
||||
list := make([]Queued_Sprite, 3)
|
||||
defer delete(list)
|
||||
list[0] = {texture = tex}
|
||||
list[1] = {texture = tex}
|
||||
list[2] = {texture = tex}
|
||||
testing.expect_value(t, texture_run_len(list, 0), 3)
|
||||
}
|
||||
|
||||
@(test)
|
||||
texture_run_len_breaks_on_change :: proc(t: ^testing.T) {
|
||||
a := fake_tex(1)
|
||||
b := fake_tex(2)
|
||||
list := make([]Queued_Sprite, 3)
|
||||
defer delete(list)
|
||||
list[0] = {texture = a}
|
||||
list[1] = {texture = a}
|
||||
list[2] = {texture = b}
|
||||
testing.expect_value(t, texture_run_len(list, 0), 2)
|
||||
testing.expect_value(t, texture_run_len(list, 2), 1)
|
||||
}
|
||||
|
||||
@(test)
|
||||
texture_run_len_all_different :: proc(t: ^testing.T) {
|
||||
list := make([]Queued_Sprite, 3)
|
||||
defer delete(list)
|
||||
list[0] = {texture = fake_tex(1)}
|
||||
list[1] = {texture = fake_tex(2)}
|
||||
list[2] = {texture = fake_tex(3)}
|
||||
testing.expect_value(t, texture_run_len(list, 0), 1)
|
||||
testing.expect_value(t, texture_run_len(list, 1), 1)
|
||||
testing.expect_value(t, texture_run_len(list, 2), 1)
|
||||
}
|
||||
@@ -0,0 +1,17 @@
|
||||
package engine
|
||||
|
||||
Camera :: struct {
|
||||
position: Vec2,
|
||||
anchor: Vec2,
|
||||
}
|
||||
|
||||
camera_default :: proc() -> Camera {
|
||||
return Camera{position = {0, 0}, anchor = {0.5, 0.5}}
|
||||
}
|
||||
|
||||
world_to_screen :: proc(cam: Camera, world: Vec2, viewport: Vec2) -> Vec2 {
|
||||
return {
|
||||
world.x - cam.position.x + viewport.x * cam.anchor[0],
|
||||
world.y - cam.position.y + viewport.y * cam.anchor[1],
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,44 @@
|
||||
package engine
|
||||
|
||||
import "core:testing"
|
||||
|
||||
@(test)
|
||||
camera_default_values :: proc(t: ^testing.T) {
|
||||
cam := camera_default()
|
||||
testing.expect_value(t, cam.position, Vec2{0, 0})
|
||||
testing.expect_value(t, cam.anchor, Vec2{0.5, 0.5})
|
||||
}
|
||||
|
||||
@(test)
|
||||
world_to_screen_centered_identity :: proc(t: ^testing.T) {
|
||||
cam := Camera {
|
||||
position = {400, 500},
|
||||
anchor = {0.5, 0.5},
|
||||
}
|
||||
viewport := Vec2{800, 600}
|
||||
screen := world_to_screen(cam, cam.position, viewport)
|
||||
testing.expect_value(t, screen.x, f32(400))
|
||||
testing.expect_value(t, screen.y, f32(300))
|
||||
}
|
||||
|
||||
@(test)
|
||||
world_to_screen_origin_cam :: proc(t: ^testing.T) {
|
||||
cam := Camera {
|
||||
position = {0, 0},
|
||||
anchor = {0.5, 0.5},
|
||||
}
|
||||
screen := world_to_screen(cam, {10, 20}, {200, 100})
|
||||
testing.expect_value(t, screen.x, f32(110))
|
||||
testing.expect_value(t, screen.y, f32(70))
|
||||
}
|
||||
|
||||
@(test)
|
||||
world_to_screen_top_left_anchor :: proc(t: ^testing.T) {
|
||||
cam := Camera {
|
||||
position = {5, 7},
|
||||
anchor = {0, 0},
|
||||
}
|
||||
screen := world_to_screen(cam, {15, 27}, {800, 600})
|
||||
testing.expect_value(t, screen.x, f32(10))
|
||||
testing.expect_value(t, screen.y, f32(20))
|
||||
}
|
||||
@@ -210,6 +210,22 @@ character_clip :: proc(data: ^Character_Data, clip_name: string) -> (clip: Clip_
|
||||
return character, true
|
||||
}
|
||||
|
||||
character_frame :: proc(
|
||||
data: ^Character_Data,
|
||||
clip_name: string,
|
||||
frame_index: int,
|
||||
) -> (
|
||||
frame: Frame_Def,
|
||||
ok: bool,
|
||||
) {
|
||||
if data == nil do return {}, false
|
||||
clip, found := data.def.clips[clip_name]
|
||||
if !found || frame_index < 0 || frame_index >= len(clip.frames) {
|
||||
return {}, false
|
||||
}
|
||||
return clip.frames[frame_index], true
|
||||
}
|
||||
|
||||
character_frame_rect :: proc(
|
||||
data: ^Character_Data,
|
||||
clip_name: string,
|
||||
@@ -218,10 +234,7 @@ character_frame_rect :: proc(
|
||||
rect: [4]int,
|
||||
ok: bool,
|
||||
) {
|
||||
clip, found := data.def.clips[clip_name]
|
||||
if !found || frame_index < 0 || frame_index >= len(clip.frames) {
|
||||
return {}, false
|
||||
}
|
||||
|
||||
return clip.frames[frame_index].rect, true
|
||||
frame, found := character_frame(data, clip_name, frame_index)
|
||||
if !found do return {}, false
|
||||
return frame.rect, true
|
||||
}
|
||||
|
||||
@@ -11,7 +11,7 @@ parse_char_def_happy_path :: proc(t: ^testing.T) {
|
||||
def, ok := parse_char_def(src)
|
||||
defer destroy_char_def(&def)
|
||||
|
||||
testing.expect(t, ok)
|
||||
testing.expect(t, ok, "parse_char_def should succeed on valid JSON")
|
||||
testing.expect_value(t, def.id, "toad")
|
||||
testing.expect_value(t, def.atlas, "toad.atlas.png")
|
||||
testing.expect_value(t, def.version, 1)
|
||||
@@ -20,8 +20,8 @@ parse_char_def_happy_path :: proc(t: ^testing.T) {
|
||||
testing.expect_value(t, def.pivot[1], f32(1.0))
|
||||
|
||||
idle, found := def.clips["idle"]
|
||||
testing.expect(t, found)
|
||||
testing.expect(t, idle.loop)
|
||||
testing.expect(t, found, "expected idle clip in parsed def")
|
||||
testing.expect(t, idle.loop, "idle clip should loop")
|
||||
testing.expect_value(t, idle.fps, f32(8.0))
|
||||
testing.expect_value(t, len(idle.frames), 1)
|
||||
testing.expect_value(t, idle.frames[0].rect, [4]int{1, 2, 3, 4})
|
||||
@@ -30,7 +30,7 @@ parse_char_def_happy_path :: proc(t: ^testing.T) {
|
||||
@(test)
|
||||
parse_char_def_bad_json :: proc(t: ^testing.T) {
|
||||
_, ok := parse_char_def(transmute([]u8)string("{ not json"))
|
||||
testing.expect(t, !ok)
|
||||
testing.expect(t, !ok, "parse_char_def should fail on invalid JSON")
|
||||
}
|
||||
|
||||
@(test)
|
||||
@@ -51,17 +51,66 @@ character_frame_rect_hit_and_miss :: proc(t: ^testing.T) {
|
||||
}
|
||||
|
||||
rect, ok := character_frame_rect(&data, "idle", 1)
|
||||
testing.expect(t, ok)
|
||||
testing.expect(t, ok, "character_frame_rect should find idle frame 1")
|
||||
testing.expect_value(t, rect, [4]int{50, 60, 70, 80})
|
||||
|
||||
_, ok = character_frame_rect(&data, "missing", 0)
|
||||
testing.expect(t, !ok)
|
||||
testing.expect(t, !ok, "character_frame_rect should miss unknown clip")
|
||||
|
||||
_, ok = character_frame_rect(&data, "idle", -1)
|
||||
testing.expect(t, !ok)
|
||||
testing.expect(t, !ok, "character_frame_rect should reject negative index")
|
||||
|
||||
_, ok = character_frame_rect(&data, "idle", 2)
|
||||
testing.expect(t, !ok)
|
||||
testing.expect(t, !ok, "character_frame_rect should reject out-of-range index")
|
||||
}
|
||||
|
||||
@(test)
|
||||
character_frame_returns_full_def :: proc(t: ^testing.T) {
|
||||
data: Character_Data
|
||||
data.def.clips = make(map[string]Clip_Def)
|
||||
defer delete(data.def.clips)
|
||||
|
||||
frames := make([]Frame_Def, 1)
|
||||
frames[0] = Frame_Def {
|
||||
rect = {10, 20, 30, 40},
|
||||
source_size = {100, 200},
|
||||
trim_offset = {5, 7},
|
||||
}
|
||||
defer delete(frames)
|
||||
|
||||
data.def.clips["idle"] = Clip_Def {
|
||||
loop = true,
|
||||
fps = 10,
|
||||
frames = frames,
|
||||
}
|
||||
|
||||
frame, ok := character_frame(&data, "idle", 0)
|
||||
testing.expect(t, ok, "character_frame should find idle frame 0")
|
||||
testing.expect_value(t, frame.rect, [4]int{10, 20, 30, 40})
|
||||
testing.expect_value(t, frame.source_size, [2]int{100, 200})
|
||||
testing.expect_value(t, frame.trim_offset, [2]int{5, 7})
|
||||
}
|
||||
|
||||
@(test)
|
||||
character_frame_nil_and_bad_index :: proc(t: ^testing.T) {
|
||||
_, ok := character_frame(nil, "idle", 0)
|
||||
testing.expect(t, !ok, "character_frame should fail on nil data")
|
||||
|
||||
data: Character_Data
|
||||
data.def.clips = make(map[string]Clip_Def)
|
||||
defer delete(data.def.clips)
|
||||
|
||||
frames := make([]Frame_Def, 1)
|
||||
frames[0] = {rect = {1, 2, 3, 4}}
|
||||
defer delete(frames)
|
||||
data.def.clips["idle"] = Clip_Def{frames = frames}
|
||||
|
||||
_, ok = character_frame(&data, "idle", -1)
|
||||
testing.expect(t, !ok, "character_frame should reject negative index")
|
||||
_, ok = character_frame(&data, "idle", 1)
|
||||
testing.expect(t, !ok, "character_frame should reject out-of-range index")
|
||||
_, ok = character_frame(&data, "missing", 0)
|
||||
testing.expect(t, !ok, "character_frame should miss unknown clip")
|
||||
}
|
||||
|
||||
destroy_char_def :: proc(def: ^Char_Def) {
|
||||
|
||||
@@ -0,0 +1,43 @@
|
||||
package engine
|
||||
|
||||
import sdl "vendor:sdl3"
|
||||
|
||||
Key :: enum {
|
||||
A,
|
||||
D,
|
||||
Left,
|
||||
Right,
|
||||
Up,
|
||||
Down,
|
||||
Space,
|
||||
N1,
|
||||
N2,
|
||||
}
|
||||
|
||||
key_down :: proc(key: Key) -> bool {
|
||||
keys := sdl.GetKeyboardState(nil)
|
||||
if keys == nil do return false
|
||||
|
||||
scan_code: sdl.Scancode
|
||||
switch key {
|
||||
case .A:
|
||||
scan_code = .A
|
||||
case .D:
|
||||
scan_code = .D
|
||||
case .Left:
|
||||
scan_code = .LEFT
|
||||
case .Right:
|
||||
scan_code = .RIGHT
|
||||
case .Up:
|
||||
scan_code = .UP
|
||||
case .Down:
|
||||
scan_code = .DOWN
|
||||
case .Space:
|
||||
scan_code = .SPACE
|
||||
case .N1:
|
||||
scan_code = ._1
|
||||
case .N2:
|
||||
scan_code = ._2
|
||||
}
|
||||
return keys[scan_code]
|
||||
}
|
||||
@@ -21,7 +21,7 @@ shader_filenames_per_backend :: proc(t: ^testing.T) {
|
||||
@(test)
|
||||
choose_shader_runtime_prefers_msl :: proc(t: ^testing.T) {
|
||||
rt, ok := choose_shader_runtime_from_formats({.MSL, .SPIRV, .DXIL})
|
||||
testing.expect(t, ok)
|
||||
testing.expect(t, ok, "should pick a runtime when MSL is available")
|
||||
testing.expect_value(t, rt.backend, Shader_Backend.Metal_MSL)
|
||||
testing.expect_value(t, rt.shader_dir, "shaders/metal")
|
||||
testing.expect_value(t, rt.format, sdl.GPUShaderFormat{.MSL})
|
||||
@@ -30,7 +30,7 @@ choose_shader_runtime_prefers_msl :: proc(t: ^testing.T) {
|
||||
@(test)
|
||||
choose_shader_runtime_spirv_only :: proc(t: ^testing.T) {
|
||||
rt, ok := choose_shader_runtime_from_formats({.SPIRV})
|
||||
testing.expect(t, ok)
|
||||
testing.expect(t, ok, "should pick SPIR-V when it is the only format")
|
||||
testing.expect_value(t, rt.backend, Shader_Backend.Vulkan_SPIRV)
|
||||
testing.expect_value(t, rt.shader_dir, "shaders/vulkan")
|
||||
testing.expect_value(t, rt.format, sdl.GPUShaderFormat{.SPIRV})
|
||||
@@ -39,5 +39,5 @@ choose_shader_runtime_spirv_only :: proc(t: ^testing.T) {
|
||||
@(test)
|
||||
choose_shader_runtime_empty_fails :: proc(t: ^testing.T) {
|
||||
_, ok := choose_shader_runtime_from_formats({})
|
||||
testing.expect(t, !ok)
|
||||
testing.expect(t, !ok, "empty format set should fail")
|
||||
}
|
||||
|
||||
+79
-70
@@ -1,6 +1,5 @@
|
||||
package engine
|
||||
|
||||
import "core:mem"
|
||||
import sdl "vendor:sdl3"
|
||||
|
||||
Vec2 :: [2]f32
|
||||
@@ -11,6 +10,7 @@ Sprite :: struct {
|
||||
clip: string,
|
||||
frame: int,
|
||||
time: f32,
|
||||
flip_x: bool,
|
||||
}
|
||||
|
||||
spawn_sprite :: proc(
|
||||
@@ -39,7 +39,6 @@ spawn_sprite :: proc(
|
||||
return sprite
|
||||
}
|
||||
|
||||
// stubbed for later
|
||||
update_sprite :: proc(sprite: ^Sprite, dt: f32) {
|
||||
if sprite == nil || sprite.data == nil do return
|
||||
if dt <= 0 do return
|
||||
@@ -84,43 +83,57 @@ to_clip :: proc(px, py, sw, sh: f32) -> [2]f32 {
|
||||
}
|
||||
|
||||
draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
|
||||
if app.render_pass == nil || app.cmd == nil || app.swapchain_texture == nil {
|
||||
return // begin_frame may have skipped (minimized window, etc.)
|
||||
if app.cmd == nil || app.swapchain_texture == nil {
|
||||
return
|
||||
}
|
||||
if sprite == nil || sprite.data == nil || sprite.data.texture == nil {
|
||||
return
|
||||
}
|
||||
if len(app.draw_list) >= MAX_SPRITES {
|
||||
return
|
||||
}
|
||||
|
||||
rect, ok := character_frame_rect(sprite.data, sprite.clip, sprite.frame)
|
||||
frame, ok := character_frame(sprite.data, sprite.clip, sprite.frame)
|
||||
if !ok {
|
||||
return
|
||||
}
|
||||
|
||||
fw := f32(rect[2])
|
||||
fh := f32(rect[3])
|
||||
src_w := f32(frame.source_size[0])
|
||||
src_h := f32(frame.source_size[1])
|
||||
if src_w <= 0 do src_w = f32(frame.rect[2])
|
||||
if src_h <= 0 do src_h = f32(frame.rect[3])
|
||||
|
||||
// Feet-centered placement, same as renderer version
|
||||
x0_px := sprite.position.x - fw * 0.5
|
||||
y0_px := sprite.position.y - fh
|
||||
x1_px := x0_px + fw
|
||||
y1_px := y0_px + fh
|
||||
fw := f32(frame.rect[2])
|
||||
fh := f32(frame.rect[3])
|
||||
trim_x := f32(frame.trim_offset[0])
|
||||
trim_y := f32(frame.trim_offset[1])
|
||||
pivot := sprite.data.def.pivot
|
||||
|
||||
viewport := Vec2{f32(app.swapchain_w), f32(app.swapchain_h)}
|
||||
feet := world_to_screen(app.camera, sprite.position, viewport)
|
||||
|
||||
x0_px, y0_px, x1_px, y1_px := sprite_feet_quad(
|
||||
feet,
|
||||
src_w,
|
||||
src_h,
|
||||
{trim_x, trim_y},
|
||||
{fw, fh},
|
||||
pivot,
|
||||
sprite.flip_x,
|
||||
)
|
||||
|
||||
sw := f32(app.swapchain_w)
|
||||
sh := f32(app.swapchain_h)
|
||||
p0 := to_clip(x0_px, y0_px, sw, sh) // top-left
|
||||
p1 := to_clip(x1_px, y0_px, sw, sh) // top-right
|
||||
p2 := to_clip(x1_px, y1_px, sw, sh) // bottom-right
|
||||
p3 := to_clip(x0_px, y1_px, sw, sh) // bottom-left
|
||||
p0 := to_clip(x0_px, y0_px, sw, sh)
|
||||
p1 := to_clip(x1_px, y0_px, sw, sh)
|
||||
p2 := to_clip(x1_px, y1_px, sw, sh)
|
||||
p3 := to_clip(x0_px, y1_px, sw, sh)
|
||||
|
||||
tex_w := f32(sprite.data.width)
|
||||
tex_h := f32(sprite.data.height)
|
||||
u0 := f32(rect[0]) / tex_w
|
||||
v0 := f32(rect[1]) / tex_h
|
||||
u1 := f32(rect[0] + rect[2]) / tex_w
|
||||
v1 := f32(rect[1] + rect[3]) / tex_h
|
||||
u0, v0, u1, v1 := frame_uvs(frame.rect, tex_w, tex_h, sprite.flip_x)
|
||||
|
||||
// Two triangles: (0,1,2) and (0,2,3)
|
||||
verts := [6]Vertex {
|
||||
verts := [SPRITE_VERT_COUNT]Vertex {
|
||||
{pos = p0, uv = {u0, v0}},
|
||||
{pos = p1, uv = {u1, v0}},
|
||||
{pos = p2, uv = {u1, v1}},
|
||||
@@ -129,54 +142,7 @@ draw_sprite :: proc(app: ^App, sprite: ^Sprite) {
|
||||
{pos = p3, uv = {u0, v1}},
|
||||
}
|
||||
|
||||
map_ptr := sdl.MapGPUTransferBuffer(app.device, app.transfer_buffer, false)
|
||||
if map_ptr == nil {
|
||||
return
|
||||
}
|
||||
mem.copy(map_ptr, raw_data(verts[:]), size_of(verts))
|
||||
sdl.UnmapGPUTransferBuffer(app.device, app.transfer_buffer)
|
||||
|
||||
// IMPORTANT: SDL does not allow beginning a copy pass while a render pass
|
||||
// is active on the same command buffer. Upload on a separate command buffer.
|
||||
copy_cmd := sdl.AcquireGPUCommandBuffer(app.device)
|
||||
if copy_cmd == nil {
|
||||
return
|
||||
}
|
||||
copy_pass := sdl.BeginGPUCopyPass(copy_cmd)
|
||||
|
||||
src := sdl.GPUTransferBufferLocation {
|
||||
transfer_buffer = app.transfer_buffer,
|
||||
offset = 0,
|
||||
}
|
||||
dst := sdl.GPUBufferRegion {
|
||||
buffer = app.vertex_buffer,
|
||||
offset = 0,
|
||||
size = u32(size_of(verts)),
|
||||
}
|
||||
sdl.UploadToGPUBuffer(copy_pass, src, dst, false)
|
||||
sdl.EndGPUCopyPass(copy_pass)
|
||||
fence := sdl.SubmitGPUCommandBufferAndAcquireFence(copy_cmd)
|
||||
if fence == nil {
|
||||
return
|
||||
}
|
||||
defer sdl.ReleaseGPUFence(app.device, fence)
|
||||
if !sdl.WaitForGPUFences(app.device, true, &fence, 1) {
|
||||
return
|
||||
}
|
||||
|
||||
sampler_binding := sdl.GPUTextureSamplerBinding {
|
||||
texture = sprite.data.texture,
|
||||
sampler = app.sampler,
|
||||
}
|
||||
sdl.BindGPUFragmentSamplers(app.render_pass, 0, &sampler_binding, 1)
|
||||
|
||||
vb_binding := sdl.GPUBufferBinding {
|
||||
buffer = app.vertex_buffer,
|
||||
offset = 0,
|
||||
}
|
||||
sdl.BindGPUVertexBuffers(app.render_pass, 0, &vb_binding, 1)
|
||||
|
||||
sdl.DrawGPUPrimitives(app.render_pass, 6, 1, 0, 0)
|
||||
append(&app.draw_list, Queued_Sprite{texture = sprite.data.texture, verts = verts})
|
||||
}
|
||||
|
||||
set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {
|
||||
@@ -191,3 +157,46 @@ set_sprite_clip :: proc(sprite: ^Sprite, clip: string) {
|
||||
sprite.frame = 0
|
||||
sprite.time = 0
|
||||
}
|
||||
|
||||
sprite_quad_origin :: proc(position: Vec2, size: Vec2, pivot: [2]f32) -> Vec2 {
|
||||
return {position.x - size.x * pivot[0], position.y - size.y * pivot[1]}
|
||||
}
|
||||
|
||||
frame_uvs :: proc(rect: [4]int, tex_w, tex_h: f32, flip_x: bool) -> (u0, v0, u1, v1: f32) {
|
||||
u0 = f32(rect[0]) / tex_w
|
||||
v0 = f32(rect[1]) / tex_h
|
||||
u1 = f32(rect[0] + rect[2]) / tex_w
|
||||
v1 = f32(rect[1] + rect[3]) / tex_h
|
||||
if flip_x do u0, u1 = u1, u0
|
||||
return
|
||||
}
|
||||
|
||||
sprite_feet_quad :: proc(
|
||||
feet: Vec2,
|
||||
src_w, src_h: f32,
|
||||
trim: Vec2,
|
||||
size: Vec2,
|
||||
pivot: [2]f32,
|
||||
flip_x: bool,
|
||||
) -> (
|
||||
x0, y0, x1, y1: f32,
|
||||
) {
|
||||
canvas_top := feet.y - src_h * pivot[1]
|
||||
if flip_x {
|
||||
canvas_left := feet.x - (1.0 - pivot[0]) * src_w
|
||||
x0 = canvas_left + (src_w - trim.x - size.x)
|
||||
y0 = canvas_top + trim.y
|
||||
} else {
|
||||
canvas_left := feet.x - src_w * pivot[0]
|
||||
x0 = canvas_left + trim.x
|
||||
y0 = canvas_top + trim.y
|
||||
}
|
||||
x1 = x0 + size.x
|
||||
y1 = y0 + size.y
|
||||
return
|
||||
}
|
||||
|
||||
set_sprite_flip_x :: proc(sprite: ^Sprite, flip: bool) {
|
||||
if sprite == nil do return
|
||||
sprite.flip_x = flip
|
||||
}
|
||||
|
||||
@@ -19,3 +19,73 @@ to_clip_corners :: proc(t: ^testing.T) {
|
||||
testing.expect_value(t, p[0], f32(0))
|
||||
testing.expect_value(t, p[1], f32(0))
|
||||
}
|
||||
|
||||
@(test)
|
||||
sprite_quad_origin_feet :: proc(t: ^testing.T) {
|
||||
o := sprite_quad_origin({400, 500}, {100, 200}, {0.5, 1.0})
|
||||
testing.expect_value(t, o.x, f32(350))
|
||||
testing.expect_value(t, o.y, f32(300))
|
||||
}
|
||||
|
||||
@(test)
|
||||
sprite_quad_origin_center :: proc(t: ^testing.T) {
|
||||
o := sprite_quad_origin({400, 500}, {100, 200}, {0.5, 0.5})
|
||||
testing.expect_value(t, o.x, f32(350))
|
||||
testing.expect_value(t, o.y, f32(400))
|
||||
}
|
||||
|
||||
@(test)
|
||||
frame_uvs_unflipped :: proc(t: ^testing.T) {
|
||||
u0, v0, u1, v1 := frame_uvs({10, 20, 30, 40}, 100, 200, false)
|
||||
testing.expect_value(t, u0, f32(0.1))
|
||||
testing.expect_value(t, v0, f32(0.1))
|
||||
testing.expect_value(t, u1, f32(0.4))
|
||||
testing.expect_value(t, v1, f32(0.3))
|
||||
testing.expect(t, u0 < u1, "unflipped UVs should have u0 < u1")
|
||||
}
|
||||
|
||||
@(test)
|
||||
frame_uvs_flipped :: proc(t: ^testing.T) {
|
||||
a0, _, a1, _ := frame_uvs({10, 20, 30, 40}, 100, 200, false)
|
||||
b0, v0, b1, v1 := frame_uvs({10, 20, 30, 40}, 100, 200, true)
|
||||
testing.expect_value(t, b0, a1)
|
||||
testing.expect_value(t, b1, a0)
|
||||
testing.expect_value(t, v0, f32(0.1))
|
||||
testing.expect_value(t, v1, f32(0.3))
|
||||
}
|
||||
|
||||
@(test)
|
||||
sprite_feet_quad_no_flip :: proc(t: ^testing.T) {
|
||||
// feet (400,500), source 100x200, pivot feet, trim (10,20), packed 80x160
|
||||
x0, y0, x1, y1 := sprite_feet_quad(
|
||||
{400, 500},
|
||||
100,
|
||||
200,
|
||||
{10, 20},
|
||||
{80, 160},
|
||||
{0.5, 1.0},
|
||||
false,
|
||||
)
|
||||
testing.expect_value(t, x0, f32(360)) // 400 - 50 + 10
|
||||
testing.expect_value(t, y0, f32(320)) // 500 - 200 + 20
|
||||
testing.expect_value(t, x1, f32(440))
|
||||
testing.expect_value(t, y1, f32(480))
|
||||
}
|
||||
|
||||
@(test)
|
||||
sprite_feet_quad_flip_x :: proc(t: ^testing.T) {
|
||||
x0, y0, x1, y1 := sprite_feet_quad(
|
||||
{400, 500},
|
||||
100,
|
||||
200,
|
||||
{5, 20},
|
||||
{80, 160},
|
||||
{0.5, 1.0},
|
||||
true,
|
||||
)
|
||||
// canvas_left = 350; trim_x_draw = 100 - 5 - 80 = 15 → x0 = 365
|
||||
testing.expect_value(t, x0, f32(365))
|
||||
testing.expect_value(t, y0, f32(320))
|
||||
testing.expect_value(t, x1, f32(445))
|
||||
testing.expect_value(t, y1, f32(480))
|
||||
}
|
||||
|
||||
@@ -0,0 +1,58 @@
|
||||
package main
|
||||
|
||||
import eng "pkg:engine"
|
||||
|
||||
// Camera sandbox: toad stays put; arrows pan the camera. Space toggles follow mode.
|
||||
main :: proc() {
|
||||
app: eng.App
|
||||
if !eng.init(&app, "camera sandbox", 800, 600) do return
|
||||
defer eng.shutdown(&app)
|
||||
|
||||
data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json")
|
||||
if !ok do return
|
||||
defer eng.destroy_character_data(&app, &data)
|
||||
|
||||
toad := eng.spawn_sprite(&data, {0, 0}, "idle", 0)
|
||||
app.camera.position = {0, -100}
|
||||
|
||||
follow := false
|
||||
space_was_down := false
|
||||
CAM_SPEED :: f32(300)
|
||||
|
||||
last := eng.now_seconds()
|
||||
|
||||
for eng.events() {
|
||||
now := eng.now_seconds()
|
||||
dt := f32(now - last)
|
||||
last = now
|
||||
|
||||
space := eng.key_down(.Space)
|
||||
if space && !space_was_down {
|
||||
follow = !follow
|
||||
}
|
||||
space_was_down = space
|
||||
|
||||
if follow {
|
||||
app.camera.position = toad.position - {0, 100}
|
||||
} else {
|
||||
if eng.key_down(.Left) || eng.key_down(.A) {
|
||||
app.camera.position.x -= CAM_SPEED * dt
|
||||
}
|
||||
if eng.key_down(.Right) || eng.key_down(.D) {
|
||||
app.camera.position.x += CAM_SPEED * dt
|
||||
}
|
||||
if eng.key_down(.Up) {
|
||||
app.camera.position.y -= CAM_SPEED * dt
|
||||
}
|
||||
if eng.key_down(.Down) {
|
||||
app.camera.position.y += CAM_SPEED * dt
|
||||
}
|
||||
}
|
||||
|
||||
eng.update_sprite(&toad, dt)
|
||||
|
||||
eng.begin_frame(&app)
|
||||
eng.draw_sprite(&app, &toad)
|
||||
eng.end_frame(&app)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,38 @@
|
||||
package main
|
||||
|
||||
import eng "pkg:engine"
|
||||
|
||||
// Clip switcher: 1 = idle, 2 = walk. No movement — animation policy only.
|
||||
main :: proc() {
|
||||
app: eng.App
|
||||
if !eng.init(&app, "clips", 800, 600) do return
|
||||
defer eng.shutdown(&app)
|
||||
|
||||
data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json")
|
||||
if !ok do return
|
||||
defer eng.destroy_character_data(&app, &data)
|
||||
|
||||
toad := eng.spawn_sprite(&data, {400, 500}, "idle", 0)
|
||||
app.camera.position = toad.position - {0, 100}
|
||||
|
||||
last := eng.now_seconds()
|
||||
|
||||
for eng.events() {
|
||||
now := eng.now_seconds()
|
||||
dt := f32(now - last)
|
||||
last = now
|
||||
|
||||
if eng.key_down(.N1) {
|
||||
eng.set_sprite_clip(&toad, "idle")
|
||||
}
|
||||
if eng.key_down(.N2) {
|
||||
eng.set_sprite_clip(&toad, "walk")
|
||||
}
|
||||
|
||||
eng.update_sprite(&toad, dt)
|
||||
|
||||
eng.begin_frame(&app)
|
||||
eng.draw_sprite(&app, &toad)
|
||||
eng.end_frame(&app)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,49 @@
|
||||
package main
|
||||
|
||||
import eng "pkg:engine"
|
||||
|
||||
// Many sprites sharing one Character_Data (Flyweight) — good batching demo.
|
||||
COUNT :: 24
|
||||
|
||||
main :: proc() {
|
||||
app: eng.App
|
||||
if !eng.init(&app, "crowd", 800, 600) do return
|
||||
defer eng.shutdown(&app)
|
||||
|
||||
data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json")
|
||||
if !ok do return
|
||||
defer eng.destroy_character_data(&app, &data)
|
||||
|
||||
sprites: [COUNT]eng.Sprite
|
||||
for i in 0 ..< COUNT {
|
||||
col := i % 8
|
||||
row := i / 8
|
||||
pos := eng.Vec2 {
|
||||
f32(120 + col * 80),
|
||||
f32(280 + row * 120),
|
||||
}
|
||||
clip := "idle" if (i % 2) == 0 else "walk"
|
||||
sprites[i] = eng.spawn_sprite(&data, pos, clip, i % 5)
|
||||
}
|
||||
|
||||
// Look at the middle of the grid
|
||||
app.camera.position = {400, 400}
|
||||
|
||||
last := eng.now_seconds()
|
||||
|
||||
for eng.events() {
|
||||
now := eng.now_seconds()
|
||||
dt := f32(now - last)
|
||||
last = now
|
||||
|
||||
for &s in sprites {
|
||||
eng.update_sprite(&s, dt)
|
||||
}
|
||||
|
||||
eng.begin_frame(&app)
|
||||
for &s in sprites {
|
||||
eng.draw_sprite(&app, &s)
|
||||
}
|
||||
eng.end_frame(&app)
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,34 @@
|
||||
package main
|
||||
|
||||
import eng "pkg:engine"
|
||||
|
||||
// Minimal: load one baked character and draw idle. No input, no camera follow.
|
||||
main :: proc() {
|
||||
app: eng.App
|
||||
if !eng.init(&app, "hello sprite", 800, 600) do return
|
||||
defer eng.shutdown(&app)
|
||||
|
||||
data, ok := eng.load_character_data(&app, "assets_baked/characters/toad/toad.char.json")
|
||||
if !ok do return
|
||||
defer eng.destroy_character_data(&app, &data)
|
||||
|
||||
sprite := eng.spawn_sprite(&data, {400, 500}, "idle", 0)
|
||||
|
||||
// Screen-centered framing without gameplay camera follow:
|
||||
// treat spawn position as world; look slightly above feet.
|
||||
app.camera.position = sprite.position - {0, 100}
|
||||
|
||||
last := eng.now_seconds()
|
||||
|
||||
for eng.events() {
|
||||
now := eng.now_seconds()
|
||||
dt := f32(now - last)
|
||||
last = now
|
||||
|
||||
eng.update_sprite(&sprite, dt)
|
||||
|
||||
eng.begin_frame(&app)
|
||||
eng.draw_sprite(&app, &sprite)
|
||||
eng.end_frame(&app)
|
||||
}
|
||||
}
|
||||
@@ -15,12 +15,32 @@ main :: proc() {
|
||||
toad := eng.spawn_sprite(&data, {400, 500}, "idle", 0)
|
||||
|
||||
last := eng.now_seconds()
|
||||
SPEED :: f32(200)
|
||||
|
||||
for eng.events() {
|
||||
now := eng.now_seconds()
|
||||
dt := f32(now - last)
|
||||
last = now
|
||||
|
||||
left := eng.key_down(.A) || eng.key_down(.Left)
|
||||
right := eng.key_down(.D) || eng.key_down(.Right)
|
||||
|
||||
if left || right {
|
||||
eng.set_sprite_clip(&toad, "walk")
|
||||
if left {
|
||||
toad.position.x -= SPEED * dt
|
||||
toad.flip_x = true
|
||||
}
|
||||
|
||||
if right {
|
||||
toad.position.x += SPEED * dt
|
||||
toad.flip_x = false
|
||||
}
|
||||
} else {
|
||||
eng.set_sprite_clip(&toad, "idle")
|
||||
}
|
||||
|
||||
app.camera.position = toad.position - {0, 100}
|
||||
eng.update_sprite(&toad, dt)
|
||||
|
||||
eng.begin_frame(&app)
|
||||
|
||||
@@ -0,0 +1,645 @@
|
||||
# To display the perf.data header info, please use --header/--header-only options.
|
||||
#
|
||||
#
|
||||
# Total Lost Samples: 0
|
||||
#
|
||||
# Samples: 499 of event 'cpu/cycles/Pu'
|
||||
# Event count (approx.): 2684910393
|
||||
#
|
||||
# Overhead Command Shared Object Symbol
|
||||
# ........ ............... ............................. ...........................................
|
||||
#
|
||||
9.56% crowd_perf crowd_perf [.] engine::draw_sprite
|
||||
|
|
||||
---engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
5.33% crowd_perf crowd_perf [.] engine::to_clip
|
||||
|
|
||||
---engine::to_clip
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
3.98% crowd_perf crowd_perf [.] engine::sprite_feet_quad
|
||||
|
|
||||
---engine::sprite_feet_quad
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
3.01% crowd_perf crowd_perf [.] engine::update_sprite
|
||||
|
|
||||
---engine::update_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
2.56% crowd_perf crowd_perf [.] runtime::default_hasher
|
||||
|
|
||||
---runtime::default_hasher
|
||||
runtime::default_hasher_string
|
||||
__$hasher$$string
|
||||
|
|
||||
|--1.36%--engine::character_frame
|
||||
| engine::draw_sprite
|
||||
| main::main
|
||||
| main
|
||||
| 0x7fe3b6c27740
|
||||
| __libc_start_main
|
||||
| _start
|
||||
|
|
||||
--1.20%--engine::character_clip
|
||||
engine::update_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
2.49% crowd_perf libc.so.6 [.] 0x000000000018a4c4
|
||||
|
|
||||
---0x7fe3b6d8a4c4
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
2.47% crowd_perf crowd_perf [.] runtime::_append_elem
|
||||
|
|
||||
---runtime::_append_elem
|
||||
runtime::append_elem:proc(array:^[dynamic]engine::Queued_Sprite,arg:engine::Queued_Sprite,loc:runtime::Source_Code_Location)->(n:int,err:runtime::Allocator_Error)
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.97% crowd_perf crowd_perf [.] runtime::bounds_check_error
|
||||
|
|
||||
---runtime::bounds_check_error
|
||||
engine::character_frame
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.70% crowd_perf libwayland-client.so.0.25.0 [.] wl_proxy_marshal_array_flags
|
||||
|
|
||||
---wl_proxy_marshal_array_flags
|
||||
wl_proxy_marshal_flags
|
||||
|
|
||||
--0.87%--0x7fe396d97539
|
||||
0x7fe396d8a4f8
|
||||
0x7fe3b724ffc9
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.61% crowd_perf crowd_perf [.] __$map_get$$map[string]engine::Clip_Def
|
||||
|
|
||||
---__$map_get$$map[string]engine::Clip_Def
|
||||
|
|
||||
|--1.00%--engine::character_frame
|
||||
| engine::draw_sprite
|
||||
| main::main
|
||||
| main
|
||||
| 0x7fe3b6c27740
|
||||
| __libc_start_main
|
||||
| _start
|
||||
|
|
||||
--0.61%--engine::character_clip
|
||||
engine::update_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.57% wl_cursor_surfa libc.so.6 [.] 0x000000000009ca5c
|
||||
1.50% crowd_perf crowd_perf [.] engine::world_to_screen
|
||||
|
|
||||
---engine::world_to_screen
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.35% crowd_perf crowd_perf [.] runtime::memory_equal
|
||||
|
|
||||
---runtime::memory_equal
|
||||
runtime::string_eq
|
||||
__$map_get$$map[string]engine::Clip_Def
|
||||
|
|
||||
--1.06%--engine::character_clip
|
||||
engine::update_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.33% crowd_perf libc.so.6 [.] pthread_mutex_lock
|
||||
|
|
||||
---pthread_mutex_lock
|
||||
|
||||
1.31% crowd_perf crowd_perf [.] engine::character_frame
|
||||
|
|
||||
---engine::character_frame
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.19% crowd_perf crowd_perf [.] runtime::string_eq
|
||||
|
|
||||
---runtime::string_eq
|
||||
__$map_get$$map[string]engine::Clip_Def
|
||||
|
|
||||
|--0.62%--engine::character_frame
|
||||
| engine::draw_sprite
|
||||
| main::main
|
||||
| main
|
||||
| 0x7fe3b6c27740
|
||||
| __libc_start_main
|
||||
| _start
|
||||
|
|
||||
--0.57%--engine::character_clip
|
||||
engine::update_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.18% crowd_perf [unknown] [k] 0xffffffffab355a81
|
||||
|
|
||||
---0xffffffffab355a81
|
||||
0xffffffffa9e0012f
|
||||
ioctl
|
||||
drmIoctl
|
||||
|
|
||||
--0.59%--drmSyncobjCreate
|
||||
0x7fe396d8c878
|
||||
0x7fe396d893c8
|
||||
0x7fe396d89241
|
||||
0x7fe3b72544bd
|
||||
0x7fe3b7069860
|
||||
engine::begin_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.11% crowd_perf libc.so.6 [.] clock_gettime
|
||||
|
|
||||
---clock_gettime
|
||||
|
|
||||
--0.68%--0x7fe396f7a09a
|
||||
|
||||
1.08% crowd_perf libc.so.6 [.] 0x0000000000189c40
|
||||
|
|
||||
---0x7fe3b6d89c40
|
||||
0x7fe3b6e6ee65
|
||||
wl_proxy_marshal_array_flags
|
||||
wl_proxy_marshal_flags
|
||||
0x7fe396d97614
|
||||
0x7fe396d8a4f8
|
||||
0x7fe3b724ffc9
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.03% crowd_perf crowd_perf [.] main::main
|
||||
|
|
||||
---main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.94% crowd_perf libc.so.6 [.] ioctl
|
||||
|
|
||||
---ioctl
|
||||
|
|
||||
--0.94%--drmIoctl
|
||||
|
||||
0.91% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000001428a1
|
||||
|
|
||||
---0x7fe3b71428a1
|
||||
0x7fe3b714928f
|
||||
0x7fe3b7141b9a
|
||||
0x7fe3b71426da
|
||||
|
||||
0.89% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000000ac3a
|
||||
|
|
||||
---0x7fe3b739bc3a
|
||||
0x7fe3b739c855
|
||||
0x7fe3b73a0f57
|
||||
0x7fe3b73a2e00
|
||||
0x7fe3b739eeda
|
||||
_dl_catch_exception
|
||||
0x7fe3b739e242
|
||||
_dl_catch_exception
|
||||
0x7fe3b739e7a9
|
||||
0x7fe3b6c93bb3
|
||||
_dl_catch_exception
|
||||
0x7fe3b73935c8
|
||||
0x7fe3b6c936a2
|
||||
dlopen
|
||||
0x7fe3b61b2c10
|
||||
0x7fe3b61b7b4b
|
||||
|
||||
0.85% crowd_perf libc.so.6 [.] 0x000000000018a4c0
|
||||
|
|
||||
---0x7fe3b6d8a4c0
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.84% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000000691d6
|
||||
|
|
||||
---0x7fe3b70691d6
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.76% crowd_perf libc.so.6 [.] pthread_rwlock_wrlock
|
||||
|
|
||||
---pthread_rwlock_wrlock
|
||||
|
||||
0.74% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000142863
|
||||
|
|
||||
---0x7fe3b7142863
|
||||
0x7fe3b71429b4
|
||||
0x7fe3b714921a
|
||||
0x7fe3b7141b9a
|
||||
0x7fe3b71426da
|
||||
|
||||
0.74% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000149304
|
||||
|
|
||||
---0x7fe3b7149304
|
||||
0x7fe3b7141b9a
|
||||
0x7fe3b71426da
|
||||
|
||||
0.74% crowd_perf libc.so.6 [.] 0x000000000018a0e8
|
||||
|
|
||||
---0x7fe3b6d8a0e8
|
||||
mem::copy
|
||||
engine::load_character_data
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.74% crowd_perf libc.so.6 [.] 0x000000000009ca5c
|
||||
|
|
||||
---0x7fe3b6c9ca5c
|
||||
|
||||
0.73% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000143ffe
|
||||
|
|
||||
---0x7fe3b7143ffe
|
||||
0x7fe3b714a028
|
||||
0x7fe3b7141b9a
|
||||
|
||||
0.72% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000143fe9
|
||||
|
|
||||
---0x7fe3b7143fe9
|
||||
0x7fe3b714a028
|
||||
0x7fe3b7141b9a
|
||||
|
||||
0.71% crowd_perf libwayland-client.so.0.25.0 [.] 0x0000000000003263
|
||||
|
|
||||
---0x7fe3b6e6d263
|
||||
wl_proxy_marshal_flags
|
||||
0x7fe396d97937
|
||||
0x7fe396d8a4f8
|
||||
0x7fe3b724ffc9
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.70% crowd_perf crowd_perf [.] runtime::default_hasher_string
|
||||
|
|
||||
---runtime::default_hasher_string
|
||||
__$hasher$$string
|
||||
|
||||
0.69% crowd_perf libdrm.so.2.134.0 [.] drmSyncobjTimelineWait
|
||||
|
|
||||
---drmSyncobjTimelineWait
|
||||
|
||||
0.68% crowd_perf libc.so.6 [.] 0x00000000000a590c
|
||||
|
|
||||
---0x7fe3b6ca590c
|
||||
0x7fe396d827d6
|
||||
0x7fe396d3cff4
|
||||
0x7fe396ddcaf6
|
||||
0x7fe396ddccd4
|
||||
0x7fe396de6f2c
|
||||
0x7fe3b724fec1
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.66% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000024d030
|
||||
|
|
||||
---0x7fe3b724d030
|
||||
0x7fe3b724f5c0
|
||||
0x7fe3b72545c5
|
||||
0x7fe3b7069860
|
||||
engine::begin_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.66% crowd_perf libc.so.6 [.] 0x000000000018a547
|
||||
|
|
||||
---0x7fe3b6d8a547
|
||||
|
||||
0.65% crowd_perf libvulkan_radeon.so [.] 0x00000000000d27b4
|
||||
|
|
||||
---0x7fe396cd27b4
|
||||
0x7fe396de6325
|
||||
0x7fe3b72546f1
|
||||
0x7fe3b7069860
|
||||
engine::begin_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.64% crowd_perf libvulkan_radeon.so [.] 0x0000000000022d88
|
||||
|
|
||||
---0x7fe396c22d88
|
||||
0x7fe396cd2f6f
|
||||
0x7fe396de6325
|
||||
|
||||
0.61% crowd_perf crowd_perf [.] engine::texture_run_len
|
||||
|
|
||||
---engine::texture_run_len
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.55% crowd_perf libvulkan_radeon.so [.] 0x00000000000bbf60
|
||||
|
|
||||
---0x7fe396cbbf60
|
||||
0x7fe396cc6c98
|
||||
0x7fe396cc985a
|
||||
0x7fe396cd7932
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.54% crowd_perf libvulkan_radeon.so [.] 0x000000000022daad
|
||||
|
|
||||
---0x7fe396e2daad
|
||||
0x7fe396d15bcb
|
||||
0x7fe396d162ff
|
||||
|
||||
0.53% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000023af6a
|
||||
|
|
||||
---0x7fe3b723af6a
|
||||
0x7fe3b7249f38
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe3b6c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.48% crowd_perf libwayland-client.so.0.25.0 [.] wl_display_flush
|
||||
0.48% crowd_perf libvulkan_radeon.so [.] 0x00000000000cf827
|
||||
0.47% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000000166ae
|
||||
0.44% crowd_perf libvulkan_radeon.so [.] 0x0000000000022daa
|
||||
0.43% crowd_perf libc.so.6 [.] cfree
|
||||
0.43% crowd_perf libvulkan_radeon.so [.] 0x00000000000d2c23
|
||||
0.41% crowd_perf libc.so.6 [.] 0x00000000000a58f9
|
||||
0.41% crowd_perf libvulkan_radeon.so [.] 0x000000000018d44f
|
||||
0.40% crowd_perf libvulkan_radeon.so [.] 0x000000000002b9b1
|
||||
0.40% crowd_perf libvulkan_radeon.so [.] 0x00000000001e4771
|
||||
0.40% crowd_perf libwayland-client.so.0.25.0 [.] 0x00000000000055ca
|
||||
0.39% crowd_perf libvulkan_radeon.so [.] 0x0000000000116639
|
||||
0.39% crowd_perf libvulkan_radeon.so [.] 0x00000000001d1196
|
||||
0.39% crowd_perf libwayland-client.so.0.25.0 [.] 0x000000000000315e
|
||||
0.39% crowd_perf libvulkan_radeon.so [.] 0x000000000002d957
|
||||
0.39% crowd_perf libvulkan_radeon.so [.] 0x000000000013d072
|
||||
0.39% crowd_perf libvulkan_radeon.so [.] 0x00000000000cb17b
|
||||
0.38% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000005485a
|
||||
0.38% crowd_perf libc.so.6 [.] malloc
|
||||
0.38% crowd_perf libc.so.6 [.] 0x0000000000180625
|
||||
0.38% crowd_perf libvulkan_radeon.so [.] 0x000000000033b85f
|
||||
0.38% crowd_perf libvulkan_radeon.so [.] 0x00000000000ccd20
|
||||
0.38% crowd_perf libvulkan_radeon.so [.] 0x00000000000c9899
|
||||
0.38% crowd_perf libvulkan_radeon.so [.] 0x00000000001deb23
|
||||
0.38% crowd_perf libvulkan_radeon.so [.] 0x00000000000284e5
|
||||
0.38% crowd_perf libvulkan_radeon.so [.] 0x00000000001f41b7
|
||||
0.37% crowd_perf libvulkan_radeon.so [.] 0x0000000000027cca
|
||||
0.37% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000002476b9
|
||||
0.37% crowd_perf libvulkan_radeon.so [.] 0x00000000001f41d6
|
||||
0.37% crowd_perf libc.so.6 [.] 0x000000000018a52e
|
||||
0.37% crowd_perf crowd_perf [.] runtime::map_seed_from_map_data
|
||||
0.36% crowd_perf libdbus-1.so.3.38.3 [.] _dbus_rmutex_lock
|
||||
0.36% crowd_perf libvulkan_radeon.so [.] 0x00000000001e2e46
|
||||
0.36% crowd_perf libvulkan_radeon.so [.] 0x000000000022e017
|
||||
0.36% crowd_perf libvulkan_radeon.so [.] 0x00000000000b7b5f
|
||||
0.35% crowd_perf libdbus-1.so.3.38.3 [.] _dbus_message_loader_queue_messages
|
||||
0.35% crowd_perf libc.so.6 [.] pthread_rwlock_rdlock
|
||||
0.35% crowd_perf libvulkan_radeon.so [.] 0x00000000000be015
|
||||
0.35% crowd_perf libvulkan_radeon.so [.] 0x00000000000c49da
|
||||
0.34% crowd_perf libc.so.6 [.] 0x000000000018a507
|
||||
0.34% crowd_perf libwayland-client.so.0.25.0 [.] wl_display_dispatch_queue_pending
|
||||
0.34% crowd_perf libvulkan_radeon.so [.] 0x0000000000197523
|
||||
0.34% crowd_perf libvulkan_radeon.so [.] 0x00000000000ec905
|
||||
0.34% crowd_perf libvulkan_radeon.so [.] 0x00000000000c4a56
|
||||
0.34% crowd_perf libvulkan_radeon.so [.] 0x00000000000cb864
|
||||
0.34% crowd_perf libdrm.so.2.134.0 [.] drmIoctl
|
||||
0.34% crowd_perf crowd_perf [.] engine::character_clip
|
||||
0.34% crowd_perf libvulkan_radeon.so [.] 0x000000000002d8f7
|
||||
0.33% crowd_perf libvulkan_radeon.so [.] 0x000000000002f104
|
||||
0.33% crowd_perf libc.so.6 [.] pthread_mutex_unlock
|
||||
0.33% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000000f7a2c
|
||||
0.33% crowd_perf libvulkan_radeon.so [.] 0x00000000000b92b8
|
||||
0.33% crowd_perf crowd_perf [.] engine::begin_frame
|
||||
0.33% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000023b8f4
|
||||
0.33% crowd_perf libvulkan_radeon.so [.] 0x00000000000c2207
|
||||
0.33% crowd_perf libvulkan_radeon.so [.] 0x000000000018c7d5
|
||||
0.32% wl_cursor_surfa [unknown] [k] 0xffffffffa9e000ad
|
||||
0.32% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000024ab50
|
||||
0.32% crowd_perf libvulkan_radeon.so [.] 0x0000000000022a03
|
||||
0.32% crowd_perf libvulkan_radeon.so [.] 0x00000000000c9cd7
|
||||
0.32% crowd_perf libvulkan_radeon.so [.] 0x0000000000116770
|
||||
0.32% crowd_perf libvulkan_radeon.so [.] 0x0000000000182332
|
||||
0.32% crowd_perf libvulkan_radeon.so [.] 0x00000000000ebd64
|
||||
0.32% crowd_perf libvulkan_radeon.so [.] 0x00000000001f3c19
|
||||
0.31% crowd_perf libc.so.6 [.] __errno_location
|
||||
0.31% crowd_perf libc.so.6 [.] 0x00000000000a57e4
|
||||
0.31% crowd_perf libc.so.6 [.] 0x000000000018a4b0
|
||||
0.31% wl_cursor_surfa libwayland-client.so.0.25.0 [.] wl_display_dispatch_queue_pending
|
||||
0.30% wl_cursor_surfa libc.so.6 [.] 0x00000000000a7491
|
||||
0.30% crowd_perf libvulkan_radeon.so [.] 0x00000000001801f0
|
||||
0.30% crowd_perf libwayland-client.so.0.25.0 [.] 0x00000000000039f1
|
||||
0.30% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000023c110
|
||||
0.30% crowd_perf libvulkan_radeon.so [.] 0x00000000001dd301
|
||||
0.30% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000000176c9
|
||||
0.30% crowd_perf libc.so.6 [.] 0x0000000000189c53
|
||||
0.30% crowd_perf libc.so.6 [.] 0x0000000000180600
|
||||
0.30% crowd_perf crowd_perf [.] __$hasher$$string
|
||||
0.30% crowd_perf libvulkan_radeon.so [.] 0x00000000000c8b16
|
||||
0.30% crowd_perf libvulkan_radeon.so [.] 0x00000000000cd419
|
||||
0.30% crowd_perf libvulkan_radeon.so [.] 0x000000000021b321
|
||||
0.30% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000023b39a
|
||||
0.30% crowd_perf libc.so.6 [.] 0x000000000018a4ea
|
||||
0.30% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000023be20
|
||||
0.29% crowd_perf libvulkan_radeon.so [.] 0x0000000000027f50
|
||||
0.29% crowd_perf libvulkan_radeon.so [.] 0x0000000000022e83
|
||||
0.28% crowd_perf libvulkan_radeon.so [.] 0x00000000000d178c
|
||||
0.28% crowd_perf libvulkan_radeon.so [.] 0x00000000000d6734
|
||||
0.28% crowd_perf libvulkan_radeon.so [.] 0x00000000000bb103
|
||||
0.28% crowd_perf libvulkan_radeon.so [.] 0x00000000000b70b2
|
||||
0.28% crowd_perf libvulkan_radeon.so [.] 0x00000000000cc0c4
|
||||
0.26% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000017694
|
||||
0.26% crowd_perf libvulkan_radeon.so [.] 0x000000000017e9d4
|
||||
0.26% crowd_perf libvulkan_radeon.so [.] 0x00000000000d64a8
|
||||
0.26% crowd_perf libvulkan_radeon.so [.] 0x0000000000335bd4
|
||||
0.26% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000243e20
|
||||
0.26% wl_cursor_surfa libwayland-client.so.0.25.0 [.] 0x0000000000004951
|
||||
0.25% crowd_perf libvulkan_radeon.so [.] 0x0000000000189397
|
||||
0.25% crowd_perf libwayland-client.so.0.25.0 [.] 0x0000000000003147
|
||||
0.24% crowd_perf libvulkan_radeon.so [.] 0x000000000068d01a
|
||||
0.24% crowd_perf libvulkan_radeon.so [.] 0x00000000001e379c
|
||||
0.24% crowd_perf libdrm.so.2.134.0 [.] drmSyncobjWait
|
||||
0.23% crowd_perf [unknown] [k] 0xffffffffa9e000ca
|
||||
0.23% crowd_perf libvulkan_radeon.so [.] 0x000000000028eca3
|
||||
0.20% crowd_perf libvulkan_radeon.so [.] 0x000000000002d851
|
||||
0.20% wl_cursor_surfa libc.so.6 [.] 0x00000000000a73ff
|
||||
0.18% crowd_perf libxkbcommon.so.0.13.2 [.] xkb_keymap_key_get_syms_by_level
|
||||
0.18% crowd_perf libvulkan_radeon.so [.] 0x00000000001dce94
|
||||
0.10% crowd_perf libdbus-1.so.3.38.3 [.] _dbus_connection_unlock
|
||||
0.08% wl_cursor_surfa libc.so.6 [.] 0x00000000000a6761
|
||||
0.01% crowd_perf libc.so.6 [.] 0x0000000000189d47
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094084
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x000000000018a507
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] pthread_mutex_lock
|
||||
0.00% crowd_perf libnvidia-glcore.so.610.43.03 [.] 0x0000000000e922c9
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffab35a5c1
|
||||
0.00% crowd_perf libnvidia-glcore.so.610.43.03 [.] 0x0000000000fcd461
|
||||
0.00% wl_cursor_surfa libSDL3.so.0.4.12 [.] 0x00000000001e3f74
|
||||
0.00% wl_cursor_surfa libSDL3.so.0.4.12 [.] 0x00000000001cd7b4
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x000000000017ff33
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000000af32
|
||||
0.00% wl_cursor_surfa libwayland-client.so.0.25.0 [.] wl_display_read_events
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000000d65a4
|
||||
0.00% crowd_perf libc.so.6 [.] vsnprintf
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000184dd2
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000193ec9
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x00000000000147f8
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345adb
|
||||
0.00% crowd_perf libc.so.6 [.] __ctype_init
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000064834
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345ad6
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344ddb
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x0000000000005d0b
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345b18
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345bb0
|
||||
0.00% wl_cursor_surfa libSDL3.so.0.4.12 [.] 0x00000000001e3f76
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345ce7
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000000616e
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000094040
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000001f3362
|
||||
0.00% crowd_perf libc.so.6 [.] realloc
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345bb3
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000000ac94
|
||||
0.00% crowd_perf libc.so.6 [.] pthread_setaffinity_np
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000097417
|
||||
0.00% crowd_perf libc.so.6 [.] 0x00000000000973bb
|
||||
0.00% crowd_perf libdrm_amdgpu.so.1.134.0 [.] 0x00000000000078b0
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffa9e01284
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000103a40
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000001fcc4
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344ccb
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344cd4
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] ppoll
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094040
|
||||
0.00% crowd_perf libc.so.6 [.] 0x000000000011bed0
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffa9e01280
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094047
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094085
|
||||
0.00% crowd_perf libc.so.6 [.] 0x00000000000973a0
|
||||
0.00% crowd_perf libc.so.6 [.] 0x000000000011bed7
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x0000000000002ede
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x0000000000006167
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000000ac75
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000000b7f3
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000000b84a
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x0000000000019a7d
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x0000000000019a84
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000001f103
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000001fcc0
|
||||
0.00% crowd_perf libc.so.6 [.] 0x000000000011bed2
|
||||
0.00% crowd_perf libc.so.6 [.] 0x000000000011bed5
|
||||
0.00% crowd_perf libdrm.so.2.134.0 [.] drmSyncobjImportSyncFile
|
||||
0.00% crowd_perf libdrm_amdgpu.so.1.134.0 [.] amdgpu_device_initialize
|
||||
0.00% crowd_perf libnvidia-glcore.so.610.43.03 [.] 0x0000000000fcd464
|
||||
0.00% crowd_perf libnvidia-glcore.so.610.43.03 [.] 0x0000000000fcd46a
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344ce2
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344ddd
|
||||
0.00% crowd_perf libz.so.1.3.2 [.] 0x0000000000003004
|
||||
0.00% crowd_perf libz.so.1.3.2 [.] 0x000000000000300f
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffa9e01670
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] recvmsg
|
||||
|
||||
|
||||
#
|
||||
# (Tip: To change sampling frequency to 100 Hz: perf record -F 100)
|
||||
#
|
||||
Binary file not shown.
|
After Width: | Height: | Size: 123 KiB |
File diff suppressed because it is too large
Load Diff
|
After Width: | Height: | Size: 62 KiB |
@@ -0,0 +1,700 @@
|
||||
# To display the perf.data header info, please use --header/--header-only options.
|
||||
#
|
||||
#
|
||||
# Total Lost Samples: 0
|
||||
#
|
||||
# Samples: 469 of event 'cpu/cycles/Pu'
|
||||
# Event count (approx.): 2304609671
|
||||
#
|
||||
# Overhead Command Shared Object Symbol
|
||||
# ........ ............... ............................. ......................................................................................................................................................................
|
||||
#
|
||||
12.22% crowd_perf crowd_perf [.] engine::draw_sprite
|
||||
|
|
||||
---engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
5.51% crowd_perf crowd_perf [.] engine::to_clip
|
||||
|
|
||||
---engine::to_clip
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
4.04% crowd_perf libc.so.6 [.] pthread_mutex_lock
|
||||
|
|
||||
---pthread_mutex_lock
|
||||
|
|
||||
|--0.81%--0x7fe9b424f559
|
||||
| 0x7fe9b42545c5
|
||||
| 0x7fe9b4069860
|
||||
| engine::begin_frame
|
||||
| main::main
|
||||
| main
|
||||
| 0x7fe9b3c27740
|
||||
| __libc_start_main
|
||||
| _start
|
||||
|
|
||||
|--0.79%--wl_display_prepare_read_queue
|
||||
| wl_display_dispatch_queue_timeout
|
||||
| 0x7fe9b228fead
|
||||
| 0x7fe9b1d936f3
|
||||
| 0x7fe9b1d97300
|
||||
| 0x7fe9b1d8a4f8
|
||||
| 0x7fe9b424ffc9
|
||||
| engine::end_frame
|
||||
| main::main
|
||||
| main
|
||||
| 0x7fe9b3c27740
|
||||
| __libc_start_main
|
||||
| _start
|
||||
|
|
||||
|--0.76%--0x7fe9b3e94a51
|
||||
| 0x7fe9b4054fca
|
||||
| 0x7fe9b4055bbd
|
||||
| engine::events
|
||||
| main::main
|
||||
| main
|
||||
| 0x7fe9b3c27740
|
||||
| __libc_start_main
|
||||
| _start
|
||||
|
|
||||
|--0.76%--wl_display_cancel_read
|
||||
|
|
||||
--0.52%--0x7fe9b3eab81f
|
||||
0x7fe9b3e905f6
|
||||
dbus_connection_dispatch
|
||||
0x7fe9b4054fe2
|
||||
0x7fe9b4055bbd
|
||||
engine::events
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
3.30% crowd_perf crowd_perf [.] engine::sprite_feet_quad
|
||||
|
|
||||
---engine::sprite_feet_quad
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
3.12% crowd_perf crowd_perf [.] main::main
|
||||
|
|
||||
---main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
3.01% crowd_perf crowd_perf [.] engine::update_sprite
|
||||
|
|
||||
---engine::update_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
2.34% crowd_perf crowd_perf [.] engine::world_to_screen
|
||||
|
|
||||
---engine::world_to_screen
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.95% crowd_perf libvulkan_radeon.so [.] 0x00000000001f41d6
|
||||
|
|
||||
---0x7fe9b1df41d6
|
||||
|
|
||||
--1.18%--0x7fe9b1df44e5
|
||||
0x7fe9b1c27d3c
|
||||
0x7fe9b1c28070
|
||||
0x7fe9b1c2d63c
|
||||
|
|
||||
--0.87%--0x7fe9b1cd16b8
|
||||
0x7fe9b1cd2520
|
||||
0x7fe9b1cd2d0a
|
||||
0x7fe9b1de6325
|
||||
0x7fe9b42546f1
|
||||
0x7fe9b4069860
|
||||
engine::begin_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.95% crowd_perf crowd_perf [.] runtime::default_hasher
|
||||
|
|
||||
---runtime::default_hasher
|
||||
runtime::default_hasher_string
|
||||
__$hasher$$string
|
||||
|
|
||||
|--1.28%--engine::character_clip
|
||||
| engine::update_sprite
|
||||
| main::main
|
||||
| main
|
||||
| 0x7fe9b3c27740
|
||||
| __libc_start_main
|
||||
| _start
|
||||
|
|
||||
--0.66%--engine::character_frame
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.60% crowd_perf libc.so.6 [.] clock_gettime
|
||||
|
|
||||
---clock_gettime
|
||||
|
|
||||
--0.83%--wl_display_dispatch_queue_timeout
|
||||
0x7fe9b228fead
|
||||
0x7fe9b1d936f3
|
||||
0x7fe9b1d97300
|
||||
0x7fe9b1d8a4f8
|
||||
0x7fe9b424ffc9
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.50% crowd_perf crowd_perf [.] __$map_get$$map[string]engine::Clip_Def
|
||||
|
|
||||
---__$map_get$$map[string]engine::Clip_Def
|
||||
|
|
||||
|--0.79%--engine::character_frame
|
||||
| engine::draw_sprite
|
||||
| main::main
|
||||
| main
|
||||
| 0x7fe9b3c27740
|
||||
| __libc_start_main
|
||||
| _start
|
||||
|
|
||||
--0.71%--engine::character_clip
|
||||
engine::update_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.49% wl_cursor_surfa [unknown] [k] 0xffffffffab041cef
|
||||
|
|
||||
---0xffffffffab041cef
|
||||
0xffffffffab355aba
|
||||
0xffffffffa9e0012f
|
||||
|
||||
1.41% crowd_perf crowd_perf [.] engine::character_frame
|
||||
|
|
||||
---engine::character_frame
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.28% crowd_perf [unknown] [k] 0xffffffffab355a81
|
||||
|
|
||||
---0xffffffffab355a81
|
||||
0xffffffffa9e0012f
|
||||
|
|
||||
|--0.77%--ioctl
|
||||
| drmIoctl
|
||||
|
|
||||
--0.51%--0x7fe9b3c9fff2
|
||||
0x7fe9b3c9403b
|
||||
0x7fe9b3c94083
|
||||
__close
|
||||
0x7fe9b1d8cacd
|
||||
0x7fe9b1d893c8
|
||||
0x7fe9b1d89241
|
||||
0x7fe9b42544bd
|
||||
0x7fe9b4069860
|
||||
engine::begin_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.26% wl_cursor_surfa libwayland-client.so.0.25.0 [.] wl_display_read_events
|
||||
1.25% crowd_perf libwayland-client.so.0.25.0 [.] wl_proxy_marshal_array_flags
|
||||
|
|
||||
---wl_proxy_marshal_array_flags
|
||||
wl_proxy_marshal_flags
|
||||
|
|
||||
--0.83%--0x7fe9b1d97614
|
||||
0x7fe9b1d8a4f8
|
||||
0x7fe9b424ffc9
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.22% crowd_perf crowd_perf [.] runtime::string_eq
|
||||
|
|
||||
---runtime::string_eq
|
||||
__$map_get$$map[string]engine::Clip_Def
|
||||
|
|
||||
|--0.72%--engine::character_clip
|
||||
| engine::update_sprite
|
||||
| main::main
|
||||
| main
|
||||
| 0x7fe9b3c27740
|
||||
| __libc_start_main
|
||||
| _start
|
||||
|
|
||||
--0.50%--engine::character_frame
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.22% crowd_perf libvulkan_radeon.so [.] 0x00000000000ce007
|
||||
|
|
||||
---0x7fe9b1cce007
|
||||
0x7fe9b1dcae1a
|
||||
0x7fe9b424437c
|
||||
0x7fe9b406920d
|
||||
engine::end_frame
|
||||
main::main
|
||||
|
||||
1.17% crowd_perf crowd_perf [.] runtime::memory_equal
|
||||
|
|
||||
---runtime::memory_equal
|
||||
runtime::string_eq
|
||||
__$map_get$$map[string]engine::Clip_Def
|
||||
|
|
||||
--0.72%--engine::character_frame
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
1.05% crowd_perf crowd_perf [.] engine::character_clip
|
||||
|
|
||||
---engine::character_clip
|
||||
engine::update_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.99% crowd_perf crowd_perf [.] runtime::bounds_check_error
|
||||
|
|
||||
---runtime::bounds_check_error
|
||||
|
|
||||
--0.54%--engine::texture_run_len
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.95% crowd_perf libc.so.6 [.] 0x000000000018a4c4
|
||||
|
|
||||
---0x7fe9b3d8a4c4
|
||||
|
|
||||
--0.52%--engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.94% crowd_perf crowd_perf [.] engine::texture_run_len
|
||||
|
|
||||
---engine::texture_run_len
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.93% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000001428e7
|
||||
|
|
||||
---0x7fe9b41428e7
|
||||
|
||||
0.85% crowd_perf libc.so.6 [.] 0x00000000000a44b7
|
||||
|
|
||||
---0x7fe9b3ca44b7
|
||||
0x7fe9b3ca6ed2
|
||||
|
||||
0.85% crowd_perf libc.so.6 [.] 0x000000000009ca5c
|
||||
|
|
||||
---0x7fe9b3c9ca5c
|
||||
|
||||
0.84% crowd_perf libzstd.so.1.5.7 [.] 0x0000000000092a16
|
||||
|
|
||||
---0x7fe9b0567a16
|
||||
ZSTD_decompressSequences (inlined)
|
||||
ZSTD_decompressBlock_internal
|
||||
ZSTD_decompressBlock_internal
|
||||
0x7fe9b0562e85
|
||||
ZSTD_decompress_usingDDict
|
||||
ZSTD_decompress
|
||||
0x7fe9b1f5f8cf
|
||||
0x7fe9b1f380f5
|
||||
0x7fe9b1f3978d
|
||||
0x7fe9b1f37a86
|
||||
0x7fe9b1e05d1b
|
||||
0x7fe9b1d28dcd
|
||||
0x7fe9b1e0583a
|
||||
0x7fe9b1e05d49
|
||||
0x7fe9b1d28abb
|
||||
0x7fe9b1d292b4
|
||||
0x7fe9b1d2ab09
|
||||
|
||||
0.83% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000143ffe
|
||||
|
|
||||
---0x7fe9b4143ffe
|
||||
0x7fe9b414a028
|
||||
0x7fe9b4141b9a
|
||||
|
||||
0.83% crowd_perf libwayland-client.so.0.25.0 [.] 0x0000000000003263
|
||||
|
|
||||
---0x7fe9b433a263
|
||||
wl_proxy_marshal_flags
|
||||
0x7fe9b1d97937
|
||||
0x7fe9b1d8a4f8
|
||||
0x7fe9b424ffc9
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.83% crowd_perf libvulkan_radeon.so [.] 0x000000000033b851
|
||||
|
|
||||
---0x7fe9b1f3b851
|
||||
0x7fe9b1df41ce
|
||||
0x7fe9b1df44e5
|
||||
0x7fe9b1c27d3c
|
||||
0x7fe9b1c28070
|
||||
0x7fe9b1c2d63c
|
||||
|
||||
0.83% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000014400b
|
||||
|
|
||||
---0x7fe9b414400b
|
||||
0x7fe9b414a028
|
||||
0x7fe9b4141b9a
|
||||
|
||||
0.82% crowd_perf crowd_perf [.] engine::frame_uvs
|
||||
|
|
||||
---engine::frame_uvs
|
||||
engine::draw_sprite
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.82% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000144008
|
||||
|
|
||||
---0x7fe9b4144008
|
||||
0x7fe9b414a028
|
||||
0x7fe9b4141b9a
|
||||
|
||||
0.81% crowd_perf libvulkan_radeon.so [.] 0x00000000000d2c2b
|
||||
|
|
||||
---0x7fe9b1cd2c2b
|
||||
0x7fe9b1de6325
|
||||
0x7fe9b42546f1
|
||||
0x7fe9b4069860
|
||||
engine::begin_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.79% crowd_perf libc.so.6 [.] pthread_rwlock_rdlock
|
||||
|
|
||||
---pthread_rwlock_rdlock
|
||||
|
||||
0.78% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000001428a1
|
||||
|
|
||||
---0x7fe9b41428a1
|
||||
0x7fe9b414921a
|
||||
0x7fe9b4141b9a
|
||||
0x7fe9b41426da
|
||||
|
||||
0.76% wl_cursor_surfa libc.so.6 [.] 0x00000000000a66e2
|
||||
0.69% crowd_perf libc.so.6 [.] 0x000000000018a547
|
||||
|
|
||||
---0x7fe9b3d8a547
|
||||
0x7fe9b1cd1554
|
||||
0x7fe9b1de165e
|
||||
0x7fe9b1ddee47
|
||||
0x7fe9b1de35f1
|
||||
0x7fe9b1de157e
|
||||
0x7fe9b423be46
|
||||
0x7fe9b4068a74
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.67% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000014288a
|
||||
|
|
||||
---0x7fe9b414288a
|
||||
0x7fe9b41429b4
|
||||
0x7fe9b414921a
|
||||
0x7fe9b4141b9a
|
||||
0x7fe9b41426da
|
||||
|
||||
0.61% crowd_perf libvulkan_radeon.so [.] 0x0000000000180ab2
|
||||
|
|
||||
---0x7fe9b1d80ab2
|
||||
|
||||
0.58% crowd_perf libvulkan_radeon.so [.] 0x0000000000114c26
|
||||
|
|
||||
---0x7fe9b1d14c26
|
||||
0x7fe9b1d15976
|
||||
0x7fe9b1d162ff
|
||||
0x7fe9b1d1692c
|
||||
0x7fe9b1c2bd93
|
||||
0x7fe9b1c2da03
|
||||
0x7fe9b1c2e4ca
|
||||
0x7fe9b1c2f277
|
||||
0x7fe9b1de052c
|
||||
0x7fe9b1de1521
|
||||
0x7fe9b4247581
|
||||
0x7fe9b4064bab
|
||||
engine::end_frame
|
||||
main::main
|
||||
|
||||
0.52% crowd_perf libvulkan_radeon.so [.] 0x0000000000022daa
|
||||
|
|
||||
---0x7fe9b1c22daa
|
||||
0x7fe9b1cd2f6f
|
||||
0x7fe9b1de6325
|
||||
0x7fe9b423bc48
|
||||
0x7fe9b423beb3
|
||||
0x7fe9b4068a74
|
||||
engine::end_frame
|
||||
main::main
|
||||
main
|
||||
0x7fe9b3c27740
|
||||
__libc_start_main
|
||||
_start
|
||||
|
||||
0.51% wl_cursor_surfa libc.so.6 [.] 0x00000000000a6747
|
||||
0.49% crowd_perf libc.so.6 [.] 0x00000000001904ba
|
||||
0.48% crowd_perf libc.so.6 [.] 0x000000000018a52e
|
||||
0.48% crowd_perf libvulkan_radeon.so [.] 0x00000000000d17cc
|
||||
0.47% crowd_perf libvulkan_radeon.so [.] 0x00000000001f3c6b
|
||||
0.47% crowd_perf [vdso] [.] __vdso_clock_gettime
|
||||
0.47% crowd_perf libvulkan_radeon.so [.] 0x00000000001d6365
|
||||
0.46% crowd_perf libc.so.6 [.] 0x000000000018a486
|
||||
0.46% crowd_perf libvulkan_radeon.so [.] 0x00000000001e4c30
|
||||
0.46% crowd_perf libvulkan_radeon.so [.] 0x00000000001f3ff4
|
||||
0.45% crowd_perf libdbus-1.so.3.38.3 [.] dbus_connection_get_dispatch_status
|
||||
0.45% crowd_perf libc.so.6 [.] 0x0000000000093fe4
|
||||
0.44% crowd_perf libvulkan_radeon.so [.] 0x000000000017e9d4
|
||||
0.44% crowd_perf libvulkan_radeon.so [.] 0x0000000000114197
|
||||
0.43% crowd_perf libnvidia-glcore.so.610.43.03 [.] 0x0000000000fcd46c
|
||||
0.43% crowd_perf libvulkan_radeon.so [.] 0x00000000000ce927
|
||||
0.43% crowd_perf crowd_perf [.] runtime::map_seed_from_map_data
|
||||
0.43% crowd_perf libvulkan_radeon.so [.] 0x000000000033cb4a
|
||||
0.42% crowd_perf libc.so.6 [.] 0x0000000000189c4b
|
||||
0.42% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000018567
|
||||
0.42% crowd_perf libc.so.6 [.] 0x0000000000189cca
|
||||
0.41% crowd_perf libvulkan_radeon.so [.] 0x00000000001de7c1
|
||||
0.41% crowd_perf libc.so.6 [.] 0x000000000009ca21
|
||||
0.41% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000000176c6
|
||||
0.41% crowd_perf crowd_perf [.] __$hasher$$string
|
||||
0.41% crowd_perf libxkbcommon.so.0.13.2 [.] 0x0000000000005fe7
|
||||
0.40% crowd_perf libvulkan_radeon.so [.] 0x00000000000d2c23
|
||||
0.40% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000000185a0
|
||||
0.40% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000024f5ea
|
||||
0.40% crowd_perf libvulkan_radeon.so [.] 0x00000000000e662b
|
||||
0.40% crowd_perf libwayland-client.so.0.25.0 [.] 0x0000000000005555
|
||||
0.40% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000000541ae
|
||||
0.40% crowd_perf libvulkan_radeon.so [.] 0x00000000000e6624
|
||||
0.40% crowd_perf libvulkan_radeon.so [.] 0x000000000033e954
|
||||
0.40% crowd_perf libvulkan_radeon.so [.] 0x00000000001ded02
|
||||
0.40% crowd_perf [unknown] [k] 0xffffffffa9e000ab
|
||||
0.39% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000054314
|
||||
0.39% crowd_perf libvulkan_radeon.so [.] 0x00000000001f34c7
|
||||
0.39% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000064bba
|
||||
0.39% crowd_perf libvulkan_radeon.so [.] 0x00000000000ebaa4
|
||||
0.39% crowd_perf libvulkan_radeon.so [.] 0x00000000000b8cb1
|
||||
0.38% crowd_perf libc.so.6 [.] pthread_rwlock_wrlock
|
||||
0.38% wl_cursor_surfa libSDL3.so.0.4.12 [.] 0x00000000001e3f76
|
||||
0.38% crowd_perf libwayland-client.so.0.25.0 [.] 0x000000000000326a
|
||||
0.38% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000064a44
|
||||
0.37% crowd_perf libvulkan_radeon.so [.] 0x00000000000cf7ea
|
||||
0.37% crowd_perf libvulkan_radeon.so [.] 0x00000000000c4a65
|
||||
0.37% crowd_perf libSDL3.so.0.4.12 [.] 0x00000000002501f2
|
||||
0.37% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000024e78a
|
||||
0.37% crowd_perf libvulkan_radeon.so [.] 0x000000000035f600
|
||||
0.37% crowd_perf libvulkan_radeon.so [.] 0x00000000001f41b7
|
||||
0.37% crowd_perf libvulkan_radeon.so [.] 0x00000000000bdd41
|
||||
0.37% crowd_perf libvulkan_radeon.so [.] 0x000000000013c80b
|
||||
0.37% crowd_perf libvulkan_radeon.so [.] 0x00000000001e61b8
|
||||
0.37% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000023bc49
|
||||
0.37% crowd_perf libc.so.6 [.] 0x0000000000189cc4
|
||||
0.36% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000247677
|
||||
0.36% wl_cursor_surfa libc.so.6 [.] pthread_mutex_lock
|
||||
0.36% crowd_perf libdbus-1.so.3.38.3 [.] 0x000000000003186f
|
||||
0.36% crowd_perf libvulkan_radeon.so [.] 0x00000000000d19ec
|
||||
0.36% crowd_perf libvulkan_radeon.so [.] 0x000000000017ff7a
|
||||
0.36% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000053d7e
|
||||
0.36% crowd_perf libc.so.6 [.] 0x000000000018a4ca
|
||||
0.36% crowd_perf libSDL3.so.0.4.12 [.] 0x0000000000246f63
|
||||
0.36% crowd_perf libvulkan_radeon.so [.] 0x00000000001e6473
|
||||
0.35% crowd_perf libvulkan_radeon.so [.] 0x00000000000d6725
|
||||
0.34% crowd_perf libc.so.6 [.] pthread_mutex_unlock
|
||||
0.32% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000024fc98
|
||||
0.32% crowd_perf libvulkan_radeon.so [.] 0x00000000000cf078
|
||||
0.32% crowd_perf libwayland-client.so.0.25.0 [.] 0x0000000000004dc1
|
||||
0.31% wl_cursor_surfa libc.so.6 [.] 0x0000000000094047
|
||||
0.31% crowd_perf crowd_perf [.] runtime::_append_elem
|
||||
0.29% crowd_perf libvulkan_radeon.so [.] 0x0000000000022d80
|
||||
0.28% crowd_perf libSDL3.so.0.4.12 [.] 0x000000000023b5cb
|
||||
0.24% crowd_perf crowd_perf [.] runtime::append_elem:proc(array:^[dynamic]engine::Queued_Sprite,arg:engine::Queued_Sprite,loc:runtime::Source_Code_Location)->(n:int,err:runtime::Allocator_Error)
|
||||
0.23% wl_cursor_surfa libwayland-client.so.0.25.0 [.] wl_list_insert
|
||||
0.23% crowd_perf libc.so.6 [.] 0x00000000000a718d
|
||||
0.19% crowd_perf libvulkan_radeon.so [.] 0x000000000033b80b
|
||||
0.17% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000000ffcb
|
||||
0.16% crowd_perf libc.so.6 [.] 0x0000000000189c40
|
||||
0.09% crowd_perf libvulkan_radeon.so [.] 0x0000000000335bdd
|
||||
0.02% crowd_perf libc.so.6 [.] 0x00000000000a4451
|
||||
0.02% wl_cursor_surfa [unknown] [k] 0xffffffffa9e000ad
|
||||
0.02% wl_cursor_surfa libc.so.6 [.] 0x00000000000a6ea4
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000000e5f87
|
||||
0.00% crowd_perf libGLX_nvidia.so.610.43.03 [.] 0x00000000000ab456
|
||||
0.00% crowd_perf libc.so.6 [.] 0x00000000000a6968
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000001e4d25
|
||||
0.00% crowd_perf libc.so.6 [.] 0x000000000018325e
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x00000000000144d1
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x000000000018d5e9
|
||||
0.00% wl_cursor_surfa libwayland-client.so.0.25.0 [.] wl_display_dispatch_queue_pending
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x00000000000a44b7
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344db9
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x00000000000a74c7
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000185195
|
||||
0.00% wl_cursor_surfa [unknown] [k] 0xffffffffab041d04
|
||||
0.00% wl_cursor_surfa libffi.so.8.4.1 [.] 0x0000000000002807
|
||||
0.00% crowd_perf libdrm.so.2.134.0 [.] drmSyncobjTimelineWait
|
||||
0.00% crowd_perf libexpat.so.1.12.2 [.] 0x0000000000002ea9
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344c64
|
||||
0.00% crowd_perf libc.so.6 [.] 0x00000000000a5735
|
||||
0.00% crowd_perf libdbus-1.so.3.38.3 [.] _dbus_string_equal_c_str
|
||||
0.00% wl_cursor_surfa libwayland-client.so.0.25.0 [.] wl_display_get_fd
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000001f2fa5
|
||||
0.00% crowd_p:disk$0 libc.so.6 [.] 0x00000000000a590f
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x00000000000a6732
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000002647b
|
||||
0.00% crowd_perf libc.so.6 [.] realloc
|
||||
0.00% crowd_perf libc.so.6 [.] 0x00000000000534a3
|
||||
0.00% crowd_perf libc.so.6 [.] 0x00000000000649f8
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000001e4d24
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344ccb
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x00000000000a66c4
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000189cf7
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345b18
|
||||
0.00% crowd_perf libc.so.6 [.] strchrnul@plt
|
||||
0.00% crowd_perf libc.so.6 [.] 0x000000000008b802
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffab355a39
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffab355a10
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] ppoll
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345ad6
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345adb
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345ce7
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x0000000000014464
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] recvmsg
|
||||
0.00% crowd_perf libxcb.so.1.1.0 [.] 0x000000000000caad
|
||||
0.00% crowd_perf libc.so.6 [.] __ctype_init
|
||||
0.00% crowd_perf libc.so.6 [.] 0x00000000000a713d
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffa9e01690
|
||||
0.00% wl_cursor_surfa libSDL3.so.0.4.12 [.] 0x00000000001cd7b1
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000097417
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000103a63
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000001dd5e5
|
||||
0.00% crowd_perf libdrm.so.2.134.0 [.] drmSyncobjWait
|
||||
0.00% crowd_perf libexpat.so.1.12.2 [.] 0x000000000000b5db
|
||||
0.00% crowd_perf libc.so.6 [.] __errno_location
|
||||
0.00% crowd_p:disk$0 libc.so.6 [.] 0x000000000009404d
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000001fce9
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344ddd
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000345bb3
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffa9e01280
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344cd4
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094085
|
||||
0.00% crowd_perf libc.so.6 [.] 0x000000000011bed0
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x0000000000344ddb
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094040
|
||||
0.00% crowd_perf libdrm.so.2.134.0 [.] drmIoctl
|
||||
0.00% crowd_perf crowd_perf [.] runtime::multi_pointer_slice_expr_error
|
||||
0.00% crowd_perf libc.so.6 [.] ioctl
|
||||
0.00% crowd_perf libc.so.6 [.] 0x00000000000973a0
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000103a40
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffa9e01670
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094050
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094084
|
||||
0.00% crowd_p:disk$0 libc.so.6 [.] 0x0000000000094047
|
||||
0.00% crowd_p:disk$0 libc.so.6 [.] 0x0000000000094048
|
||||
0.00% crowd_p:disk$0 libc.so.6 [.] 0x0000000000094049
|
||||
0.00% crowd_perf crowd_perf [.] main
|
||||
0.00% crowd_perf crowd_perf [.] memset@plt
|
||||
0.00% crowd_perf ld-linux-x86-64.so.2 [.] 0x000000000001f103
|
||||
0.00% crowd_perf libc.so.6 [.] __poll
|
||||
0.00% crowd_perf libc.so.6 [.] malloc
|
||||
0.00% crowd_perf libc.so.6 [.] 0x0000000000094047
|
||||
0.00% crowd_perf libc.so.6 [.] 0x000000000009741b
|
||||
0.00% crowd_perf libc.so.6 [.] 0x00000000000a710f
|
||||
0.00% crowd_perf libdbus-1.so.3.38.3 [.] 0x0000000000032197
|
||||
0.00% crowd_perf libexpat.so.1.12.2 [.] 0x0000000000021792
|
||||
0.00% crowd_perf libexpat.so.1.12.2 [.] 0x000000000002179b
|
||||
0.00% crowd_perf libexpat.so.1.12.2 [.] 0x00000000000217aa
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000001dd564
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000001dd592
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000001dd61c
|
||||
0.00% crowd_perf libvulkan_radeon.so [.] 0x00000000003458a3
|
||||
0.00% crowd_perf libxcb.so.1.1.0 [.] 0x000000000000c8db
|
||||
0.00% crowd_perf libxcb.so.1.1.0 [.] 0x000000000000ce6f
|
||||
0.00% crowd_perf [unknown] [k] 0xffffffffa9e015f0
|
||||
0.00% wl_cursor_surfa libSDL3.so.0.4.12 [.] 0x00000000001e3f74
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094048
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094049
|
||||
0.00% wl_cursor_surfa libc.so.6 [.] 0x0000000000094097
|
||||
|
||||
|
||||
#
|
||||
# (Tip: To show IPC for sampling periods use perf record -e '{cycles,instructions}:S' and then browse context)
|
||||
#
|
||||
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Load Diff
|
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Reference in New Issue
Block a user